Player Matchup

Terra
Terra
AbyssRayda007
Terra
Level 162
God Stats
2W - 8L
1,518 SR
Queue Stats
384W - 404L
1,539 Elo+
Party 2
The Morrigan
The Morrigan
Aye Cortez
The Morrigan
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,448 Elo+
Party 2
Vamana
Vamana
CalI_MeDaddyy
Vamana
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 164L
1,508 Elo+
Solo
Scylla
Scylla
Cerdyy
Scylla
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,225 Elo+
Solo
Heimdallr
Heimdallr
GETYOWEIGHTUP45
Heimdallr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,379 Elo+
Party 2
Team Averages
Level 145
1,504 SR
1,420 Elo+

VS

Team Averages
Level 115
1,450 SR
1,504 Elo+
Hou Yi
Hou Yi
SanguisAddict
Hou Yi
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
269W - 262L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
THE GODLY NOOB
Sylvanus
Level 120
God Stats
1W - 0L
1,565 SR
Queue Stats
17W - 15L
1,420 Elo+
Solo
Hachiman
Hachiman
UnlimitedSoulss
Hachiman
Level 108
God Stats
5W - 5L
1,210 SR
Queue Stats
785W - 783L
1,529 Elo+
Solo
Zeus
Zeus
Vigi_Trunks
Zeus
Level 128
God Stats
4W - 1L
1,564 SR
Queue Stats
112W - 102L
1,507 Elo+
Solo
Xing Tian
Xing Tian
creeperlad33
Xing Tian
Level 69
God Stats
3W - 3L
1,410 SR
Queue Stats
88W - 86L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 7
7,877
788
3,384
11,355
11,180
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
Aye Cortez
The Morrigan
10
0 / 8 / 3
6,566
657
3,991
8,082
3,801
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 3 / 5
8,357
836
11,447
13,633
17,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Cerdyy
Scylla
18
4 / 4 / 8
9,410
941
14,991
13,833
7,470
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
GETYOWEIGHTUP45
Heimdallr
13
3 / 5 / 3
7,876
788
8,398
10,037
5,647
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 7
8,262
826
9,239
10,496
5,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
13
2 / 2 / 15
7,935
794
4,059
12,985
7,502
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
15
5 / 3 / 8
9,045
905
14,753
9,114
4,142
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 2 / 11
9,468
947
19,316
9,530
4,069
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
creeperlad33
Xing Tian
13
2 / 2 / 13
8,465
847
4,321
13,278
14,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
75
13
Kills
21
21
Deaths
13
26
Assists
54
Player
Kills
Deaths
Assists
KDA
L
1
1
7
4.5
L
The Morrigan
Aye Cortez
The Morrigan
0
8
3
0.19
L
5
3
5
2.5
L
Scylla
Cerdyy
Scylla
4
4
8
2
L
Heimdallr
GETYOWEIGHTUP45
Heimdallr
3
5
3
0.9
W
5
4
7
2.13
W
Sylvanus
2
2
15
4.75
W
Hachiman
5
3
8
3
W
7
2
11
6.25
W
Xing Tian
creeperlad33
Xing Tian
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,211
Damage
51,688
56,940
Taken
55,403
45,637
Mitigated
35,406
19,799
Healing
25,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,384
215
5,220
4,189
11,355
11,180
78
5,818
5,537
5,070
0
L
The Morrigan
Aye Cortez
The Morrigan
3,991
378
541
420
8,082
3,801
364
3,704
4,149
9,233
0
L
11,447
3,755
1,944
3,649
13,633
17,539
72
6,813
6,820
0
17,949
L
Scylla
Cerdyy
Scylla
14,991
953
799
2,121
13,833
7,470
630
4,746
9,087
32,046
0
L
Heimdallr
GETYOWEIGHTUP45
Heimdallr
8,398
1,311
209
707
10,037
5,647
759
6,201
3,836
0
15,209
W
9,239
3,235
309
683
10,496
5,042
477
4,469
5,982
0
23,383
W
Sylvanus
4,059
255
8,827
5,499
12,985
7,502
658
5,613
7,154
6,312
0
W
Hachiman
14,753
5,886
1,615
1,980
9,114
4,142
1,697
2,989
5,766
0
27,714
W
19,316
332
1,110
2,436
9,530
4,069
240
4,484
4,858
31,887
0
W
Xing Tian
creeperlad33
Xing Tian
4,321
476
1,500
1,567
13,278
14,651
189
4,811
8,203
11,116
282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,086
Gold Earned
43,175
87
Minions Killed
117
0
Camps Cleared
0
865,846
Distance Traveled
1,067,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,877
788
3
0
0
202,877
0
L
The Morrigan
6,566
657
11
1
0
126,720
0
L
Vamana
8,357
836
13
1
0
187,440
0
L
Scylla
9,410
941
49
5
0
186,357
0
L
Heimdallr
7,876
788
11
1
0
162,452
0
W
Hou Yi
8,262
826
37
4
0
240,103
0
W
Sylvanus
7,935
794
7
1
0
194,782
0
W
Hachiman
9,045
905
27
3
0
206,530
0
W
Zeus
9,468
947
38
4
0
214,555
0
W
Xing Tian
8,465
847
8
1
0
211,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role