Player Matchup

Cerberus
Cerberus
Silver I
BjUnderTable
Cerberus
Silver I
Level 66
God Stats
11W - 11L
1,693 SR
Queue Stats
214W - 233L
1,378 MMR
Solo
Danzaburou
Danzaburou
Silver V
Zobhana
Danzaburou
Silver V
Level 86
God Stats
1W - 3L
1,227 SR
Queue Stats
5W - 15L
1,265 MMR
Party 1
Kukulkan
Kukulkan
Gold V
jacrrispy
Kukulkan
Gold V
Level 143
God Stats
13W - 11L
1,605 SR
Queue Stats
150W - 171L
1,438 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,508 SR
1,360 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 91
1,723 SR
1,382 MMR
Medusa
Medusa
Gold IV
GrugLord
Medusa
Gold IV
Level 66
God Stats
7W - 5L
1,790 SR
Queue Stats
109W - 104L
1,386 MMR
Party 2
Hel
Hel
Gold V
NBA YoungBum
Hel
Gold V
Level 115
God Stats
1W - 1L
1,541 SR
Queue Stats
109W - 104L
1,299 MMR
Party 2
Ymir
Ymir
Gold V
legitxtalent420
Ymir
Gold V
Level 92
God Stats
5W - 1L
1,838 SR
Queue Stats
61W - 55L
1,461 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BjUnderTable
Cerberus
14
1 / 1 / 2
9,298
715
9,140
18,438
20,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Zobhana
Danzaburou
13
1 / 4 / 1
8,018
617
4,436
11,030
5,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
jacrrispy
Kukulkan
14
1 / 1 / 2
8,613
663
10,458
5,845
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AtlasChang'eAchillesAphroditeBacchus

VS

Bans
ThothScyllaSurtrBaron SamediMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GrugLord
Medusa
15
5 / 0 / 1
9,994
769
12,007
6,878
3,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 1 / 5
9,525
733
10,281
11,037
5,245
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 5
9,568
736
6,782
17,261
20,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
3
Kills
6
6
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BjUnderTable
Cerberus
1
1
2
2
W
Medusa
GrugLord
Medusa
5
0
1
5.5
W
1
1
5
3.5
L
Danzaburou
Zobhana
Danzaburou
1
4
1
0.38
L
Kukulkan
jacrrispy
Kukulkan
1
1
2
2
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,034
Damage
29,070
35,313
Taken
35,176
28,335
Mitigated
28,795
10,155
Healing
16,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BjUnderTable
Cerberus
9,140
467
0
8,254
18,438
20,375
0
7,817
10,621
22,145
0
W
Medusa
GrugLord
Medusa
12,007
6,786
0
1,350
6,878
3,347
2,023
4,355
2,523
0
47,238
W
10,281
511
4,914
6,009
11,037
5,245
743
6,596
4,441
56,805
0
L
Danzaburou
Zobhana
Danzaburou
4,436
1,666
0
1,871
11,030
5,102
0
6,459
4,571
0
29,949
L
Kukulkan
jacrrispy
Kukulkan
10,458
288
0
30
5,845
2,858
29
2,801
3,044
46,659
0
W
6,782
591
1,766
2,181
17,261
20,203
66
8,713
8,548
20,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,929
Gold Earned
29,087
142
Minions Killed
180
0
Camps Cleared
0
658,271
Distance Traveled
787,482
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,298
715
20
2
0
233,439
0
W
Medusa
9,994
769
67
5
0
279,347
0
W
Hel
9,525
733
90
7
0
274,904
0
L
Danzaburou
8,018
617
45
3
0
200,307
0
L
Kukulkan
8,613
663
77
6
0
224,525
0
W
Ymir
9,568
736
23
2
0
233,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role