Player Matchup

Hachiman
Hachiman
Dami3n09
Hachiman
Level 12
God Stats
5W - 6L
1,520 SR
Queue Stats
11W - 35L
1,214 Elo+
Party 1
Artemis
Artemis
GrzechJo
Artemis
Level 43
God Stats
11W - 10L
1,486 SR
Queue Stats
17W - 29L
1,207 Elo+
Party 1
Cthulhu
Cthulhu
Pablooo1111
Cthulhu
Level 29
God Stats
10W - 14L
1,496 SR
Queue Stats
29W - 64L
1,239 Elo+
Party 1
Team Averages
Level 28
1,501 SR
1,220 Elo+

VS

Team Averages
Level 39
1,495 SR
1,371 Elo+
Cerberus
Cerberus
Eugene71ru
Cerberus
Level 40
God Stats
1W - 1L
1,298 SR
Queue Stats
2W - 4L
1,258 Elo+
Party 2
Shiva
Shiva
IMMASUCCESS
Shiva
Level 6
God Stats
2W - 0L
1,686 SR
Queue Stats
2W - 3L
1,116 Elo+
Party 2
Agni
Agni
SkEleToN71ru
Agni
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,738 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dami3n09
Hachiman
13
0 / 4 / 1
7,409
617
5,455
8,428
3,152
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
GrzechJo
Artemis
13
2 / 3 / 0
8,312
693
9,798
8,402
3,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Pablooo1111
Cthulhu
13
0 / 4 / 0
7,252
604
5,599
12,257
8,314
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Eugene71ru
Cerberus
15
5 / 1 / 6
10,067
839
6,894
11,388
14,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 1 / 11
8,179
682
8,320
9,878
10,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 0 / 5
9,213
768
10,684
6,239
3,107
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
11
11
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Dami3n09
Hachiman
0
4
1
0.13
W
Cerberus
Eugene71ru
Cerberus
5
1
6
8
L
Artemis
GrzechJo
Artemis
2
3
0
0.67
W
0
1
11
5.5
L
Cthulhu
Pablooo1111
Cthulhu
0
4
0
0
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,852
Damage
25,898
29,087
Taken
27,505
15,062
Mitigated
28,038
3,392
Healing
5,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Dami3n09
Hachiman
5,455
3,914
0
1,086
8,428
3,152
75
4,136
3,921
0
15,134
W
Cerberus
Eugene71ru
Cerberus
6,894
890
0
2,335
11,388
14,161
0
1,876
9,512
17,774
391
L
Artemis
GrzechJo
Artemis
9,798
4,374
0
1,172
8,402
3,596
758
5,277
2,946
0
35,410
W
8,320
1,026
196
1,000
9,878
10,770
0
1,984
7,894
0
26,659
L
Cthulhu
Pablooo1111
Cthulhu
5,599
196
21
1,113
12,257
8,314
0
7,804
4,214
25,078
0
W
10,684
1,117
102
1,719
6,239
3,107
951
1,767
4,472
38,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,973
Gold Earned
27,459
125
Minions Killed
129
0
Camps Cleared
0
634,332
Distance Traveled
698,189
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,409
617
24
2
0
189,229
0
W
Cerberus
10,067
839
25
2
0
252,075
0
L
Artemis
8,312
693
68
6
0
227,771
0
W
Shiva
8,179
682
37
3
0
237,482
0
L
Cthulhu
7,252
604
33
3
0
217,332
0
W
Agni
9,213
768
67
6
0
208,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role