Player Matchup

Ares
Ares
Masters
 
Ares
Masters
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Masters
HexBite
Medusa
Masters
Level 159
God Stats
2W - 0L
1,639 SR
Queue Stats
104W - 20L
2,599 MMR
Party 1
Kuzenbo
Kuzenbo
Masters
Outperform
Kuzenbo
Masters
Level 155
God Stats
24W - 1L
2,119 SR
Queue Stats
157W - 19L
3,062 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 173
1,753 SR
2,387 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,722 SR
1,845 MMR
Hel
Hel
Gold II
 
Hel
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond V
Namor81
Fenrir
Diamond V
Level 156
God Stats
28W - 21L
1,738 SR
Queue Stats
361W - 327L
1,951 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
iBeliar
Danzaburou
Platinum IV
Level 59
God Stats
13W - 3L
1,928 SR
Queue Stats
25W - 9L
2,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
1 / 0 / 10
10,339
795
8,508
16,946
25,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
HexBite
Medusa
17
8 / 1 / 3
10,901
839
16,979
9,704
6,267
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Outperform
Kuzenbo
14
2 / 1 / 9
10,216
786
7,431
16,803
25,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesGuan YuAphroditeNe ZhaVamana

VS

Bans
Ao KuangChang'eThothMorgan Le FayMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 4 / 1
8,587
661
13,306
11,414
6,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Namor81
Fenrir
13
0 / 3 / 1
8,021
617
5,450
14,804
15,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
iBeliar
Danzaburou
15
2 / 4 / 0
9,812
755
11,930
11,370
5,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
11
Kills
2
2
Deaths
11
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
0
10
6
L
Hel
 
Hel
0
4
1
0.13
W
Medusa
HexBite
Medusa
8
1
3
9.5
L
Fenrir
Namor81
Fenrir
0
3
1
0.17
W
Kuzenbo
Outperform
Kuzenbo
2
1
9
6.5
L
Danzaburou
iBeliar
Danzaburou
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,918
Damage
30,686
43,453
Taken
37,588
57,433
Mitigated
27,632
14,082
Healing
10,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
8,508
509
0
5,199
16,946
25,310
256
5,944
10,833
23,853
0
L
Hel
 
Hel
13,306
367
3,314
3,548
11,414
6,896
60
5,421
5,993
48,251
0
W
Medusa
HexBite
Medusa
16,979
7,790
0
1,585
9,704
6,267
2,366
3,065
6,465
0
80,186
L
Fenrir
Namor81
Fenrir
5,450
1,973
0
1,256
14,804
15,714
0
5,884
8,920
0
13,863
W
Kuzenbo
Outperform
Kuzenbo
7,431
2,982
2,186
5,112
16,803
25,856
184
4,527
11,994
33,077
0
L
Danzaburou
iBeliar
Danzaburou
11,930
5,191
0
1,937
11,370
5,022
0
4,685
6,685
0
55,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,456
Gold Earned
26,420
183
Minions Killed
183
0
Camps Cleared
0
812,038
Distance Traveled
746,288
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,339
795
21
2
0
271,398
0
L
Hel
8,587
661
83
6
0
251,259
0
W
Medusa
10,901
839
131
10
0
277,521
0
L
Fenrir
8,021
617
14
1
0
264,619
0
W
Kuzenbo
10,216
786
31
2
0
263,119
2
L
Danzaburou
9,812
755
86
7
0
230,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role