Player Matchup

Scylla
Scylla
ALPHAS CARNAGE
Scylla
Level 157
God Stats
0W - 4L
1,186 SR
Queue Stats
264W - 283L
1,494 Elo+
Party 1
Tiamat
Tiamat
BIGQUALLZY
Tiamat
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
408W - 426L
1,511 Elo+
Party 1
Apollo
Apollo
CrazyScittles
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,582 Elo+
Solo
Hades
Hades
FinnDaHoomin
Hades
Level 104
God Stats
1W - 1L
1,713 SR
Queue Stats
13W - 18L
1,455 Elo+
Party 1
Ishtar
Ishtar
OccultusMortuum
Ishtar
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,353 Elo+
Party 1
Team Averages
Level 88
1,480 SR
1,479 Elo+

VS

Team Averages
Level 133
1,568 SR
1,474 Elo+
Maui
Maui
A_DadToRemember
Maui
Level 157
God Stats
4W - 5L
1,113 SR
Queue Stats
288W - 245L
1,465 Elo+
Party 2
Mulan
Mulan
BodomsChild89
Mulan
Level 157
God Stats
3W - 3L
1,797 SR
Queue Stats
97W - 84L
1,440 Elo+
Party 2
Hou Yi
Hou Yi
ChiIIaxX
Hou Yi
Level 140
God Stats
4W - 1L
1,735 SR
Queue Stats
122W - 119L
1,441 Elo+
Solo
Anubis
Anubis
LeRoyEstMort
Anubis
Level 144
God Stats
8W - 10L
1,696 SR
Queue Stats
267W - 270L
1,540 Elo+
Solo
Nu Wa
Nu Wa
P_sizzle_25
Nu Wa
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 88L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 2
8,888
808
7,637
8,187
3,505
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
BIGQUALLZY
Tiamat
12
0 / 6 / 7
7,003
637
7,103
11,657
11,054
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 6 / 1
7,815
710
4,402
9,889
3,671
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 8 / 4
6,884
626
3,330
12,845
6,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 4
8,069
734
5,483
9,272
4,130
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 20
10,489
954
4,816
11,606
13,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
9 / 3 / 14
9,765
888
8,344
11,810
13,841
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
ChiIIaxX
Hou Yi
15
4 / 1 / 18
9,262
842
10,413
6,092
3,346
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
15
5 / 4 / 14
9,563
869
7,231
7,506
5,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
7 / 2 / 18
9,857
896
17,386
8,288
4,036
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
112
8
Kills
28
29
Deaths
10
18
Assists
84
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
3
0
20
13
L
Tiamat
BIGQUALLZY
Tiamat
0
6
7
0.58
W
9
3
14
5.33
W
Hou Yi
ChiIIaxX
Hou Yi
4
1
18
13
L
2
6
1
0.42
L
1
8
4
0.38
W
Anubis
5
4
14
3
L
2
4
4
1
W
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,955
Damage
48,190
51,850
Taken
45,302
29,162
Mitigated
39,326
5,105
Healing
15,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,637
190
0
0
8,187
3,505
0
3,336
4,803
30,335
0
W
4,816
575
2,153
4,250
11,606
13,086
385
3,727
7,879
12,794
0
L
Tiamat
BIGQUALLZY
Tiamat
7,103
238
419
929
11,657
11,054
0
5,551
6,011
17,232
0
W
8,344
643
618
1,120
11,810
13,841
369
3,514
8,296
0
11,946
W
Hou Yi
ChiIIaxX
Hou Yi
10,413
5,498
0
518
6,092
3,346
3,338
2,708
3,384
0
22,602
L
4,402
1,251
471
332
9,889
3,671
0
6,353
3,466
0
11,480
L
3,330
0
368
613
12,845
6,802
0
7,606
5,071
5,990
0
W
Anubis
7,231
625
436
998
7,506
5,017
1,051
4,119
3,387
24,913
0
L
5,483
3,228
492
1,481
9,272
4,130
0
6,116
3,066
0
13,726
W
17,386
2,890
2,941
2,481
8,288
4,036
1,602
4,002
4,286
37,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,659
Gold Earned
48,936
104
Minions Killed
126
0
Camps Cleared
0
883,013
Distance Traveled
1,038,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,888
808
57
5
0
184,636
0
W
Maui
10,489
954
17
2
0
257,882
0
L
Tiamat
7,003
637
11
1
0
166,216
0
W
Mulan
9,765
888
11
1
0
214,493
0
W
Hou Yi
9,262
842
27
2
0
192,005
0
L
Apollo
7,815
710
14
1
0
156,328
0
L
Hades
6,884
626
5
0
0
163,687
0
W
Anubis
9,563
869
36
3
0
165,573
0
L
Ishtar
8,069
734
17
2
0
212,146
0
W
Nu Wa
9,857
896
35
3
0
208,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role