Player Matchup

Baron Samedi
Baron Samedi
Atacaite11
Baron Samedi
Level 107
God Stats
1W - 0L
1,572 SR
Queue Stats
44W - 49L
1,454 Elo+
Party 1
Rama
Rama
Carrasco11122
Rama
Level 46
God Stats
3W - 0L
1,535 SR
Queue Stats
23W - 33L
1,345 Elo+
Party 1
Hercules
Hercules
ThreeMite
Hercules
Level 30
God Stats
3W - 1L
1,815 SR
Queue Stats
42W - 33L
1,535 Elo+
Party 1
Team Averages
Level 61
1,641 SR
1,445 Elo+

VS

Team Averages
Level 105
1,565 SR
1,487 Elo+
Serqet
Serqet
DarkHood69
Serqet
Level 104
God Stats
2W - 6L
1,500 SR
Queue Stats
354W - 362L
1,499 Elo+
Solo
Thoth
Thoth
M2zI
Thoth
Level 146
God Stats
10W - 7L
1,660 SR
Queue Stats
33W - 26L
1,522 Elo+
Solo
Sobek
Sobek
jonhson007
Sobek
Level 64
God Stats
27W - 32L
1,536 SR
Queue Stats
158W - 168L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Atacaite11
Baron Samedi
16
3 / 5 / 9
10,136
724
13,446
12,641
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
5 / 1 / 7
10,762
769
9,749
10,702
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
ThreeMite
Hercules
17
4 / 1 / 8
10,474
748
14,611
13,647
14,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DarkHood69
Serqet
15
2 / 3 / 3
9,049
646
9,648
13,288
8,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
M2zI
Thoth
14
2 / 5 / 5
9,502
679
10,829
11,539
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
13
3 / 4 / 4
8,839
631
6,896
20,166
25,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
12
Kills
7
7
Deaths
12
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Atacaite11
Baron Samedi
3
5
9
1.5
W
5
1
7
8.5
L
Serqet
DarkHood69
Serqet
2
3
3
1.17
L
Thoth
M2zI
Thoth
2
5
5
0.9
W
Hercules
ThreeMite
Hercules
4
1
8
8
L
Sobek
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,806
Damage
27,373
36,990
Taken
44,993
22,072
Mitigated
39,699
16,162
Healing
6,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Atacaite11
Baron Samedi
13,446
360
1,079
4,715
12,641
4,960
135
6,690
5,612
45,646
0
W
9,749
8,515
0
3,186
10,702
3,103
2,289
5,667
4,283
0
53,198
L
Serqet
DarkHood69
Serqet
9,648
1,973
0
2,299
13,288
8,778
0
3,089
9,891
0
40,973
L
Thoth
M2zI
Thoth
10,829
252
0
500
11,539
5,650
0
5,084
6,142
41,695
0
W
Hercules
ThreeMite
Hercules
14,611
3,460
0
7,182
13,647
14,009
97
5,866
7,781
0
39,109
L
Sobek
6,896
531
0
3,750
20,166
25,271
0
5,303
14,242
9,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,372
Gold Earned
27,390
185
Minions Killed
132
0
Camps Cleared
0
845,630
Distance Traveled
764,216
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,136
724
72
5
0
258,629
2
W
Rama
10,762
769
63
5
0
271,422
0
L
Serqet
9,049
646
59
4
0
297,310
0
L
Thoth
9,502
679
63
5
0
225,785
0
W
Hercules
10,474
748
50
4
0
315,579
0
L
Sobek
8,839
631
10
1
0
241,121
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role