Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Fruitblazer
Ne Zha
Level 176
God Stats
26W - 24L
1,364 SR
Queue Stats
1,507W - 1,490L
1,469 Elo+
Solo
Horus
Horus
GhostKhalifuh
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 84L
1,474 Elo+
Solo
Charybdis
Charybdis
Tophward
Charybdis
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 69L
1,633 Elo+
Solo
Nox
Nox
xNoFatchickx
Nox
Level 63
God Stats
1W - 5L
1,500 SR
Queue Stats
237W - 250L
1,478 Elo+
Solo
Team Averages
Level 123
1,473 SR
1,511 Elo+

VS

Team Averages
Level 129
1,479 SR
1,469 Elo+
Morgan Le Fay
Morgan Le Fay
Full_Throttle88
Morgan Le Fay
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 33L
1,551 Elo+
Solo
Guan Yu
Guan Yu
Kiltaul
Guan Yu
Level 69
God Stats
1W - 1L
1,350 SR
Queue Stats
130W - 52L
1,602 Elo+
Solo
Ne Zha
Ne Zha
ShaoFantastic74
Ne Zha
Level 185
God Stats
5W - 2L
1,330 SR
Queue Stats
351W - 353L
1,497 Elo+
Solo
Susano
Susano
ailingeric
Susano
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
221W - 223L
1,187 Elo+
Solo
Neith
Neith
user23897
Neith
Level 84
God Stats
2W - 0L
1,715 SR
Queue Stats
34W - 29L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
3 / 4 / 3
9,050
696
18,721
14,020
16,166
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
15
1 / 5 / 4
8,075
621
11,740
16,217
13,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 7 / 4
7,124
548
2,599
20,286
13,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Tophward
Charybdis
15
1 / 5 / 4
8,318
640
6,360
12,341
4,395
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 4 / 4
8,590
661
8,360
11,502
4,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Full_Throttle88
Morgan Le Fay
18
10 / 2 / 13
11,332
872
19,694
12,266
6,270
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Kiltaul
Guan Yu
16
0 / 1 / 20
10,367
797
6,281
20,977
16,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
8 / 2 / 13
10,418
801
13,948
11,592
6,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Susano
ailingeric
Susano
17
3 / 2 / 12
9,922
763
15,897
12,521
6,269
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
user23897
Neith
17
4 / 1 / 14
10,301
792
13,428
9,278
4,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
97
7
Kills
25
25
Deaths
8
19
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
4
3
1.13
L
Ne Zha
1
5
4
0.6
W
Morgan Le Fay
Full_Throttle88
Morgan Le Fay
10
2
13
8.25
L
0
7
4
0.29
W
Guan Yu
Kiltaul
Guan Yu
0
1
20
10
W
8
2
13
7.25
L
Charybdis
Tophward
Charybdis
1
5
4
0.6
W
Susano
ailingeric
Susano
3
2
12
4.5
W
Neith
user23897
Neith
4
1
14
11
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,780
Damage
69,248
74,366
Taken
66,634
52,394
Mitigated
40,593
26,028
Healing
42,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
18,721
1,443
219
4,435
14,020
16,166
0
3,939
10,081
31,018
0
L
Ne Zha
11,740
766
1,103
3,308
16,217
13,266
307
5,344
10,873
3,910
22,787
W
Morgan Le Fay
Full_Throttle88
Morgan Le Fay
19,694
1,914
1,447
1,603
12,266
6,270
1,039
5,621
6,645
41,762
0
L
2,599
1,420
7,420
5,610
20,286
13,651
144
4,725
15,561
0
3,057
W
Guan Yu
Kiltaul
Guan Yu
6,281
790
16,376
11,623
20,977
16,746
751
8,501
12,349
0
10,889
W
13,948
1,492
1,196
1,333
11,592
6,631
660
4,416
7,176
0
29,353
L
Charybdis
Tophward
Charybdis
6,360
3,273
309
1,315
12,341
4,395
423
2,072
10,269
0
18,315
W
Susano
ailingeric
Susano
15,897
1,597
2,313
1,122
12,521
6,269
2,000
6,785
5,572
0
31,945
W
Neith
user23897
Neith
13,428
4,114
2,130
2,911
9,278
4,677
3,508
4,440
4,749
0
34,178
L
8,360
376
846
1,463
11,502
4,916
205
3,614
7,888
23,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,157
Gold Earned
52,340
112
Minions Killed
175
0
Camps Cleared
0
1,116,051
Distance Traveled
1,323,884
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,050
696
30
2
0
236,512
0
L
Ne Zha
8,075
621
13
1
0
233,209
0
W
Morgan Le Fay
11,332
872
36
3
0
262,510
0
L
Horus
7,124
548
1
0
0
187,865
0
W
Guan Yu
10,367
797
12
1
0
308,309
0
W
Ne Zha
10,418
801
31
2
0
235,349
0
L
Charybdis
8,318
640
33
3
0
219,393
0
W
Susano
9,922
763
40
3
0
265,592
0
W
Neith
10,301
792
56
4
0
252,124
0
L
Nox
8,590
661
35
3
0
239,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role