Player Matchup

Ix Chel
Ix Chel
AtarkaDragonlord
Ix Chel
Level 42
God Stats
3W - 8L
1,378 SR
Queue Stats
114W - 122L
1,435 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jango979
Ah Muzen Cab
Level 123
God Stats
0W - 1L
1,778 SR
Queue Stats
17W - 12L
1,425 Elo+
Solo
Cthulhu
Cthulhu
Phr0s
Cthulhu
Level 17
God Stats
2W - 5L
1,355 SR
Queue Stats
6W - 15L
1,259 Elo+
Party 1
Team Averages
Level 61
1,503 SR
1,373 Elo+

VS

Team Averages
Level 52
1,502 SR
1,325 Elo+
Xbalanque
Xbalanque
Knuttzworth
Xbalanque
Level 65
God Stats
4W - 2L
1,749 SR
Queue Stats
31W - 42L
1,403 Elo+
Solo
Agni
Agni
PatyJacobsen
Agni
Level 86
God Stats
4W - 6L
1,406 SR
Queue Stats
4W - 6L
1,261 Elo+
Party 2
Bacchus
Bacchus
TheCreamyDream
Bacchus
Level 4
God Stats
4W - 3L
1,350 SR
Queue Stats
4W - 3L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,692
724
5,845
5,974
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ah Muzen Cab
Jango979
Ah Muzen Cab
13
2 / 4 / 3
8,484
707
8,055
11,482
4,848
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Phr0s
Cthulhu
12
1 / 5 / 5
7,976
665
6,011
16,627
13,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Knuttzworth
Xbalanque
15
5 / 1 / 4
9,754
813
8,090
8,683
3,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 6
9,720
810
15,993
8,000
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 3 / 5
8,795
733
6,135
9,882
10,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
6
Kills
11
11
Deaths
6
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
L
Ah Muzen Cab
Jango979
Ah Muzen Cab
2
4
3
0.88
W
Xbalanque
Knuttzworth
Xbalanque
5
1
4
7
W
5
2
6
4
L
Cthulhu
Phr0s
Cthulhu
1
5
5
0.7
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,911
Damage
30,218
34,083
Taken
26,565
20,135
Mitigated
17,407
6,463
Healing
4,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,845
791
3,645
2,215
5,974
2,248
0
3,627
2,125
33,635
0
L
Ah Muzen Cab
Jango979
Ah Muzen Cab
8,055
4,050
0
0
11,482
4,848
0
5,846
5,408
0
36,171
W
Xbalanque
Knuttzworth
Xbalanque
8,090
3,661
0
2,046
8,683
3,881
809
2,591
6,015
0
51,034
W
15,993
1,076
0
929
8,000
3,311
324
3,476
4,135
38,724
0
L
Cthulhu
Phr0s
Cthulhu
6,011
152
97
506
16,627
13,039
0
11,669
4,371
9,268
410
W
6,135
388
0
1,568
9,882
10,215
312
4,529
4,939
8,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,152
Gold Earned
28,269
125
Minions Killed
169
0
Camps Cleared
0
642,700
Distance Traveled
644,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,692
724
54
5
0
232,614
0
L
Ah Muzen Cab
8,484
707
51
4
0
208,953
0
W
Xbalanque
9,754
813
95
8
0
219,323
0
W
Agni
9,720
810
64
5
0
204,355
0
L
Cthulhu
7,976
665
20
2
0
201,133
0
W
Bacchus
8,795
733
10
1
0
220,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role