Player Matchup

Hercules
Hercules
SURREALISMxx_tv
Hercules
Level 173
God Stats
4W - 7L
1,866 SR
Queue Stats
427W - 401L
1,559 Elo+
Party 1
Anhur
Anhur
SethTheGemini
Anhur
Level 125
God Stats
1W - 1L
1,737 SR
Queue Stats
4W - 7L
1,444 Elo+
Solo
Merlin
Merlin
SinisterAres
Merlin
Level 190
God Stats
20W - 18L
1,487 SR
Queue Stats
837W - 770L
1,545 Elo+
Party 1
Surtr
Surtr
TheTeporocho
Surtr
Level 129
God Stats
28W - 34L
1,514 SR
Queue Stats
190W - 184L
1,479 Elo+
Solo
Guan Yu
Guan Yu
swagman2can
Guan Yu
Level 65
God Stats
21W - 13L
1,514 SR
Queue Stats
408W - 378L
1,501 Elo+
Solo
Team Averages
Level 136
1,624 SR
1,506 Elo+

VS

Team Averages
Level 133
1,527 SR
1,534 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
KINGOFTHEGODS24
Heimdallr
Level 107
God Stats
45W - 50L
1,619 SR
Queue Stats
364W - 326L
1,521 Elo+
Party 2
Ix Chel
Ix Chel
Ratukimex3
Ix Chel
Level 126
God Stats
1W - 1L
1,656 SR
Queue Stats
52W - 30L
1,566 Elo+
Solo
Fenrir
Fenrir
RoseOfEnvyy
Fenrir
Level 159
God Stats
4W - 4L
1,378 SR
Queue Stats
135W - 115L
1,577 Elo+
Solo
Ymir
Ymir
SxyFaceV8
Ymir
Level 129
God Stats
17W - 16L
1,480 SR
Queue Stats
354W - 334L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 3 / 4
6,780
484
4,956
12,329
12,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
2 / 2 / 2
7,187
513
4,752
9,097
3,745
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
15
7 / 1 / 0
9,063
647
12,232
6,323
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 1 / 6
7,880
563
8,848
13,353
6,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
swagman2can
Guan Yu
11
0 / 3 / 1
6,510
465
3,604
12,242
13,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
3 / 2 / 1
8,909
636
10,040
13,332
14,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
KINGOFTHEGODS24
Heimdallr
14
1 / 3 / 3
8,001
572
9,278
10,744
4,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
Ratukimex3
Ix Chel
11
0 / 3 / 2
6,853
490
6,185
8,817
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
5 / 2 / 1
7,448
532
4,907
10,434
3,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
10
1 / 1 / 3
6,684
477
3,628
10,742
8,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
11
Kills
10
10
Deaths
11
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
3
2
1
1.75
W
Heimdallr
KINGOFTHEGODS24
Heimdallr
1
3
3
0.83
W
Ix Chel
Ratukimex3
Ix Chel
0
3
2
0.33
W
Fenrir
5
2
1
2.75
L
Hercules
0
3
4
0.67
L
2
2
2
1.5
L
Merlin
7
1
0
7
W
Ymir
1
1
3
2.5
L
2
1
6
5
L
Guan Yu
swagman2can
Guan Yu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,392
Damage
34,038
53,344
Taken
54,069
38,996
Mitigated
34,590
14,370
Healing
12,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
10,040
1,371
0
2,174
13,332
14,010
65
1,705
11,627
653
76,933
W
Heimdallr
KINGOFTHEGODS24
Heimdallr
9,278
5,444
0
4,378
10,744
4,734
578
922
9,822
0
73,073
W
Ix Chel
Ratukimex3
Ix Chel
6,185
831
840
1,787
8,817
3,223
0
3,170
5,647
53,958
0
W
Fenrir
4,907
1,046
0
698
10,434
3,909
0
3,662
6,772
0
36,091
L
Hercules
4,956
1,350
476
4,096
12,329
12,277
0
4,889
7,440
0
20,243
L
4,752
2,865
0
3,278
9,097
3,745
0
312
8,785
0
47,906
L
Merlin
12,232
879
0
1,000
6,323
2,762
0
2,258
4,065
81,976
0
W
Ymir
3,628
643
227
2,577
10,742
8,714
0
3,023
7,719
20,571
0
L
8,848
3,796
0
3,659
13,353
6,915
0
3,115
10,238
313
68,938
L
Guan Yu
swagman2can
Guan Yu
3,604
494
0
1,861
12,242
13,297
0
102
12,140
0
45,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,420
Gold Earned
37,895
432
Minions Killed
406
0
Camps Cleared
0
1,361,491
Distance Traveled
1,316,214
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,909
636
118
8
0
241,377
2
W
Heimdallr
8,001
572
104
7
0
258,178
0
W
Ix Chel
6,853
490
78
6
0
231,218
3
W
Fenrir
7,448
532
63
5
0
291,941
0
L
Hercules
6,780
484
22
2
0
303,915
1
L
Anhur
7,187
513
86
6
0
238,843
3
L
Merlin
9,063
647
138
10
0
260,958
4
W
Ymir
6,684
477
43
3
0
293,500
4
L
Surtr
7,880
563
101
7
0
296,371
0
L
Guan Yu
6,510
465
85
6
0
261,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role