Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
HelenaKeller16
Hades
Level 118
God Stats
7W - 5L
1,470 SR
Queue Stats
325W - 312L
1,494 Elo+
Party 1
Lancelot
Lancelot
I Kil Jaeden I
Lancelot
Level 127
God Stats
5W - 1L
1,625 SR
Queue Stats
158W - 157L
1,461 Elo+
Party 1
Nox
Nox
LexiRaye15
Nox
Level 114
God Stats
13W - 10L
1,897 SR
Queue Stats
373W - 400L
1,439 Elo+
Party 3
Cerberus
Cerberus
Synthetic_Daddy
Cerberus
Level 147
God Stats
9W - 6L
1,578 SR
Queue Stats
667W - 687L
1,475 Elo+
Party 3
Team Averages
Level 128
1,614 SR
1,474 Elo+

VS

Team Averages
Level 80
1,511 SR
1,428 Elo+
Guan Yu
Guan Yu
BeansTheCat8654
Guan Yu
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
220W - 230L
1,491 Elo+
Solo
Arachne
Arachne
LP72006
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,410 Elo+
Party 2
Ao Kuang
Ao Kuang
PercProphet
Ao Kuang
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
82W - 83L
1,419 Elo+
Party 2
Awilix
Awilix
woejoewoe
Awilix
Level 123
God Stats
3W - 3L
1,557 SR
Queue Stats
58W - 58L
1,441 Elo+
Party 2
Atlas
Atlas
xoG Kinngx
Atlas
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 150L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
3 / 2 / 12
7,457
1,065
5,351
7,036
4,337
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 2 / 12
7,549
1,078
8,631
7,019
4,856
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
13
4 / 2 / 9
7,313
1,045
5,869
6,025
3,232
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 3 / 12
7,108
1,015
4,943
4,053
1,545
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
13
3 / 2 / 9
7,370
1,053
4,822
7,257
7,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
5,668
810
707
2,309
1,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
LP72006
Arachne
13
2 / 4 / 4
6,315
902
3,046
7,825
3,821
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
PercProphet
Ao Kuang
11
2 / 4 / 5
6,185
884
6,096
7,609
2,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Awilix
woejoewoe
Awilix
12
4 / 3 / 4
6,574
939
5,192
6,550
2,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
11
0 / 4 / 6
6,186
884
3,695
9,448
10,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
16
Kills
9
11
Deaths
16
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
12
4.5
L
1
1
0
1
W
3
2
12
4.5
W
Lancelot
4
2
9
4.25
L
Arachne
LP72006
Arachne
2
4
4
1
W
3
3
12
3
L
Ao Kuang
PercProphet
Ao Kuang
2
4
5
1.13
W
Cerberus
3
2
9
3.75
L
Awilix
woejoewoe
Awilix
4
3
4
2
L
Atlas
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,616
Damage
18,736
31,390
Taken
33,741
21,451
Mitigated
21,353
10,881
Healing
6,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,351
1,216
3,101
2,048
7,036
4,337
1,842
2,159
4,877
11,020
0
L
707
30
397
228
2,309
1,922
0
1,189
1,120
0
1,671
W
8,631
179
877
1,580
7,019
4,856
1,513
2,712
4,307
22,128
0
W
Lancelot
5,869
783
30
412
6,025
3,232
1,424
1,875
4,150
0
8,915
L
Arachne
LP72006
Arachne
3,046
2,098
355
1,184
7,825
3,821
0
4,959
2,866
0
5,605
W
4,943
936
414
327
4,053
1,545
1,502
1,045
3,008
8,435
0
L
Ao Kuang
PercProphet
Ao Kuang
6,096
1,165
0
1,522
7,609
2,902
0
5,504
2,105
10,052
0
W
Cerberus
4,822
26
170
1,922
7,257
7,481
0
2,000
5,257
14,104
0
L
Awilix
woejoewoe
Awilix
5,192
1,614
897
1,253
6,550
2,657
0
4,810
1,740
0
11,052
L
Atlas
3,695
811
214
746
9,448
10,051
0
7,285
2,163
11,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,797
Gold Earned
30,928
103
Minions Killed
41
0
Camps Cleared
0
617,242
Distance Traveled
555,237
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,457
1,065
10
1
0
100,453
0
L
Guan Yu
5,668
810
4
1
0
33,354
0
W
Hades
7,549
1,078
44
6
0
142,465
0
W
Lancelot
7,313
1,045
8
1
0
146,674
0
L
Arachne
6,315
902
11
2
0
135,177
0
W
Nox
7,108
1,015
14
2
0
111,526
0
L
Ao Kuang
6,185
884
8
1
0
121,150
0
W
Cerberus
7,370
1,053
27
4
0
116,124
0
L
Awilix
6,574
939
8
1
0
140,261
0
L
Atlas
6,186
884
10
1
0
125,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role