Player Matchup

Bakasura
Bakasura
MrMarcEddy
Bakasura
Level 155
God Stats
2W - 3L
1,715 SR
Queue Stats
422W - 499L
1,513 Elo+
Party 1
Vulcan
Vulcan
MrPops1459
Vulcan
Level 129
God Stats
3W - 3L
1,540 SR
Queue Stats
296W - 385L
1,506 Elo+
Party 1
Hercules
Hercules
PAPA COOMBS2155
Hercules
Level 123
God Stats
7W - 6L
1,622 SR
Queue Stats
423W - 534L
1,471 Elo+
Party 1
Jing Wei
Jing Wei
Papadibilis6922
Jing Wei
Level 139
God Stats
1W - 10L
1,296 SR
Queue Stats
669W - 775L
1,490 Elo+
Party 1
Ix Chel
Ix Chel
SEC Pixelkiller
Ix Chel
Level 158
God Stats
4W - 4L
1,401 SR
Queue Stats
366W - 386L
1,382 Elo+
Solo
Team Averages
Level 141
1,515 SR
1,472 Elo+

VS

Team Averages
Level 106
1,564 SR
1,491 Elo+
Ah Puch
Ah Puch
Hazz-Navour13
Ah Puch
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 28L
1,456 Elo+
Party 2
Danzaburou
Danzaburou
LaFamax
Danzaburou
Level 28
God Stats
13W - 8L
1,507 SR
Queue Stats
13W - 15L
1,422 Elo+
Party 2
Nike
Nike
That_Spoop_Troop
Nike
Level 106
God Stats
9W - 3L
1,857 SR
Queue Stats
295W - 253L
1,504 Elo+
Solo
Pele
Pele
arcadrix
Pele
Level 154
God Stats
4W - 8L
1,510 SR
Queue Stats
60W - 61L
1,496 Elo+
Party 2
Raijin
Raijin
kessho22
Raijin
Level 135
God Stats
4W - 1L
1,444 SR
Queue Stats
26W - 19L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MrMarcEddy
Bakasura
9
2 / 0 / 0
5,322
532
2,692
7,220
2,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
MrPops1459
Vulcan
9
2 / 3 / 3
5,479
548
5,615
6,706
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
9
0 / 4 / 1
4,764
476
1,280
9,089
3,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
10
1 / 2 / 1
5,703
570
2,629
5,232
1,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 1 / 3
4,802
480
3,555
8,383
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
9
1 / 1 / 3
5,799
580
5,350
8,491
5,594
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
LaFamax
Danzaburou
10
2 / 1 / 0
6,211
621
3,355
5,345
1,988
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 0 / 0
6,906
691
8,307
5,566
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
12
1 / 0 / 3
6,452
645
2,729
6,826
2,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Raijin
kessho22
Raijin
9
2 / 3 / 1
5,699
570
5,614
6,244
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
5
Kills
10
10
Deaths
5
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
1
1
3
2.5
W
Danzaburou
LaFamax
Danzaburou
2
1
0
2
L
Bakasura
MrMarcEddy
Bakasura
2
0
0
2
L
Vulcan
MrPops1459
Vulcan
2
3
3
1.17
L
Hercules
0
4
1
0.13
L
Jing Wei
1
2
1
0.75
L
0
1
3
1.5
W
4
0
0
4
W
Pele
1
0
3
2.5
W
Raijin
kessho22
Raijin
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,771
Damage
25,355
36,630
Taken
32,472
13,792
Mitigated
16,883
9,597
Healing
9,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
5,350
202
0
5,281
8,491
5,594
0
2,738
5,498
28,755
0
W
Danzaburou
LaFamax
Danzaburou
3,355
1,615
0
1,286
5,345
1,988
432
1,031
4,259
0
42,583
L
Bakasura
MrMarcEddy
Bakasura
2,692
1,526
0
1,644
7,220
2,377
0
1,076
6,104
0
24,717
L
Vulcan
MrPops1459
Vulcan
5,615
3,201
0
750
6,706
2,305
0
4,233
2,175
32,142
0
L
Hercules
1,280
296
0
2,110
9,089
3,746
0
943
8,062
0
26,265
L
Jing Wei
2,629
1,772
0
1,402
5,232
1,710
0
1,098
4,134
0
34,026
L
3,555
469
416
3,275
8,383
3,654
0
3,539
4,723
16,247
0
W
8,307
748
0
500
5,566
4,448
0
801
4,525
1,163
46,628
W
Pele
2,729
274
0
1,354
6,826
2,658
0
716
6,110
0
57,065
W
Raijin
kessho22
Raijin
5,614
618
0
675
6,244
2,195
0
3,884
2,299
37,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,070
Gold Earned
31,067
269
Minions Killed
359
0
Camps Cleared
0
1,035,857
Distance Traveled
1,093,490
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,799
580
33
3
0
207,685
0
W
Danzaburou
6,211
621
73
7
0
206,407
0
L
Bakasura
5,322
532
64
6
0
255,915
0
L
Vulcan
5,479
548
58
6
0
218,837
0
L
Hercules
4,764
476
43
4
0
189,634
0
L
Jing Wei
5,703
570
83
8
0
192,247
0
L
Ix Chel
4,802
480
21
2
0
179,224
0
W
Nike
6,906
691
81
8
0
206,581
0
W
Pele
6,452
645
100
10
0
265,589
0
W
Raijin
5,699
570
72
7
0
207,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role