Player Matchup

Ne Zha
Ne Zha
Dennyosia
Ne Zha
Level 156
God Stats
25W - 12L
1,761 SR
Queue Stats
297W - 279L
1,463 Elo+
Solo
Olorun
Olorun
Draxler86
Olorun
Level 170
God Stats
1W - 2L
1,500 SR
Queue Stats
239W - 233L
1,442 Elo+
Solo
Bacchus
Bacchus
DreamCatcher305
Bacchus
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Sol
Sol
Xileena
Sol
Level 128
God Stats
1W - 1L
1,344 SR
Queue Stats
46W - 49L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
jocoteman
Sun Wukong
Level 58
God Stats
13W - 5L
1,672 SR
Queue Stats
70W - 49L
1,630 Elo+
Solo
Team Averages
Level 125
1,555 SR
1,510 Elo+

VS

Team Averages
Level 113
1,565 SR
1,488 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BKeatt
Tyr
Level 158
God Stats
5W - 8L
1,497 SR
Queue Stats
137W - 143L
1,508 Elo+
Party 1
Aphrodite
Aphrodite
CallMePickle
Aphrodite
Level 121
God Stats
11W - 15L
1,658 SR
Queue Stats
72W - 75L
1,574 Elo+
Party 1
Ishtar
Ishtar
ExRayed
Ishtar
Level 113
God Stats
0W - 2L
1,489 SR
Queue Stats
40W - 49L
1,457 Elo+
Solo
Terra
Terra
HelheimsDemise
Terra
Level 15
God Stats
32W - 28L
1,680 SR
Queue Stats
113W - 115L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dennyosia
Ne Zha
16
3 / 0 / 10
9,338
778
15,775
11,596
6,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Draxler86
Olorun
17
4 / 1 / 12
9,777
815
14,279
9,363
4,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

14
0 / 1 / 17
8,831
736
7,354
13,850
20,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
17
6 / 0 / 6
9,986
832
19,286
9,092
5,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
jocoteman
Sun Wukong
16
7 / 1 / 8
9,720
810
13,373
16,939
22,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 3 / 1
7,283
607
2,786
8,339
4,082
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
BKeatt
Tyr
15
1 / 3 / 0
8,401
700
9,904
20,407
26,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
CallMePickle
Aphrodite
14
1 / 5 / 1
7,784
649
9,893
15,666
11,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
ExRayed
Ishtar
14
1 / 4 / 0
8,013
668
11,399
15,858
8,758
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 5 / 0
7,861
655
5,294
20,779
19,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
5
20
Kills
3
3
Deaths
20
53
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
1
0.17
L
Tyr
BKeatt
Tyr
1
3
0
0.33
L
Aphrodite
CallMePickle
Aphrodite
1
5
1
0.3
W
Ne Zha
Dennyosia
Ne Zha
3
0
10
8
W
Olorun
Draxler86
Olorun
4
1
12
10
W
0
1
17
8.5
L
Ishtar
ExRayed
Ishtar
1
4
0
0.25
L
0
5
0
0
W
Sol
6
0
6
9
W
Sun Wukong
jocoteman
Sun Wukong
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,067
Damage
39,276
60,840
Taken
81,049
58,745
Mitigated
70,152
15,655
Healing
19,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,786
574
0
1,141
8,339
4,082
0
3,567
4,772
0
11,227
L
Tyr
BKeatt
Tyr
9,904
722
0
6,181
20,407
26,604
0
9,777
10,630
0
35,022
L
Aphrodite
CallMePickle
Aphrodite
9,893
835
3,536
4,282
15,666
11,538
0
6,971
8,695
24,093
0
W
Ne Zha
Dennyosia
Ne Zha
15,775
3,583
0
4,568
11,596
6,257
498
2,173
9,423
0
47,500
W
Olorun
Draxler86
Olorun
14,279
8,090
1,765
2,515
9,363
4,504
3,255
4,156
5,207
47,875
0
W
7,354
970
0
1,392
13,850
20,011
504
3,780
10,070
10,844
0
L
Ishtar
ExRayed
Ishtar
11,399
8,773
0
2,336
15,858
8,758
0
6,616
9,242
0
33,365
L
5,294
1,064
1,357
1,138
20,779
19,170
0
12,671
8,108
15,222
0
W
Sol
19,286
9,618
0
4,308
9,092
5,494
3,859
1,710
7,382
45,485
2,974
W
Sun Wukong
jocoteman
Sun Wukong
13,373
2,237
0
1,107
16,939
22,479
88
3,368
13,571
0
21,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,652
Gold Earned
39,342
231
Minions Killed
182
0
Camps Cleared
0
1,280,094
Distance Traveled
1,069,777
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,283
607
18
2
0
134,289
0
L
Tyr
8,401
700
48
4
0
246,738
0
L
Aphrodite
7,784
649
37
3
0
217,404
0
W
Ne Zha
9,338
778
67
6
0
280,216
6
W
Olorun
9,777
815
61
5
0
218,541
0
W
Bacchus
8,831
736
6
1
0
258,629
0
L
Ishtar
8,013
668
48
4
0
229,397
0
L
Terra
7,861
655
31
3
0
241,949
0
W
Sol
9,986
832
71
6
0
237,413
0
W
Sun Wukong
9,720
810
26
2
0
285,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role