Player Matchup

Bacchus
Bacchus
Bigjerm789
Bacchus
Level 73
God Stats
0W - 3L
1,262 SR
Queue Stats
4W - 4L
1,528 Elo+
Solo
Anubis
Anubis
DigzUrGrave
Anubis
Level 127
God Stats
72W - 86L
1,436 SR
Queue Stats
627W - 738L
1,405 Elo+
Solo
Cernunnos
Cernunnos
FirefoxKawaii
Cernunnos
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,449 Elo+
Solo
Serqet
Serqet
Katsura_kotaro7
Serqet
Level 158
God Stats
6W - 8L
1,605 SR
Queue Stats
153W - 166L
1,503 Elo+
Solo
Hel
Hel
alohakpo
Hel
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,192 Elo+
Solo
Team Averages
Level 105
1,460 SR
1,415 Elo+

VS

Team Averages
Level 75
1,503 SR
1,413 Elo+
Anubis
Anubis
LimberGull32631
Anubis
Level 70
God Stats
13W - 8L
1,280 SR
Queue Stats
135W - 135L
1,415 Elo+
Solo
Discordia
Discordia
MR_JUSTIFIED_25
Discordia
Level 82
God Stats
11W - 10L
1,553 SR
Queue Stats
128W - 129L
1,442 Elo+
Solo
Achilles
Achilles
Woodsy9138
Achilles
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 48L
1,417 Elo+
Party 1
Neith
Neith
iiTz Naughtyy
Neith
Level 34
God Stats
7W - 3L
1,651 SR
Queue Stats
10W - 10L
1,436 Elo+
Party 1
Odin
Odin
kilermove23
Odin
Level 64
God Stats
3W - 0L
1,531 SR
Queue Stats
86W - 122L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bigjerm789
Bacchus
5
1 / 6 / 0
5,379
384
1,860
10,576
9,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
14
3 / 3 / 0
8,641
617
11,691
9,821
4,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
FirefoxKawaii
Cernunnos
12
1 / 6 / 1
6,966
498
6,071
12,206
4,191
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 0
6,475
463
1,508
9,247
3,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 5 / 1
7,924
566
5,248
11,735
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 6
8,588
613
15,232
9,876
4,319
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Discordia
MR_JUSTIFIED_25
Discordia
14
3 / 1 / 4
7,627
545
4,472
6,227
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Woodsy9138
Achilles
14
7 / 0 / 5
8,358
597
5,577
9,437
4,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 8
6,834
488
7,543
6,912
2,923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 2 / 2
7,436
531
4,567
12,917
5,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
5
Kills
23
23
Deaths
5
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Bigjerm789
Bacchus
1
6
0
0.17
L
Anubis
3
3
0
1
L
Cernunnos
FirefoxKawaii
Cernunnos
1
6
1
0.25
L
0
3
0
0
W
10
1
6
13
W
Discordia
MR_JUSTIFIED_25
Discordia
3
1
4
5
W
Achilles
Woodsy9138
Achilles
7
0
5
9.5
L
0
5
1
0.1
W
1
1
8
5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,378
Damage
37,391
53,585
Taken
45,369
26,675
Mitigated
19,074
17,309
Healing
8,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Bigjerm789
Bacchus
1,860
302
108
1,831
10,576
9,799
0
4,314
6,262
8,536
0
L
Anubis
11,691
547
0
4,018
9,821
4,997
0
2,069
7,752
69,777
0
L
Cernunnos
FirefoxKawaii
Cernunnos
6,071
3,572
0
2,975
12,206
4,191
0
4,727
7,479
0
49,910
L
1,508
306
0
4,285
9,247
3,298
0
1,803
7,444
0
37,213
W
15,232
1,311
0
3,469
9,876
4,319
0
2,841
6,885
61,128
0
W
Discordia
MR_JUSTIFIED_25
Discordia
4,472
467
0
1,822
6,227
2,083
504
4,114
2,113
58,608
0
W
Achilles
Woodsy9138
Achilles
5,577
2,470
0
1,659
9,437
4,300
0
1,896
7,541
0
67,070
L
5,248
0
0
4,092
11,735
4,390
0
7,097
4,638
64,224
0
W
7,543
3,854
72
937
6,912
2,923
1,236
593
6,319
0
38,162
W
4,567
989
0
375
12,917
5,449
0
9,355
3,562
1,208
40,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,385
Gold Earned
38,843
401
Minions Killed
409
0
Camps Cleared
0
1,235,698
Distance Traveled
1,322,698
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,379
384
9
1
0
221,257
0
L
Anubis
8,641
617
114
8
0
224,581
0
L
Cernunnos
6,966
498
84
6
0
242,126
0
L
Serqet
6,475
463
69
5
0
262,786
0
W
Anubis
8,588
613
97
7
0
276,355
3
W
Discordia
7,627
545
91
7
0
250,711
4
W
Achilles
8,358
597
101
7
0
288,916
0
L
Hel
7,924
566
125
9
0
284,948
3
W
Neith
6,834
488
47
3
0
247,830
0
W
Odin
7,436
531
73
5
0
258,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role