Player Matchup

Tiamat
Tiamat
Idoubtit3516
Tiamat
Level 26
God Stats
0W - 3L
1,265 SR
Queue Stats
44W - 97L
1,321 Elo+
Party 1
Anhur
Anhur
ThyScarletKnight
Anhur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,280 Elo+
Party 1
Kuzenbo
Kuzenbo
TrueToCheese
Kuzenbo
Level 108
God Stats
1W - 2L
1,860 SR
Queue Stats
42W - 41L
1,373 Elo+
Solo
Terra
Terra
Yodadabzz
Terra
Level 147
God Stats
2W - 4L
1,371 SR
Queue Stats
425W - 460L
1,382 Elo+
Solo
Mercury
Mercury
bobafettywap91
Mercury
Level 121
God Stats
1W - 2L
1,702 SR
Queue Stats
225W - 242L
1,438 Elo+
Solo
Team Averages
Level 85
1,540 SR
1,359 Elo+

VS

Team Averages
Level 117
1,689 SR
1,469 Elo+
Neith
Neith
Fifty7Cal
Neith
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
GimmieYoGanja
Sun Wukong
Level 129
God Stats
5W - 2L
1,504 SR
Queue Stats
113W - 109L
1,503 Elo+
Solo
Janus
Janus
JoRdAnDrUm
Janus
Level 142
God Stats
4W - 1L
1,831 SR
Queue Stats
455W - 454L
1,483 Elo+
Solo
Chang'e
Chang'e
MemeBuildsWin
Chang'e
Level 96
God Stats
4W - 0L
1,748 SR
Queue Stats
80W - 64L
1,358 Elo+
Solo
Surtr
Surtr
Yeetbert43
Surtr
Level 112
God Stats
4W - 1L
1,860 SR
Queue Stats
153W - 155L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 7 / 6
8,807
587
13,429
17,639
13,132
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
2 / 6 / 6
9,999
667
9,740
19,787
13,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
TrueToCheese
Kuzenbo
20
4 / 5 / 7
12,494
833
11,141
25,369
46,326
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Terra
Yodadabzz
Terra
18
1 / 3 / 5
9,748
650
4,908
19,167
24,982
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 7 / 4
10,373
692
11,025
18,373
11,386
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fifty7Cal
Neith
20
5 / 2 / 14
12,161
811
17,431
11,195
5,611
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
GimmieYoGanja
Sun Wukong
20
8 / 4 / 13
12,054
804
19,796
20,075
19,853
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
20
9 / 2 / 13
12,318
821
27,429
14,552
7,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
19
5 / 3 / 12
11,101
740
16,593
15,720
7,312
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
8
1 / 1 / 0
8,085
539
2,655
2,882
2,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
80
12
Kills
28
28
Deaths
12
28
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Neith
Fifty7Cal
Neith
5
2
14
6
W
Sun Wukong
GimmieYoGanja
Sun Wukong
8
4
13
3.63
L
Tiamat
0
7
6
0.43
W
Janus
9
2
13
7.75
W
Chang'e
5
3
12
3.67
L
2
6
6
0.83
L
Kuzenbo
TrueToCheese
Kuzenbo
4
5
7
1.5
W
Surtr
1
1
0
1
L
Terra
Yodadabzz
Terra
1
3
5
1.17
L
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,243
Damage
83,904
100,335
Taken
64,424
109,030
Mitigated
42,205
26,451
Healing
30,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Fifty7Cal
Neith
17,431
6,244
435
2,363
11,195
5,611
4,096
4,957
6,238
0
42,913
W
Sun Wukong
GimmieYoGanja
Sun Wukong
19,796
2,406
1,452
4,235
20,075
19,853
1,185
7,592
12,483
0
45,583
L
Tiamat
13,429
1,617
2,313
2,855
17,639
13,132
116
9,668
7,971
24,367
0
W
Janus
27,429
588
2,400
3,156
14,552
7,144
1,651
6,403
8,149
53,359
0
W
Chang'e
16,593
753
8,011
7,645
15,720
7,312
1,333
9,047
6,673
28,297
0
L
9,740
4,904
737
3,444
19,787
13,204
234
8,647
11,140
0
26,180
L
Kuzenbo
TrueToCheese
Kuzenbo
11,141
3,010
4,379
3,271
25,369
46,326
370
10,646
14,723
20,893
0
W
Surtr
2,655
1,326
84
528
2,882
2,285
0
1,479
1,403
58
3,227
L
Terra
Yodadabzz
Terra
4,908
196
2,564
3,186
19,167
24,982
24
7,705
11,462
16,028
0
L
11,025
5,595
1,061
2,641
18,373
11,386
0
7,414
10,959
0
28,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,421
Gold Earned
55,719
134
Minions Killed
168
0
Camps Cleared
0
1,375,340
Distance Traveled
1,070,337
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,161
811
47
3
0
163,513
0
W
Sun Wukong
12,054
804
37
2
0
249,014
0
L
Tiamat
8,807
587
29
2
0
256,458
0
W
Janus
12,318
821
48
3
0
293,805
0
W
Chang'e
11,101
740
34
2
0
303,416
0
L
Anhur
9,999
667
45
3
0
244,338
0
L
Kuzenbo
12,494
833
11
1
0
274,777
0
W
Surtr
8,085
539
2
0
0
60,589
0
L
Terra
9,748
650
20
1
0
305,657
0
L
Mercury
10,373
692
29
2
0
294,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role