Player Matchup

Cthulhu
Cthulhu
BadBoi32
Cthulhu
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 20L
1,397 Elo+
Party 1
Anubis
Anubis
Carrington93
Anubis
Level 93
God Stats
21W - 19L
1,569 SR
Queue Stats
539W - 528L
1,469 Elo+
Party 1
Pele
Pele
DecentBrown
Pele
Level 81
God Stats
7W - 3L
1,700 SR
Queue Stats
84W - 69L
1,499 Elo+
Solo
Bellona
Bellona
ShelledMars
Bellona
Level 110
God Stats
18W - 15L
1,684 SR
Queue Stats
365W - 355L
1,479 Elo+
Party 1
Cernunnos
Cernunnos
WyvernRyd3r
Cernunnos
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
513W - 482L
1,527 Elo+
Solo
Team Averages
Level 77
1,591 SR
1,474 Elo+

VS

Team Averages
Level 101
1,487 SR
1,450 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Azurle13
Ao Kuang
Level 119
God Stats
2W - 8L
1,383 SR
Queue Stats
104W - 117L
1,666 Elo+
Solo
Surtr
Surtr
Noykin
Surtr
Level 66
God Stats
12W - 14L
1,553 SR
Queue Stats
232W - 213L
1,501 Elo+
Solo
Charybdis
Charybdis
WayBack026
Charybdis
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,186 Elo+
Party 2
He Bo
He Bo
chichi2702
He Bo
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 36L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadBoi32
Cthulhu
9
0 / 1 / 4
5,794
579
3,594
9,695
5,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
11
3 / 1 / 1
6,467
647
4,981
3,940
2,050
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 1
6,267
627
5,522
9,069
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
ShelledMars
Bellona
12
4 / 2 / 2
7,163
716
6,222
11,232
7,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
WyvernRyd3r
Cernunnos
10
1 / 1 / 1
5,951
595
5,235
5,643
2,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 1 / 3
4,682
468
1,454
5,236
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Azurle13
Ao Kuang
8
1 / 1 / 1
5,148
515
4,256
9,425
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Noykin
Surtr
10
3 / 5 / 0
5,753
575
7,913
11,553
7,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
WayBack026
Charybdis
8
1 / 2 / 1
4,853
485
4,700
5,753
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
10
1 / 2 / 0
5,484
548
3,735
6,308
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
11
Kills
6
6
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
3
1.5
L
Ao Kuang
Azurle13
Ao Kuang
1
1
1
1.5
W
Cthulhu
BadBoi32
Cthulhu
0
1
4
2
W
Anubis
3
1
1
3.5
W
3
1
1
3.5
L
Surtr
Noykin
Surtr
3
5
0
0.6
W
Bellona
ShelledMars
Bellona
4
2
2
2.5
L
Charybdis
WayBack026
Charybdis
1
2
1
0.75
W
Cernunnos
WyvernRyd3r
Cernunnos
1
1
1
1.5
L
He Bo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,554
Damage
22,058
39,579
Taken
38,275
19,844
Mitigated
17,106
14,346
Healing
8,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,454
900
513
1,495
5,236
3,546
0
1,341
3,895
14,254
5,003
L
Ao Kuang
Azurle13
Ao Kuang
4,256
1,381
0
2,476
9,425
2,918
0
1,974
7,451
30,394
0
W
Cthulhu
BadBoi32
Cthulhu
3,594
264
1,396
3,107
9,695
5,638
22
2,261
7,363
26,528
0
W
Anubis
4,981
276
0
1,239
3,940
2,050
0
1,762
2,178
46,142
0
W
5,522
1,482
0
2,245
9,069
3,042
384
2,527
6,501
0
44,359
L
Surtr
Noykin
Surtr
7,913
3,619
0
2,990
11,553
7,342
20
1,015
10,538
486
35,852
W
Bellona
ShelledMars
Bellona
6,222
3,465
0
3,755
11,232
7,061
0
1,653
8,824
0
47,353
L
Charybdis
WayBack026
Charybdis
4,700
3,526
0
998
5,753
1,801
87
961
4,792
0
26,018
W
Cernunnos
WyvernRyd3r
Cernunnos
5,235
3,082
0
2,604
5,643
2,053
21
1,269
4,374
0
42,543
L
He Bo
3,735
287
0
500
6,308
1,499
0
3,284
3,024
36,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,642
Gold Earned
25,920
337
Minions Killed
242
0
Camps Cleared
0
1,053,776
Distance Traveled
983,312
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,682
468
41
4
0
149,835
0
L
Ao Kuang
5,148
515
46
5
0
241,285
0
W
Cthulhu
5,794
579
32
3
0
224,410
0
W
Anubis
6,467
647
75
8
0
197,513
4
W
Pele
6,267
627
67
7
0
246,895
2
L
Surtr
5,753
575
49
5
0
198,279
0
W
Bellona
7,163
716
92
9
0
202,441
2
L
Charybdis
4,853
485
43
4
0
176,658
2
W
Cernunnos
5,951
595
71
7
0
182,517
2
L
He Bo
5,484
548
63
6
0
217,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role