Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Black_Knight2308
Danzaburou
Level 41
God Stats
6W - 2L
1,648 SR
Queue Stats
47W - 59L
1,343 Elo+
Party 2
Ix Chel
Ix Chel
BreeMau
Ix Chel
Level 149
God Stats
8W - 10L
1,354 SR
Queue Stats
134W - 131L
1,480 Elo+
Party 1
Pele
Pele
Thanatos-Prime
Pele
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
199W - 215L
1,424 Elo+
Party 2
Poseidon
Poseidon
yung_swami
Poseidon
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,263 Elo+
Party 1
Team Averages
Level 112
1,500 SR
1,402 Elo+

VS

Team Averages
Level 78
1,495 SR
1,410 Elo+
Ares
Ares
D0N MARI0
Ares
Level 35
God Stats
50W - 66L
1,480 SR
Queue Stats
347W - 374L
1,236 Elo+
Solo
Achilles
Achilles
Katarect
Achilles
Level 64
God Stats
14W - 16L
1,535 SR
Queue Stats
101W - 91L
1,431 Elo+
Solo
Charybdis
Charybdis
Optic Chost
Charybdis
Level 74
God Stats
2W - 3L
1,655 SR
Queue Stats
156W - 144L
1,466 Elo+
Solo
Arachne
Arachne
SilverFoxx_09
Arachne
Level 111
God Stats
0W - 2L
1,306 SR
Queue Stats
128W - 134L
1,416 Elo+
Solo
Tiamat
Tiamat
luplays4keeps
Tiamat
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
5 / 0 / 9
10,191
485
11,850
15,731
10,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Black_Knight2308
Danzaburou
17
12 / 0 / 8
11,995
571
20,669
13,638
6,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
BreeMau
Ix Chel
15
4 / 1 / 15
11,007
524
13,333
12,223
9,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
4 / 4 / 8
10,790
514
12,438
18,121
8,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
yung_swami
Poseidon
15
2 / 5 / 5
8,886
423
7,214
13,218
5,054
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
1 / 10 / 1
8,509
405
3,430
22,817
17,934
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Katarect
Achilles
16
4 / 4 / 2
10,243
488
15,216
22,908
26,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Optic Chost
Charybdis
7
0 / 2 / 0
6,758
322
5,005
9,401
3,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
14
4 / 8 / 0
9,243
440
10,248
23,210
10,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 3 / 3
9,718
463
14,027
13,631
10,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
27
Kills
10
10
Deaths
27
45
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
9
9.5
W
Danzaburou
Black_Knight2308
Danzaburou
12
0
8
16
W
Ix Chel
BreeMau
Ix Chel
4
1
15
11.5
L
Ares
1
10
1
0.15
L
Achilles
Katarect
Achilles
4
4
2
1.25
L
Charybdis
Optic Chost
Charybdis
0
2
0
0
L
Arachne
4
8
0
0.5
W
4
4
8
2
L
1
3
3
0.83
W
Poseidon
yung_swami
Poseidon
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,504
Damage
47,926
72,931
Taken
91,967
39,351
Mitigated
69,018
28,870
Healing
22,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,850
3,540
0
4,896
15,731
10,635
754
3,077
12,433
0
65,271
W
Danzaburou
Black_Knight2308
Danzaburou
20,669
11,386
0
5,818
13,638
6,215
1,631
2,599
10,934
0
89,261
W
Ix Chel
BreeMau
Ix Chel
13,333
2,911
6,958
5,097
12,223
9,330
597
4,115
7,959
60,328
0
L
Ares
3,430
413
312
2,544
22,817
17,934
0
4,137
18,680
38,076
0
L
Achilles
Katarect
Achilles
15,216
4,165
0
6,770
22,908
26,750
0
3,563
19,345
0
80,828
L
Charybdis
Optic Chost
Charybdis
5,005
2,451
135
3,791
9,401
3,126
0
2,573
6,828
0
29,045
L
Arachne
10,248
5,335
0
4,866
23,210
10,579
0
5,661
17,549
0
62,050
W
12,438
3,120
0
4,641
18,121
8,117
1,330
1,345
16,051
0
90,585
L
14,027
921
64
3,730
13,631
10,629
0
4,613
9,018
82,094
0
W
Poseidon
yung_swami
Poseidon
7,214
1,414
0
1,460
13,218
5,054
284
6,321
6,754
49,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,869
Gold Earned
44,471
494
Minions Killed
417
0
Camps Cleared
0
1,923,195
Distance Traveled
1,729,255
23
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,191
485
91
4
0
478,165
6
W
Danzaburou
11,995
571
121
6
0
388,892
2
W
Ix Chel
11,007
524
69
3
0
351,571
5
L
Ares
8,509
405
52
2
0
347,877
0
L
Achilles
10,243
488
120
6
0
377,112
0
L
Charybdis
6,758
322
50
2
0
191,239
0
L
Arachne
9,243
440
77
4
0
407,475
1
W
Pele
10,790
514
130
6
0
365,210
4
L
Tiamat
9,718
463
118
6
0
405,552
0
W
Poseidon
8,886
423
83
4
0
339,357
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role