Player Matchup

Bakasura
Bakasura
Irishsuk
Bakasura
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,106 Elo+
Party 2
Athena
Athena
Linkpool01
Athena
Level 29
God Stats
0W - 4L
1,299 SR
Queue Stats
2W - 5L
1,106 Elo+
Party 2
Ix Chel
Ix Chel
Narwhal0621
Ix Chel
Level 65
God Stats
0W - 3L
1,192 SR
Queue Stats
2W - 6L
1,114 Elo+
Party 2
King Arthur
King Arthur
TSMag1c
King Arthur
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,106 Elo+
Party 2
Neith
Neith
bachandjake0
Neith
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,106 Elo+
Party 2
Team Averages
Level 29
1,398 SR
1,108 Elo+

VS

Team Averages
Level 47
1,404 SR
1,439 Elo+
Amaterasu
Amaterasu
AmbaTakum11
Amaterasu
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 13L
1,352 Elo+
Party 1
Artemis
Artemis
RadkeFelipe
Artemis
Level 46
God Stats
157W - 232L
1,445 SR
Queue Stats
162W - 245L
1,403 Elo+
Solo
Ix Chel
Ix Chel
TheOrangeButton
Ix Chel
Level 105
God Stats
1W - 1L
1,294 SR
Queue Stats
67W - 71L
1,476 Elo+
Solo
Bacchus
Bacchus
War104
Bacchus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,562 Elo+
Party 1
Thor
Thor
pumping4days
Thor
Level 49
God Stats
1W - 1L
1,282 SR
Queue Stats
23W - 25L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Irishsuk
Bakasura
13
4 / 4 / 3
8,291
488
4,537
13,841
5,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
Linkpool01
Athena
10
0 / 4 / 3
7,421
437
3,728
14,191
11,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
Narwhal0621
Ix Chel
13
2 / 4 / 0
8,208
483
7,399
11,487
4,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TSMag1c
King Arthur
12
4 / 5 / 2
8,611
507
8,321
16,984
13,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 5 / 4
7,975
469
7,396
9,333
2,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AmbaTakum11
Amaterasu
16
3 / 3 / 1
10,348
609
8,596
14,524
11,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Artemis
RadkeFelipe
Artemis
15
2 / 2 / 3
9,195
541
10,709
8,053
3,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 0 / 5
10,637
626
11,441
8,484
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
War104
Bacchus
13
0 / 5 / 12
8,504
500
5,453
14,799
15,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
14 / 3 / 1
11,282
664
10,833
15,389
7,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
12
Kills
22
22
Deaths
13
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AmbaTakum11
Amaterasu
3
3
1
1.17
L
Bakasura
Irishsuk
Bakasura
4
4
3
1.38
L
Athena
Linkpool01
Athena
0
4
3
0.38
L
Ix Chel
Narwhal0621
Ix Chel
2
4
0
0.5
W
Artemis
RadkeFelipe
Artemis
2
2
3
1.75
L
King Arthur
TSMag1c
King Arthur
4
5
2
1
W
3
0
5
5.5
W
Bacchus
War104
Bacchus
0
5
12
1.2
L
2
5
4
0.8
W
14
3
1
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,381
Damage
47,032
65,836
Taken
61,249
37,748
Mitigated
41,921
10,070
Healing
17,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AmbaTakum11
Amaterasu
8,596
4,246
0
4,879
14,524
11,544
3,255
1,115
12,531
0
78,912
L
Bakasura
Irishsuk
Bakasura
4,537
3,106
0
562
13,841
5,225
49
1,259
12,582
0
53,049
L
Athena
Linkpool01
Athena
3,728
1,757
0
1,683
14,191
11,796
159
3,602
10,589
15,237
0
L
Ix Chel
Narwhal0621
Ix Chel
7,399
611
583
1,681
11,487
4,531
226
5,230
6,257
56,453
0
W
Artemis
RadkeFelipe
Artemis
10,709
6,352
0
3,555
8,053
3,312
3,381
1,357
6,576
0
86,551
L
King Arthur
TSMag1c
King Arthur
8,321
2,095
0
3,920
16,984
13,384
124
4,264
12,720
333
38,629
W
11,441
867
436
3,434
8,484
3,908
993
3,561
4,923
97,000
0
W
Bacchus
War104
Bacchus
5,453
1,334
0
3,724
14,799
15,888
62
2,316
12,296
15,272
0
L
7,396
2,801
0
1,641
9,333
2,812
570
2,539
6,794
0
53,309
W
10,833
3,277
0
1,103
15,389
7,269
0
2,976
12,246
0
93,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,506
Gold Earned
49,966
360
Minions Killed
575
0
Camps Cleared
0
1,648,012
Distance Traveled
1,652,239
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,348
609
141
8
0
327,906
0
L
Bakasura
8,291
488
91
5
0
379,214
0
L
Athena
7,421
437
21
1
0
328,515
0
L
Ix Chel
8,208
483
108
6
0
327,201
0
W
Artemis
9,195
541
126
7
0
295,212
0
L
King Arthur
8,611
507
60
4
0
300,032
0
W
Ix Chel
10,637
626
157
9
0
371,258
1
W
Bacchus
8,504
500
19
1
0
317,786
0
L
Neith
7,975
469
80
5
0
313,050
0
W
Thor
11,282
664
132
8
0
340,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role