Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Bwobadiah
Anhur
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 85L
1,495 Elo+
Solo
Xing Tian
Xing Tian
CREAMSUPREME911
Xing Tian
Level 63
God Stats
0W - 1L
1,542 SR
Queue Stats
24W - 28L
1,453 Elo+
Party 1
Baron Samedi
Baron Samedi
Revaki413
Baron Samedi
Level 127
God Stats
2W - 8L
1,500 SR
Queue Stats
412W - 449L
1,446 Elo+
Solo
Surtr
Surtr
ShadowUmbreon90
Surtr
Level 118
God Stats
0W - 1L
1,374 SR
Queue Stats
28W - 31L
1,455 Elo+
Party 1
Team Averages
Level 114
1,483 SR
1,470 Elo+

VS

Team Averages
Level 88
1,393 SR
1,434 Elo+
Sol
Sol
Aceabee
Sol
Level 127
God Stats
1W - 1L
1,288 SR
Queue Stats
33W - 34L
1,464 Elo+
Solo
Danzaburou
Danzaburou
Centrelink187
Danzaburou
Level 55
God Stats
11W - 13L
1,387 SR
Queue Stats
237W - 246L
1,438 Elo+
Party 2
Nemesis
Nemesis
KarateFace
Nemesis
Level 129
God Stats
9W - 8L
1,319 SR
Queue Stats
625W - 665L
1,425 Elo+
Solo
Yu Huang
Yu Huang
SC0RP0
Yu Huang
Level 106
God Stats
1W - 1L
1,470 SR
Queue Stats
102W - 90L
1,449 Elo+
Party 2
Ix Chel
Ix Chel
halderhaory
Ix Chel
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 120L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
0 / 2 / 5
7,344
565
901
4,713
2,122
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Bwobadiah
Anhur
17
4 / 3 / 9
9,039
695
12,482
12,555
6,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
CREAMSUPREME911
Xing Tian
17
3 / 3 / 10
8,994
692
5,196
14,044
23,390
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Revaki413
Baron Samedi
16
5 / 5 / 7
9,236
710
14,193
15,479
12,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 5 / 7
8,971
690
15,605
17,017
22,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
8 / 3 / 7
10,785
830
17,538
10,337
5,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Centrelink187
Danzaburou
17
1 / 4 / 14
9,731
749
9,999
13,838
7,175
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
KarateFace
Nemesis
17
2 / 1 / 13
10,803
831
4,798
12,658
13,040
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Yu Huang
SC0RP0
Yu Huang
18
3 / 3 / 12
10,091
776
16,268
8,077
4,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
halderhaory
Ix Chel
16
4 / 4 / 8
9,490
730
8,366
10,990
5,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
72
15
Kills
18
18
Deaths
15
38
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
5
1.25
W
Sol
8
3
7
3.83
L
Anhur
Bwobadiah
Anhur
4
3
9
2.83
L
Xing Tian
CREAMSUPREME911
Xing Tian
3
3
10
2.67
W
Danzaburou
Centrelink187
Danzaburou
1
4
14
2
W
Nemesis
KarateFace
Nemesis
2
1
13
8.5
L
Baron Samedi
Revaki413
Baron Samedi
5
5
7
1.7
W
Yu Huang
SC0RP0
Yu Huang
3
3
12
3
L
3
5
7
1.3
W
Ix Chel
halderhaory
Ix Chel
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,377
Damage
56,969
63,808
Taken
55,900
67,324
Mitigated
35,093
21,592
Healing
20,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
901
0
723
815
4,713
2,122
0
2,466
2,187
0
1,288
W
Sol
17,538
4,893
118
2,362
10,337
5,188
1,111
2,950
7,387
40,896
0
L
Anhur
Bwobadiah
Anhur
12,482
6,298
580
3,546
12,555
6,733
0
8,726
3,487
0
26,651
L
Xing Tian
CREAMSUPREME911
Xing Tian
5,196
132
801
775
14,044
23,390
0
10,093
3,747
9,206
0
W
Danzaburou
Centrelink187
Danzaburou
9,999
3,761
808
3,561
13,838
7,175
288
6,718
7,120
0
25,956
W
Nemesis
KarateFace
Nemesis
4,798
953
4,398
4,899
12,658
13,040
0
3,736
8,922
0
11,911
L
Baron Samedi
Revaki413
Baron Samedi
14,193
1,026
4,664
3,949
15,479
12,217
0
9,366
5,908
31,547
0
W
Yu Huang
SC0RP0
Yu Huang
16,268
1,404
510
348
8,077
4,654
157
3,430
4,647
35,934
0
L
15,605
5,338
1,485
4,254
17,017
22,862
7
10,401
6,307
1,019
29,594
W
Ix Chel
halderhaory
Ix Chel
8,366
1,572
1,631
2,341
10,990
5,036
0
3,180
7,810
17,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,584
Gold Earned
50,900
124
Minions Killed
197
0
Camps Cleared
0
1,040,869
Distance Traveled
1,212,809
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,344
565
1
0
0
107,791
0
W
Sol
10,785
830
55
4
0
223,901
0
L
Anhur
9,039
695
40
3
0
251,418
0
L
Xing Tian
8,994
692
8
1
0
245,274
0
W
Danzaburou
9,731
749
43
3
0
238,875
0
W
Nemesis
10,803
831
15
1
0
271,690
0
L
Baron Samedi
9,236
710
37
3
0
191,316
0
W
Yu Huang
10,091
776
60
5
0
236,100
0
L
Surtr
8,971
690
38
3
0
245,070
0
W
Ix Chel
9,490
730
24
2
0
242,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role