Player Matchup

Anhur
Anhur
 
Anhur
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Rheydragneel
Cthulhu
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 148L
1,588 Elo+
Solo
Fafnir
Fafnir
Zivisani
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
martinsueldo
Neith
Level 45
God Stats
0W - 3L
1,307 SR
Queue Stats
234W - 278L
1,429 Elo+
Solo
Team Averages
Level 55
1,461 SR
1,503 Elo+

VS

Team Averages
Level 129
1,581 SR
1,457 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Altαza
Rama
Level 149
God Stats
4W - 2L
1,612 SR
Queue Stats
412W - 398L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
Jokempo
Gilgamesh
Level 150
God Stats
1W - 3L
1,559 SR
Queue Stats
93W - 96L
1,454 Elo+
Solo
Xing Tian
Xing Tian
PrOtOtyp77
Xing Tian
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,374 Elo+
Solo
Shiva
Shiva
crisluh
Shiva
Level 123
God Stats
7W - 6L
1,735 SR
Queue Stats
556W - 569L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 3 / 8
7,600
760
7,371
7,653
4,825
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
 
Freya
12
4 / 6 / 2
7,489
749
7,967
10,503
5,853
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Rheydragneel
Cthulhu
15
4 / 4 / 4
8,380
838
11,904
12,550
18,232
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Zivisani
Fafnir
14
1 / 4 / 8
7,450
745
6,011
10,633
16,976
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 3 / 8
7,506
751
12,063
9,392
5,414
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
17
8 / 3 / 8
10,097
1,010
14,546
10,635
5,363
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
Altαza
Rama
16
6 / 2 / 9
9,079
908
13,819
7,768
4,264
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Jokempo
Gilgamesh
17
5 / 1 / 15
9,394
939
9,636
12,905
13,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
PrOtOtyp77
Xing Tian
11
1 / 4 / 9
7,772
777
4,400
10,773
11,094
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
crisluh
Shiva
14
0 / 3 / 15
7,992
799
3,589
11,149
10,276
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
76
12
Kills
20
20
Deaths
13
30
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
3
8
2
L
Freya
 
Freya
4
6
2
0.83
W
Xbalanque
 
Xbalanque
8
3
8
4
W
Rama
Altαza
Rama
6
2
9
5.25
W
Gilgamesh
Jokempo
Gilgamesh
5
1
15
12.5
W
Xing Tian
PrOtOtyp77
Xing Tian
1
4
9
1.38
L
Cthulhu
Rheydragneel
Cthulhu
4
4
4
1.5
L
Fafnir
Zivisani
Fafnir
1
4
8
1.25
W
Shiva
crisluh
Shiva
0
3
15
2.5
L
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,316
Damage
45,990
50,731
Taken
53,230
51,300
Mitigated
44,340
12,690
Healing
18,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,371
4,714
238
1,124
7,653
4,825
183
994
6,659
0
13,315
L
Freya
 
Freya
7,967
2,205
397
1,577
10,503
5,853
0
723
9,625
13,063
0
W
Xbalanque
 
Xbalanque
14,546
5,749
342
1,471
10,635
5,363
528
5,322
5,313
0
38,384
W
Rama
Altαza
Rama
13,819
9,051
1,373
1,320
7,768
4,264
3,289
5,351
2,417
0
23,298
W
Gilgamesh
Jokempo
Gilgamesh
9,636
1,459
2,489
4,223
12,905
13,343
109
5,774
7,131
0
14,878
W
Xing Tian
PrOtOtyp77
Xing Tian
4,400
271
989
748
10,773
11,094
307
3,838
6,935
6,308
0
L
Cthulhu
Rheydragneel
Cthulhu
11,904
311
950
1,475
12,550
18,232
0
753
11,425
30,666
0
L
Fafnir
Zivisani
Fafnir
6,011
2,258
910
2,180
10,633
16,976
0
947
9,539
9,761
0
W
Shiva
crisluh
Shiva
3,589
235
3,335
2,681
11,149
10,276
75
5,597
5,552
0
9,648
L
12,063
4,016
1,208
2,631
9,392
5,414
552
983
8,224
0
17,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,425
Gold Earned
44,334
95
Minions Killed
111
0
Camps Cleared
0
903,537
Distance Traveled
904,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,600
760
22
2
0
186,635
0
L
Freya
7,489
749
6
1
0
165,786
0
W
Xbalanque
10,097
1,010
61
6
0
150,444
0
W
Rama
9,079
908
23
2
0
178,763
0
W
Gilgamesh
9,394
939
11
1
0
229,510
0
W
Xing Tian
7,772
777
5
1
0
158,444
0
L
Cthulhu
8,380
838
48
5
0
185,138
0
L
Fafnir
7,450
745
5
1
0
174,944
0
W
Shiva
7,992
799
11
1
0
186,887
0
L
Neith
7,506
751
14
1
0
191,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role