Player Matchup

Ix Chel
Ix Chel
AngelCakeKoumori
Ix Chel
Level 149
God Stats
3W - 2L
1,615 SR
Queue Stats
65W - 63L
1,510 Elo+
Party 1
Odin
Odin
CookieTanuki
Odin
Level 159
God Stats
1W - 0L
1,789 SR
Queue Stats
33W - 41L
1,503 Elo+
Party 1
Hou Yi
Hou Yi
Kamajithespider
Hou Yi
Level 157
God Stats
1W - 0L
1,560 SR
Queue Stats
1W - 3L
1,194 Elo+
Party 1
Team Averages
Level 155
1,655 SR
1,402 Elo+

VS

Team Averages
Level 119
1,678 SR
1,378 Elo+
Odin
Odin
HighEnergy
Odin
Level 144
God Stats
0W - 1L
1,889 SR
Queue Stats
1W - 5L
1,279 Elo+
Solo
Tiamat
Tiamat
HorNDragoN
Tiamat
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,421 Elo+
Solo
Bastet
Bastet
benneuh
Bastet
Level 157
God Stats
11W - 10L
1,646 SR
Queue Stats
59W - 67L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 8
7,299
730
6,296
5,767
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 1 / 9
7,293
729
6,483
10,348
8,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
9 / 0 / 2
8,700
870
10,673
6,994
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,597
660
4,636
12,288
8,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
HorNDragoN
Tiamat
10
0 / 5 / 2
6,070
607
6,822
8,768
5,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
benneuh
Bastet
10
0 / 2 / 2
6,193
619
5,680
6,821
2,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
2
2
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
W
1
1
9
5.5
L
2
4
0
0.5
L
Tiamat
HorNDragoN
Tiamat
0
5
2
0.2
W
9
0
2
10
L
Bastet
benneuh
Bastet
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,452
Damage
17,138
23,109
Taken
27,877
13,673
Mitigated
17,403
6,930
Healing
2,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,296
1,408
1,495
1,138
5,767
2,008
868
1,557
4,162
24,661
0
W
6,483
957
0
804
10,348
8,883
394
2,605
7,670
0
17,147
L
4,636
1,946
0
1,463
12,288
8,508
0
3,543
8,221
0
13,278
L
Tiamat
HorNDragoN
Tiamat
6,822
901
0
873
8,768
5,916
0
1,235
7,461
21,438
0
W
10,673
6,091
0
3,493
6,994
2,782
1,574
2,439
4,428
0
34,551
L
Bastet
benneuh
Bastet
5,680
1,514
0
630
6,821
2,979
0
1,556
5,223
0
19,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,292
Gold Earned
18,860
147
Minions Killed
79
0
Camps Cleared
0
562,715
Distance Traveled
536,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,299
730
50
5
0
189,199
0
W
Odin
7,293
729
22
2
0
202,373
0
L
Odin
6,597
660
16
2
0
169,602
0
L
Tiamat
6,070
607
34
3
0
164,382
0
W
Hou Yi
8,700
870
75
8
0
171,143
0
L
Bastet
6,193
619
29
3
0
202,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role