Player Matchup

Hercules
Hercules
Chicle98
Hercules
Level 83
God Stats
9W - 11L
1,500 SR
Queue Stats
91W - 83L
1,542 Elo+
Party 1
Ix Chel
Ix Chel
GiveToMeBaby
Ix Chel
Level 74
God Stats
0W - 2L
1,290 SR
Queue Stats
4W - 3L
1,543 Elo+
Solo
Hun Batz
Hun Batz
sacded
Hun Batz
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,323 Elo+
Party 1
Team Averages
Level 96
1,430 SR
1,469 Elo+

VS

Team Averages
Level 124
1,727 SR
1,831 Elo+
Yemoja
Yemoja
Pridbor
Yemoja
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
252W - 9L
1,981 Elo+
Party 2
Neith
Neith
Ymilian
Neith
Level 109
God Stats
78W - 51L
1,714 SR
Queue Stats
186W - 164L
1,598 Elo+
Solo
Kuzenbo
Kuzenbo
l-Cage-I
Kuzenbo
Level 146
God Stats
32W - 4L
1,966 SR
Queue Stats
450W - 40L
1,914 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chicle98
Hercules
16
1 / 1 / 1
9,316
665
8,451
16,299
21,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
GiveToMeBaby
Ix Chel
12
1 / 2 / 1
8,283
592
7,529
7,057
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
sacded
Hun Batz
16
1 / 2 / 2
9,421
673
8,613
13,050
7,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Pridbor
Yemoja
15
0 / 1 / 4
9,213
658
9,829
10,772
5,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Ymilian
Neith
16
4 / 2 / 1
10,408
743
11,726
12,550
6,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
l-Cage-I
Kuzenbo
15
1 / 0 / 1
9,821
702
5,811
11,369
14,427
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
5
5
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Chicle98
Hercules
1
1
1
1.5
L
Ix Chel
GiveToMeBaby
Ix Chel
1
2
1
0.75
W
Yemoja
Pridbor
Yemoja
0
1
4
2
W
Neith
Ymilian
Neith
4
2
1
2.25
W
Kuzenbo
l-Cage-I
Kuzenbo
1
0
1
1.5
L
Hun Batz
sacded
Hun Batz
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,593
Damage
27,366
36,406
Taken
34,691
32,063
Mitigated
27,166
6,540
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Chicle98
Hercules
8,451
1,489
0
3,945
16,299
21,659
0
8,158
8,141
0
34,709
L
Ix Chel
GiveToMeBaby
Ix Chel
7,529
496
584
1,109
7,057
3,151
0
2,606
4,451
27,056
0
W
Yemoja
Pridbor
Yemoja
9,829
2,111
906
513
10,772
5,974
1,137
2,895
7,653
45,352
0
W
Neith
Ymilian
Neith
11,726
5,592
0
3,443
12,550
6,765
1,322
2,433
9,793
0
52,448
W
Kuzenbo
l-Cage-I
Kuzenbo
5,811
2,122
2,161
2,321
11,369
14,427
120
2,262
8,712
25,110
0
L
Hun Batz
sacded
Hun Batz
8,613
1,589
0
902
13,050
7,253
0
4,968
8,082
0
50,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,020
Gold Earned
29,442
182
Minions Killed
192
0
Camps Cleared
0
736,398
Distance Traveled
808,172
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,316
665
49
4
0
289,183
0
L
Ix Chel
8,283
592
46
3
0
169,120
0
W
Yemoja
9,213
658
67
5
0
262,132
0
W
Neith
10,408
743
96
7
0
258,470
0
W
Kuzenbo
9,821
702
29
2
0
287,570
4
L
Hun Batz
9,421
673
87
6
0
278,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role