Player Matchup

Anubis
Anubis
BeaTx i Grube
Anubis
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 19L
1,499 Elo+
Party 1
Fenrir
Fenrir
QuasiJr7
Fenrir
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,436 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
pL KashiirOo
Ah Muzen Cab
Level 82
God Stats
1W - 4L
1,500 SR
Queue Stats
14W - 17L
1,362 Elo+
Party 1
Team Averages
Level 65
1,500 SR
1,432 Elo+

VS

Team Averages
Level 107
1,362 SR
1,443 Elo+
Artio
Artio
GeniosFR
Artio
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 35L
1,458 Elo+
Party 2
Agni
Agni
SUPER_GEUDIN
Agni
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,337 Elo+
Party 2
Ne Zha
Ne Zha
Tryn_L3kTy
Ne Zha
Level 90
God Stats
0W - 1L
1,085 SR
Queue Stats
3W - 9L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 7
12,207
718
13,611
11,179
5,796
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
QuasiJr7
Fenrir
18
5 / 2 / 6
13,071
769
9,271
17,408
21,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
pL KashiirOo
Ah Muzen Cab
18
3 / 0 / 9
11,863
698
13,729
11,865
4,950
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
GeniosFR
Artio
16
0 / 2 / 4
11,400
671
7,575
18,127
21,731
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

16
1 / 5 / 2
10,374
610
11,122
10,879
4,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
Tryn_L3kTy
Ne Zha
15
3 / 6 / 1
10,560
621
10,813
13,289
6,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
4
4
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
Artio
GeniosFR
Artio
0
2
4
1
W
Fenrir
QuasiJr7
Fenrir
5
2
6
4
L
1
5
2
0.4
L
Ne Zha
Tryn_L3kTy
Ne Zha
3
6
1
0.58
W
Ah Muzen Cab
pL KashiirOo
Ah Muzen Cab
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,611
Damage
29,510
40,452
Taken
42,295
31,766
Mitigated
32,912
12,491
Healing
9,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,611
437
0
4,518
11,179
5,796
425
5,119
6,060
57,822
0
L
Artio
GeniosFR
Artio
7,575
312
1,018
4,472
18,127
21,731
0
6,411
11,716
27,358
0
W
Fenrir
QuasiJr7
Fenrir
9,271
1,779
0
4,253
17,408
21,020
427
7,821
9,587
0
39,941
L
11,122
772
659
1,291
10,879
4,773
0
3,001
7,878
47,602
0
L
Ne Zha
Tryn_L3kTy
Ne Zha
10,813
1,735
0
1,999
13,289
6,408
0
4,281
9,008
0
41,403
W
Ah Muzen Cab
pL KashiirOo
Ah Muzen Cab
13,729
3,958
0
3,720
11,865
4,950
1,749
6,100
5,765
0
68,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,141
Gold Earned
32,334
223
Minions Killed
202
0
Camps Cleared
0
931,761
Distance Traveled
932,428
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,207
718
97
6
0
295,079
0
L
Artio
11,400
671
47
3
0
345,229
5
W
Fenrir
13,071
769
32
2
0
324,200
0
L
Agni
10,374
610
106
6
0
281,136
0
L
Ne Zha
10,560
621
49
3
0
306,063
2
W
Ah Muzen Cab
11,863
698
94
6
0
312,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role