Player Matchup

Vulcan
Vulcan
Chipolatax
Vulcan
Level 120
God Stats
5W - 1L
1,382 SR
Queue Stats
195W - 179L
1,576 Elo+
Solo
Sobek
Sobek
Lacike8
Sobek
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,396 Elo+
Solo
Skadi
Skadi
TenkIr
Skadi
Level 127
God Stats
5W - 7L
1,299 SR
Queue Stats
203W - 223L
1,405 Elo+
Solo
Cthulhu
Cthulhu
TrajectoryMark
Cthulhu
Level 146
God Stats
7W - 4L
1,529 SR
Queue Stats
487W - 490L
1,444 Elo+
Solo
Awilix
Awilix
cullodena
Awilix
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
176W - 170L
1,502 Elo+
Solo
Team Averages
Level 128
1,442 SR
1,465 Elo+

VS

Team Averages
Level 79
1,608 SR
1,529 Elo+
Sun Wukong
Sun Wukong
Aro-Voldemyr
Sun Wukong
Level 106
God Stats
3W - 3L
1,426 SR
Queue Stats
290W - 264L
1,466 Elo+
Party 1
Osiris
Osiris
Mashuq
Osiris
Level 63
God Stats
2W - 8L
1,473 SR
Queue Stats
342W - 341L
1,521 Elo+
Solo
Mulan
Mulan
NorbertBody
Mulan
Level 55
God Stats
1W - 1L
1,753 SR
Queue Stats
68W - 78L
1,455 Elo+
Solo
Cthulhu
Cthulhu
SebbeDaShu
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,643 Elo+
Solo
Ishtar
Ishtar
mck-o-elbl
Ishtar
Level 143
God Stats
6W - 6L
1,887 SR
Queue Stats
617W - 600L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Chipolatax
Vulcan
11
5 / 1 / 2
6,399
1,280
10,185
2,627
1,153
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sobek
Lacike8
Sobek
9
1 / 1 / 6
5,373
1,075
2,473
5,163
5,240
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
TenkIr
Skadi
10
0 / 0 / 5
5,632
1,126
2,840
3,196
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 0 / 7
6,094
1,219
5,361
3,772
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
cullodena
Awilix
10
1 / 1 / 6
5,579
1,116
2,789
5,513
4,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aro-Voldemyr
Sun Wukong
6
0 / 2 / 2
4,454
891
2,169
3,852
2,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
Mashuq
Osiris
10
0 / 2 / 3
5,036
1,007
2,852
5,523
6,207
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 3
4,780
956
3,445
6,468
4,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
SebbeDaShu
Cthulhu
11
2 / 2 / 1
6,064
1,213
5,902
6,329
6,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
mck-o-elbl
Ishtar
7
1 / 1 / 1
4,772
954
3,241
3,105
1,153
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
9
Kills
3
3
Deaths
9
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Aro-Voldemyr
Sun Wukong
0
2
2
0.5
W
Vulcan
Chipolatax
Vulcan
5
1
2
6
W
Sobek
Lacike8
Sobek
1
1
6
4
L
Osiris
Mashuq
Osiris
0
2
3
0.75
L
0
2
3
0.75
L
Cthulhu
SebbeDaShu
Cthulhu
2
2
1
1.25
W
Skadi
TenkIr
Skadi
0
0
5
2.5
W
2
0
7
5.5
W
Awilix
cullodena
Awilix
1
1
6
4
L
Ishtar
mck-o-elbl
Ishtar
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,648
Damage
17,609
20,271
Taken
25,277
16,293
Mitigated
20,434
5,734
Healing
6,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Aro-Voldemyr
Sun Wukong
2,169
617
539
630
3,852
2,040
0
2,751
1,037
0
3,818
W
Vulcan
Chipolatax
Vulcan
10,185
4,044
1,275
613
2,627
1,153
88
492
2,135
14,322
0
W
Sobek
Lacike8
Sobek
2,473
83
246
1,060
5,163
5,240
336
1,332
3,831
3,702
0
L
Osiris
Mashuq
Osiris
2,852
491
304
1,062
5,523
6,207
0
4,053
1,288
0
6,879
L
3,445
446
1,153
782
6,468
4,657
0
4,355
1,981
0
4,314
L
Cthulhu
SebbeDaShu
Cthulhu
5,902
663
511
796
6,329
6,377
0
4,512
1,689
10,843
0
W
Skadi
TenkIr
Skadi
2,840
897
399
518
3,196
1,360
96
1,090
2,106
0
11,625
W
5,361
364
492
273
3,772
3,751
486
1,393
2,379
9,778
0
W
Awilix
cullodena
Awilix
2,789
803
23
835
5,513
4,789
187
1,595
3,918
0
5,229
L
Ishtar
mck-o-elbl
Ishtar
3,241
1,983
0
657
3,105
1,153
0
1,828
1,263
0
7,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,077
Gold Earned
25,106
52
Minions Killed
39
0
Camps Cleared
0
531,140
Distance Traveled
477,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,454
891
6
1
0
71,301
0
W
Vulcan
6,399
1,280
18
4
0
120,102
0
W
Sobek
5,373
1,075
2
0
0
104,164
0
L
Osiris
5,036
1,007
9
2
0
105,067
0
L
Mulan
4,780
956
0
0
0
109,528
0
L
Cthulhu
6,064
1,213
16
3
0
111,656
0
W
Skadi
5,632
1,126
14
3
0
89,659
0
W
Cthulhu
6,094
1,219
14
3
0
89,030
0
W
Awilix
5,579
1,116
4
1
0
128,185
0
L
Ishtar
4,772
954
8
2
0
79,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role