Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bestking
Cthulhu
Level 43
God Stats
1W - 1L
1,302 SR
Queue Stats
10W - 14L
1,395 Elo+
Party 2
Olorun
Olorun
YexaC
Olorun
Level 68
God Stats
1W - 2L
1,244 SR
Queue Stats
106W - 96L
1,566 Elo+
Party 2
Heimdallr
Heimdallr
maxdragneell
Heimdallr
Level 67
God Stats
12W - 10L
1,376 SR
Queue Stats
299W - 325L
1,495 Elo+
Solo
Nemesis
Nemesis
syfferx
Nemesis
Level 62
God Stats
18W - 16L
1,644 SR
Queue Stats
232W - 230L
1,522 Elo+
Party 2
Team Averages
Level 74
1,413 SR
1,496 Elo+

VS

Team Averages
Level 107
1,500 SR
1,499 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
 
Martichoras
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
AquaEvilWolf
Xbalanque
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 131L
1,430 Elo+
Party 1
Hercules
Hercules
DookieDance
Hercules
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,461 Elo+
Solo
Serqet
Serqet
XenlinRokar
Serqet
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 26L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
1 / 0 / 5
7,754
1,108
4,470
3,287
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Bestking
Cthulhu
14
0 / 1 / 9
7,721
1,103
8,712
8,306
9,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
YexaC
Olorun
14
2 / 0 / 7
8,205
1,172
7,796
4,262
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
maxdragneell
Heimdallr
13
2 / 0 / 7
8,102
1,157
6,773
1,925
1,050
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
syfferx
Nemesis
13
6 / 0 / 3
8,671
1,239
6,188
4,705
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

360

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
1 / 5 / 0
7,702
1,100
3,314
10,739
6,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Martichoras
 
Martichoras
12
0 / 0 / 1
6,832
976
753
309
110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xbalanque
AquaEvilWolf
Xbalanque
12
0 / 3 / 1
7,166
1,024
6,296
9,594
4,360
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
DookieDance
Hercules
12
0 / 1 / 1
7,293
1,042
4,903
10,175
10,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
12
0 / 2 / 1
6,998
1,000
4,925
6,580
3,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
11
Kills
1
1
Deaths
11
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
0
5
3.5
L
Aphrodite
 
Aphrodite
1
5
0
0.2
L
Martichoras
 
Martichoras
0
0
1
0.5
L
Xbalanque
AquaEvilWolf
Xbalanque
0
3
1
0.17
W
Cthulhu
Bestking
Cthulhu
0
1
9
4.5
L
Hercules
DookieDance
Hercules
0
1
1
0.5
L
Serqet
0
2
1
0.25
W
Olorun
YexaC
Olorun
2
0
7
5.5
W
Heimdallr
maxdragneell
Heimdallr
2
0
7
5.5
W
Nemesis
syfferx
Nemesis
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,939
Damage
20,191
22,485
Taken
37,397
16,145
Mitigated
25,966
4,606
Healing
8,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,470
558
1,402
397
3,287
1,325
0
544
2,432
27,247
0
L
Aphrodite
 
Aphrodite
3,314
706
2,690
3,021
10,739
6,869
0
6,931
3,559
25,380
1,688
L
Martichoras
 
Martichoras
753
208
0
98
309
110
0
35
238
0
4,750
L
Xbalanque
AquaEvilWolf
Xbalanque
6,296
2,625
98
88
9,594
4,360
0
5,598
3,732
0
20,863
W
Cthulhu
Bestking
Cthulhu
8,712
245
159
403
8,306
9,383
0
1,654
6,433
18,464
0
L
Hercules
DookieDance
Hercules
4,903
991
0
2,070
10,175
10,663
0
5,698
4,241
0
13,100
L
Serqet
4,925
776
0
140
6,580
3,964
0
1,906
4,649
0
11,577
W
Olorun
YexaC
Olorun
7,796
2,970
0
1,196
4,262
2,197
0
0
4,221
16,827
0
W
Heimdallr
maxdragneell
Heimdallr
6,773
3,104
0
0
1,925
1,050
0
275
1,614
0
22,387
W
Nemesis
syfferx
Nemesis
6,188
3,028
0
1,049
4,705
2,190
0
688
3,394
0
10,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,453
Gold Earned
35,991
151
Minions Killed
128
7
Camps Cleared
4
780,093
Distance Traveled
569,140
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,754
1,108
71
10
2
156,445
0
L
Aphrodite
7,702
1,100
49
7
0
117,071
0
L
Martichoras
6,832
976
8
1
0
28,480
0
L
Xbalanque
7,166
1,024
35
5
0
118,440
0
W
Cthulhu
7,721
1,103
19
3
0
161,936
0
L
Hercules
7,293
1,042
19
3
2
153,743
0
L
Serqet
6,998
1,000
17
2
2
151,406
0
W
Olorun
8,205
1,172
14
2
1
146,706
0
W
Heimdallr
8,102
1,157
35
5
3
136,297
0
W
Nemesis
8,671
1,239
12
2
1
178,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role