Player Matchup

Geb
Geb
RellimXela8978
Geb
Level 128
God Stats
2W - 0L
1,664 SR
Queue Stats
15W - 13L
1,595 Elo+
Party 1
Guan Yu
Guan Yu
ThatOneHomieG
Guan Yu
Level 84
God Stats
5W - 1L
1,658 SR
Queue Stats
20W - 14L
1,614 Elo+
Party 1
Fenrir
Fenrir
nobliticus
Fenrir
Level 9
God Stats
3W - 3L
1,534 SR
Queue Stats
4W - 5L
1,452 Elo+
Party 1
Team Averages
Level 74
1,619 SR
1,553 Elo+

VS

Team Averages
Level 35
1,536 SR
1,533 Elo+
Da Ji
Da Ji
RougeJaww
Da Ji
Level 41
God Stats
39W - 31L
1,551 SR
Queue Stats
137W - 129L
1,501 Elo+
Party 2
Khepri
Khepri
Squishyexpert
Khepri
Level 26
God Stats
8W - 7L
1,556 SR
Queue Stats
41W - 37L
1,561 Elo+
Party 2
Thanatos
Thanatos
WabbaGhoul
Thanatos
Level 39
God Stats
31W - 24L
1,502 SR
Queue Stats
160W - 138L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 15
9,118
701
8,130
12,064
8,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
15
10 / 3 / 6
10,601
815
15,022
12,316
8,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
nobliticus
Fenrir
16
7 / 1 / 11
10,257
789
8,038
14,219
16,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
RougeJaww
Da Ji
12
2 / 8 / 2
8,736
672
8,745
14,864
6,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 3 / 3
8,512
655
5,094
12,424
13,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
WabbaGhoul
Thanatos
14
3 / 7 / 1
9,657
743
10,262
12,577
5,500
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
18
Kills
5
6
Deaths
18
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
15
4.25
L
Da Ji
RougeJaww
Da Ji
2
8
2
0.38
L
0
3
3
0.5
W
Guan Yu
10
3
6
4.33
L
Thanatos
WabbaGhoul
Thanatos
3
7
1
0.5
W
Fenrir
nobliticus
Fenrir
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,190
Damage
24,101
38,599
Taken
39,865
33,950
Mitigated
24,907
5,809
Healing
7,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,130
1,264
0
2,000
12,064
8,915
549
1,670
10,394
34,504
0
L
Da Ji
RougeJaww
Da Ji
8,745
2,889
0
742
14,864
6,102
0
2,379
12,485
0
31,784
L
5,094
516
0
523
12,424
13,305
0
3,075
9,349
14,784
94
W
Guan Yu
15,022
3,144
1,554
1,538
12,316
8,263
875
1,266
11,050
0
53,116
L
Thanatos
WabbaGhoul
Thanatos
10,262
2,147
0
5,823
12,577
5,500
0
2,819
9,758
0
44,883
W
Fenrir
nobliticus
Fenrir
8,038
2,149
0
717
14,219
16,772
1,613
2,203
12,016
0
20,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,976
Gold Earned
26,905
120
Minions Killed
113
0
Camps Cleared
0
770,477
Distance Traveled
638,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,118
701
34
3
0
236,833
0
L
Da Ji
8,736
672
46
4
0
193,498
0
L
Khepri
8,512
655
15
1
0
221,494
0
W
Guan Yu
10,601
815
62
5
0
266,899
0
L
Thanatos
9,657
743
52
4
0
223,120
0
W
Fenrir
10,257
789
24
2
0
266,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role