Player Matchup

Ares
Ares
Gold II
Felsonecek3
Ares
Gold II
Level 137
God Stats
7W - 2L
1,999 SR
Queue Stats
52W - 55L
1,697 MMR
Solo
Achilles
Achilles
Platinum V
KilluaZoldyck31
Achilles
Platinum V
Level 156
God Stats
2W - 3L
1,465 SR
Queue Stats
48W - 47L
1,840 MMR
Solo
Merlin
Merlin
Gold V
Y0 NAND0
Merlin
Gold V
Level 197
God Stats
1W - 3L
1,422 SR
Queue Stats
36W - 43L
1,625 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 163
1,629 SR
1,721 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 96
1,567 SR
1,609 MMR
Hercules
Hercules
Platinum III
 
Hercules
Platinum III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Megai
Baron Samedi
Gold III
Level 146
God Stats
10W - 3L
1,700 SR
Queue Stats
89W - 91L
1,587 MMR
Solo
Danzaburou
Danzaburou
Gold IV
iBeliar
Danzaburou
Gold IV
Level 58
God Stats
13W - 3L
1,500 SR
Queue Stats
25W - 9L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
8,092
674
9,985
20,206
23,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
13
0 / 2 / 0
7,544
629
6,011
19,766
30,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Y0 NAND0
Merlin
13
0 / 4 / 1
7,777
648
8,150
9,874
5,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AphroditeThothGuan YuNe ZhaVamana

VS

Bans
Ao KuangAtlasBaba YagaHorusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 0 / 8
9,174
765
11,808
13,212
13,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Megai
Baron Samedi
15
1 / 1 / 8
9,160
763
12,292
11,276
5,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
iBeliar
Danzaburou
15
7 / 0 / 3
10,905
909
19,534
12,403
5,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
10
10
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
8
6
L
1
4
0
0.25
L
Achilles
0
2
0
0
W
Baron Samedi
Megai
Baron Samedi
1
1
8
5
L
Merlin
Y0 NAND0
Merlin
0
4
1
0.13
W
Danzaburou
iBeliar
Danzaburou
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,146
Damage
43,634
49,846
Taken
36,891
58,887
Mitigated
25,125
11,146
Healing
18,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,808
3,553
0
5,448
13,212
13,895
765
7,283
5,792
0
17,635
L
9,985
475
1,521
3,986
20,206
23,098
0
5,576
13,935
18,178
0
L
Achilles
6,011
611
0
4,490
19,766
30,429
0
4,830
14,274
1,500
19,419
W
Baron Samedi
Megai
Baron Samedi
12,292
1,283
2,313
4,613
11,276
5,410
908
6,582
4,568
38,119
0
L
Merlin
Y0 NAND0
Merlin
8,150
268
0
1,149
9,874
5,360
0
1,918
7,734
45,536
0
W
Danzaburou
iBeliar
Danzaburou
19,534
11,244
0
5,947
12,403
5,820
2,150
4,731
7,609
0
82,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,413
Gold Earned
29,239
117
Minions Killed
176
0
Camps Cleared
0
710,783
Distance Traveled
744,811
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,174
765
19
2
0
282,962
0
L
Ares
8,092
674
10
1
0
229,056
0
L
Achilles
7,544
629
24
2
0
266,244
0
W
Baron Samedi
9,160
763
47
4
0
227,987
2
L
Merlin
7,777
648
83
7
0
215,483
0
W
Danzaburou
10,905
909
110
9
0
233,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role