Player Matchup

Hercules
Hercules
HevyMushroomTip
Hercules
Level 63
God Stats
6W - 3L
1,686 SR
Queue Stats
222W - 215L
1,405 Elo+
Solo
Sol
Sol
Oki_Kashikoi
Sol
Level 128
God Stats
6W - 2L
1,727 SR
Queue Stats
178W - 167L
1,542 Elo+
Solo
Maui
Maui
Specters_Moon
Maui
Level 107
God Stats
2W - 0L
1,677 SR
Queue Stats
74W - 69L
1,512 Elo+
Solo
Medusa
Medusa
realmaxwell1999
Medusa
Level 73
God Stats
59W - 57L
1,488 SR
Queue Stats
97W - 107L
1,434 Elo+
Solo
Susano
Susano
xBlaatina
Susano
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 108L
1,496 Elo+
Solo
Team Averages
Level 102
1,616 SR
1,478 Elo+

VS

Team Averages
Level 96
1,365 SR
1,411 Elo+
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Nima_noori20
Ix Chel
Level 64
God Stats
14W - 21L
1,376 SR
Queue Stats
169W - 213L
1,337 Elo+
Solo
Chang'e
Chang'e
cmcbcc
Chang'e
Level 66
God Stats
2W - 3L
1,466 SR
Queue Stats
13W - 13L
1,419 Elo+
Solo
Guan Yu
Guan Yu
ix_pad
Guan Yu
Level 40
God Stats
7W - 9L
1,337 SR
Queue Stats
278W - 265L
1,383 Elo+
Solo
Neith
Neith
sanfordjohnathan
Neith
Level 154
God Stats
3W - 7L
1,148 SR
Queue Stats
193W - 167L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
2 / 2 / 0
6,790
617
3,969
9,749
6,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
5 / 0 / 0
7,683
698
3,838
5,996
2,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 2 / 5
6,315
574
2,603
7,184
6,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 0 / 1
6,086
553
3,559
3,851
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
xBlaatina
Susano
11
3 / 1 / 2
6,343
577
5,017
9,028
3,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 1 / 0
6,523
593
2,402
7,825
2,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ix Chel
Nima_noori20
Ix Chel
9
1 / 4 / 0
5,718
520
5,412
6,818
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
cmcbcc
Chang'e
10
0 / 3 / 3
5,652
514
4,098
7,373
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
ix_pad
Guan Yu
10
0 / 2 / 2
6,138
558
5,234
7,573
7,673
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 2 / 1
5,807
528
2,824
4,541
1,497
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
12
Kills
4
5
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
1
0
2
W
Hercules
2
2
0
1
L
Ix Chel
Nima_noori20
Ix Chel
1
4
0
0.25
W
5
0
0
5
W
0
2
5
1.25
L
Chang'e
cmcbcc
Chang'e
0
3
3
0.5
L
Guan Yu
ix_pad
Guan Yu
0
2
2
0.5
W
2
0
1
2.5
L
1
2
1
0.75
W
Susano
xBlaatina
Susano
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,986
Damage
19,970
35,808
Taken
34,130
20,399
Mitigated
16,793
9,140
Healing
7,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,402
1,995
0
1,816
7,825
2,914
0
576
7,249
0
39,603
W
Hercules
3,969
1,398
0
2,243
9,749
6,272
0
472
9,277
0
44,300
L
Ix Chel
Nima_noori20
Ix Chel
5,412
901
305
840
6,818
2,411
666
1,197
5,621
37,134
0
W
3,838
2,447
0
4,301
5,996
2,785
722
807
5,189
47,842
7,747
W
2,603
585
0
936
7,184
6,594
292
4,370
2,714
18,602
0
L
Chang'e
cmcbcc
Chang'e
4,098
502
660
1,850
7,373
2,298
0
1,853
5,520
24,814
0
L
Guan Yu
ix_pad
Guan Yu
5,234
1,579
0
1,160
7,573
7,673
0
0
6,968
768
35,974
W
3,559
815
0
1,320
3,851
1,354
501
2,299
1,552
0
39,978
L
2,824
293
0
863
4,541
1,497
0
2,478
2,063
0
36,159
W
Susano
xBlaatina
Susano
5,017
1,380
0
340
9,028
3,394
0
1,816
7,072
0
47,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,217
Gold Earned
29,838
348
Minions Killed
302
0
Camps Cleared
0
1,110,780
Distance Traveled
1,202,374
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,523
593
90
8
0
282,723
0
W
Hercules
6,790
617
84
8
0
207,538
0
L
Ix Chel
5,718
520
62
6
0
200,615
0
W
Sol
7,683
698
108
10
0
218,145
0
W
Maui
6,315
574
24
2
0
234,039
0
L
Chang'e
5,652
514
48
4
0
239,244
0
L
Guan Yu
6,138
558
57
5
0
236,452
0
W
Medusa
6,086
553
61
6
0
195,609
0
L
Neith
5,807
528
45
4
0
243,340
1
W
Susano
6,343
577
71
6
0
255,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role