Player Matchup

Shiva
Shiva
DrIcyy
Shiva
Level 200
God Stats
41W - 32L
1,484 SR
Queue Stats
257W - 249L
1,493 Elo+
Solo
Ganesha
Ganesha
Dullahan R
Ganesha
Level 78
God Stats
2W - 1L
1,225 SR
Queue Stats
87W - 98L
1,445 Elo+
Party 3
Thor
Thor
Hobodancer222
Thor
Level 103
God Stats
4W - 1L
1,678 SR
Queue Stats
144W - 117L
1,458 Elo+
Solo
Hachiman
Hachiman
ProfeSsorlax
Hachiman
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 93L
1,506 Elo+
Party 3
Zeus
Zeus
Soysweater
Zeus
Level 107
God Stats
11W - 6L
1,745 SR
Queue Stats
430W - 439L
1,405 Elo+
Solo
Team Averages
Level 123
1,526 SR
1,462 Elo+

VS

Team Averages
Level 113
1,464 SR
1,448 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
 
Martichoras
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
AziansRubbing
Ganesha
Level 16
God Stats
1W - 2L
1,317 SR
Queue Stats
4W - 8L
1,269 Elo+
Party 2
Cthulhu
Cthulhu
KyvotheCrow
Cthulhu
Level 149
God Stats
48W - 49L
1,502 SR
Queue Stats
595W - 591L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DrIcyy
Shiva
12
2 / 1 / 2
7,155
650
4,198
6,794
3,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ganesha
Dullahan R
Ganesha
10
0 / 0 / 7
6,423
584
3,751
6,662
5,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
4 / 0 / 4
6,937
631
4,957
7,946
2,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
ProfeSsorlax
Hachiman
13
7 / 0 / 0
7,335
667
7,885
5,268
1,833
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 1 / 3
6,315
574
4,110
6,408
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 4 / 0
6,285
571
5,119
10,803
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hel
 
Hel
10
0 / 3 / 2
5,760
524
5,826
8,352
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
 
Martichoras
7
0 / 4 / 0
4,568
415
2,799
9,518
3,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Ganesha
6
0 / 2 / 0
4,440
404
1,237
4,302
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
KyvotheCrow
Cthulhu
4
0 / 2 / 0
4,279
389
1,578
3,427
1,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
2
2
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
4
0
0.5
L
Hel
 
Hel
0
3
2
0.33
L
Martichoras
 
Martichoras
0
4
0
0
L
Ganesha
0
2
0
0
W
Shiva
DrIcyy
Shiva
2
1
2
3
W
Ganesha
Dullahan R
Ganesha
0
0
7
3.5
W
4
0
4
6
L
Cthulhu
KyvotheCrow
Cthulhu
0
2
0
0
W
Hachiman
ProfeSsorlax
Hachiman
7
0
0
7
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,901
Damage
16,559
33,078
Taken
36,402
15,731
Mitigated
14,189
8,817
Healing
7,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,119
1,435
0
668
10,803
3,316
0
1,995
8,577
0
43,126
L
Hel
 
Hel
5,826
292
452
3,272
8,352
2,681
0
3,282
4,784
38,390
0
L
Martichoras
 
Martichoras
2,799
782
0
2,016
9,518
3,630
0
602
8,916
0
29,269
L
Ganesha
1,237
59
0
516
4,302
3,118
0
1,554
2,748
6,546
0
W
Shiva
DrIcyy
Shiva
4,198
1,356
0
2,712
6,794
3,456
0
1,304
5,216
0
44,236
W
Ganesha
Dullahan R
Ganesha
3,751
319
0
1,570
6,662
5,522
279
1,735
4,927
15,579
0
W
4,957
1,314
0
446
7,946
2,755
722
1,365
6,581
0
41,087
L
Cthulhu
KyvotheCrow
Cthulhu
1,578
103
0
1,072
3,427
1,444
0
0
3,165
10,417
0
W
Hachiman
ProfeSsorlax
Hachiman
7,885
5,252
0
2,839
5,268
1,833
871
436
4,832
0
58,661
W
4,110
551
0
1,250
6,408
2,165
94
3,527
2,881
34,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,165
Gold Earned
25,332
296
Minions Killed
220
0
Camps Cleared
0
1,072,819
Distance Traveled
820,550
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,285
571
78
7
0
229,858
0
L
Hel
5,760
524
73
7
0
228,365
1
L
Martichoras
4,568
415
52
5
0
184,697
0
L
Ganesha
4,440
404
3
0
0
106,339
0
W
Shiva
7,155
650
68
6
0
204,973
0
W
Ganesha
6,423
584
0
0
0
214,529
0
W
Thor
6,937
631
75
7
0
240,252
0
L
Cthulhu
4,279
389
14
1
0
71,291
0
W
Hachiman
7,335
667
89
8
0
205,730
0
W
Zeus
6,315
574
64
6
0
207,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role