Player Matchup

Sobek
Sobek
CrunchyFuture50
Sobek
Level 119
God Stats
2W - 1L
1,280 SR
Queue Stats
27W - 33L
1,429 Elo+
Party 2
Zeus
Zeus
DreddLion
Zeus
Level 153
God Stats
3W - 0L
1,736 SR
Queue Stats
104W - 94L
1,498 Elo+
Party 2
Bakasura
Bakasura
Nas_T_Nate99
Bakasura
Level 125
God Stats
6W - 7L
1,439 SR
Queue Stats
85W - 74L
1,548 Elo+
Solo
Rama
Rama
ShadowArcher1229
Rama
Level 88
God Stats
14W - 13L
1,669 SR
Queue Stats
211W - 170L
1,507 Elo+
Solo
Nike
Nike
xGOxTOxSLEEPx69
Nike
Level 107
God Stats
10W - 14L
1,441 SR
Queue Stats
56W - 50L
1,527 Elo+
Party 2
Team Averages
Level 118
1,513 SR
1,502 Elo+

VS

Team Averages
Level 128
1,367 SR
1,475 Elo+
Cerberus
Cerberus
Apoet76
Cerberus
Level 120
God Stats
2W - 2L
1,305 SR
Queue Stats
265W - 268L
1,482 Elo+
Party 1
Ishtar
Ishtar
FizzMainNA
Ishtar
Level 102
God Stats
8W - 12L
1,398 SR
Queue Stats
162W - 165L
1,456 Elo+
Party 1
Scylla
Scylla
HolyDemon131
Scylla
Level 120
God Stats
0W - 4L
1,273 SR
Queue Stats
19W - 25L
1,362 Elo+
Party 3
Hercules
Hercules
PeliKhann
Hercules
Level 153
God Stats
0W - 5L
1,243 SR
Queue Stats
128W - 109L
1,557 Elo+
Solo
Thor
Thor
SheerGem1544
Thor
Level 146
God Stats
0W - 2L
1,615 SR
Queue Stats
137W - 130L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
6,409
427
3,803
14,080
12,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
16
3 / 0 / 0
9,471
631
6,673
4,182
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Nas_T_Nate99
Bakasura
15
4 / 2 / 3
8,975
598
7,042
15,152
7,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 2 / 1
7,865
524
10,961
9,322
3,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 1 / 0
8,854
590
4,983
8,740
7,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apoet76
Cerberus
13
2 / 3 / 5
8,358
557
5,079
14,437
10,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
FizzMainNA
Ishtar
12
3 / 2 / 3
7,161
477
7,652
7,131
3,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
15
1 / 1 / 0
8,591
573
1,594
7,668
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
PeliKhann
Hercules
14
2 / 1 / 0
8,556
570
7,089
10,718
9,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 5 / 3
7,496
500
6,072
13,176
5,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
12
Kills
9
9
Deaths
12
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Apoet76
Cerberus
2
3
5
1.5
W
0
4
4
0.5
W
Zeus
3
0
0
3
L
Ishtar
FizzMainNA
Ishtar
3
2
3
2.25
L
Scylla
1
1
0
1
W
Bakasura
Nas_T_Nate99
Bakasura
4
2
3
2.75
L
Hercules
PeliKhann
Hercules
2
1
0
2
W
4
2
1
2.25
L
1
5
3
0.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,462
Damage
27,486
51,476
Taken
53,130
32,241
Mitigated
31,329
14,499
Healing
15,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Apoet76
Cerberus
5,079
139
1,559
4,879
14,437
10,447
0
2,487
11,788
32,860
0
W
3,803
443
0
2,044
14,080
12,205
157
2,068
11,910
15,194
0
W
Zeus
6,673
1,046
0
1,070
4,182
1,629
1,256
1,319
2,863
73,116
0
L
Ishtar
FizzMainNA
Ishtar
7,652
3,930
0
1,966
7,131
3,115
0
1,016
6,075
0
40,967
L
Scylla
1,594
40
0
1,430
7,668
2,935
0
5,656
1,992
73,903
0
W
Bakasura
Nas_T_Nate99
Bakasura
7,042
5,457
259
6,354
15,152
7,156
152
600
14,463
0
73,632
L
Hercules
PeliKhann
Hercules
7,089
2,042
0
5,165
10,718
9,714
1,036
67
10,651
0
70,597
W
10,961
9,637
0
2,532
9,322
3,438
2,614
2,686
6,636
0
66,103
L
6,072
1,819
0
415
13,176
5,118
0
1,250
11,179
0
64,536
W
4,983
952
0
2,240
8,740
7,813
754
0
8,120
0
68,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,574
Gold Earned
40,162
549
Minions Killed
459
0
Camps Cleared
0
1,621,093
Distance Traveled
1,539,548
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,358
557
61
4
0
323,382
6
W
Sobek
6,409
427
19
1
0
303,240
5
W
Zeus
9,471
631
142
9
0
321,885
10
L
Ishtar
7,161
477
61
4
0
298,831
5
L
Scylla
8,591
573
137
9
0
307,291
1
W
Bakasura
8,975
598
134
9
0
387,402
0
L
Hercules
8,556
570
114
8
0
304,989
2
W
Rama
7,865
524
120
8
0
304,641
2
L
Thor
7,496
500
86
6
0
305,055
4
W
Nike
8,854
590
134
9
0
303,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role