Player Matchup

Hercules
Hercules
Silver II
 
Hercules
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Bronze IV
Dartagnan58
Kukulkan
Bronze IV
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,216 MMR
Party 3
Ishtar
Ishtar
Bronze IV
EstrellaCasper77
Ishtar
Bronze IV
Level 61
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 9L
1,163 MMR
Party 3
Cabrakan
Cabrakan
Silver II
NISM0
Cabrakan
Silver II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,190 MMR
Party 1
He Bo
He Bo
Silver I
Toxic-Tic-Tacs
He Bo
Silver I
Level 153
God Stats
1W - 2L
1,606 SR
Queue Stats
122W - 132L
1,197 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,474 SR
1,253 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 158
1,518 SR
1,190 MMR
Lancelot
Lancelot
Silver II
DZIEWONA
Lancelot
Silver II
Level 163
God Stats
27W - 23L
1,580 SR
Queue Stats
46W - 56L
1,197 MMR
Party 4
Bacchus
Bacchus
Silver I
DavidMorante
Bacchus
Silver I
Level 144
God Stats
7W - 13L
1,279 SR
Queue Stats
300W - 332L
1,171 MMR
Solo
Scylla
Scylla
Silver II
Eopas
Scylla
Silver II
Level 243
God Stats
66W - 48L
1,569 SR
Queue Stats
297W - 310L
945 MMR
Party 2
Izanami
Izanami
Gold IV
LadyLunatixx
Izanami
Gold IV
Level 89
God Stats
15W - 14L
1,542 SR
Queue Stats
453W - 450L
1,438 MMR
Party 2
Chaac
Chaac
Silver II
Loiosh87
Chaac
Silver II
Level 149
God Stats
16W - 16L
1,619 SR
Queue Stats
44W - 57L
1,197 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 1 / 0
9,256
544
9,982
16,229
18,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Dartagnan58
Kukulkan
13
2 / 7 / 2
7,631
449
8,042
12,003
5,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
1 / 0 / 2
7,077
416
5,754
9,701
3,905
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
NISM0
Cabrakan
10
0 / 5 / 3
7,027
413
3,925
19,873
24,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 2 / 1
8,901
524
5,821
11,058
5,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
HelThanatosVamanaAphrodite

VS

Bans
Ao KuangAnubisHadesAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DZIEWONA
Lancelot
16
6 / 0 / 5
9,847
579
11,665
9,626
4,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
DavidMorante
Bacchus
13
3 / 1 / 8
9,013
530
7,711
13,253
16,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Eopas
Scylla
14
4 / 5 / 2
8,866
522
8,970
8,965
4,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
LadyLunatixx
Izanami
15
1 / 1 / 2
9,048
532
8,318
10,969
4,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Loiosh87
Chaac
16
1 / 1 / 2
9,731
572
12,639
14,253
13,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
8
Kills
15
15
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
0
2
W
Lancelot
DZIEWONA
Lancelot
6
0
5
8.5
L
Kukulkan
Dartagnan58
Kukulkan
2
7
2
0.43
W
Bacchus
DavidMorante
Bacchus
3
1
8
7
W
Scylla
Eopas
Scylla
4
5
2
1
L
1
0
2
2
W
Izanami
LadyLunatixx
Izanami
1
1
2
2
W
Chaac
Loiosh87
Chaac
1
1
2
2
L
Cabrakan
NISM0
Cabrakan
0
5
3
0.3
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,524
Damage
49,303
68,864
Taken
57,066
58,062
Mitigated
43,879
17,782
Healing
17,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,982
5,157
0
8,469
16,229
18,969
0
413
15,816
0
77,869
W
Lancelot
DZIEWONA
Lancelot
11,665
2,085
0
3,516
9,626
4,623
631
3,042
6,582
0
73,049
L
Kukulkan
Dartagnan58
Kukulkan
8,042
1,184
0
1,214
12,003
5,546
327
5,680
6,323
51,226
0
W
Bacchus
DavidMorante
Bacchus
7,711
946
259
4,247
13,253
16,952
0
4,399
8,851
21,031
0
W
Scylla
Eopas
Scylla
8,970
923
0
978
8,965
4,141
533
4,619
4,346
64,928
0
L
5,754
3,940
0
2,944
9,701
3,905
84
3,986
5,715
0
35,919
W
Izanami
LadyLunatixx
Izanami
8,318
5,808
0
3,419
10,969
4,517
2,973
3,779
7,190
0
90,081
W
Chaac
Loiosh87
Chaac
12,639
1,710
0
5,532
14,253
13,646
440
1,932
12,309
288
81,252
L
Cabrakan
NISM0
Cabrakan
3,925
803
0
1,113
19,873
24,405
0
5,069
14,804
16,388
0
L
5,821
40
0
4,042
11,058
5,237
0
1,641
9,417
80,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,892
Gold Earned
46,505
413
Minions Killed
471
0
Camps Cleared
0
1,688,564
Distance Traveled
1,686,848
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,256
544
131
8
0
371,587
1
W
Lancelot
9,847
579
104
6
0
402,610
0
L
Kukulkan
7,631
449
76
4
0
294,781
0
W
Bacchus
9,013
530
12
1
0
320,404
0
W
Scylla
8,866
522
90
5
0
279,011
4
L
Ishtar
7,077
416
49
3
0
334,079
0
W
Izanami
9,048
532
130
8
0
314,915
3
W
Chaac
9,731
572
135
8
0
369,908
4
L
Cabrakan
7,027
413
16
1
0
325,029
0
L
He Bo
8,901
524
141
8
0
363,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role