Player Matchup

Sol
Sol
RyusCalamity
Sol
Level 16
God Stats
2W - 8L
1,321 SR
Queue Stats
6W - 11L
1,336 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Râgnarøk
Ah Muzen Cab
Level 36
God Stats
2W - 4L
1,500 SR
Queue Stats
123W - 142L
1,348 Elo+
Party 1
Cthulhu
Cthulhu
Safiamarillo17
Cthulhu
Level 28
God Stats
4W - 2L
1,744 SR
Queue Stats
102W - 114L
1,350 Elo+
Party 1
Team Averages
Level 27
1,521 SR
1,345 Elo+

VS

Team Averages
Level 52
1,604 SR
1,446 Elo+
Ah Muzen Cab
Ah Muzen Cab
OminousLycan
Ah Muzen Cab
Level 47
God Stats
89W - 80L
1,582 SR
Queue Stats
457W - 475L
1,526 Elo+
Solo
Scylla
Scylla
SalvageKing28
Scylla
Level 64
God Stats
2W - 4L
1,727 SR
Queue Stats
372W - 380L
1,418 Elo+
Party 2
Surtr
Surtr
jaydoo98
Surtr
Level 44
God Stats
50W - 55L
1,503 SR
Queue Stats
318W - 337L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 13 / 8
11,016
580
3,494
18,332
4,840
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Râgnarøk
Ah Muzen Cab
20
10 / 0 / 4
15,532
817
25,210
13,891
6,029
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 2 / 10
13,275
699
16,048
21,385
31,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
OminousLycan
Ah Muzen Cab
18
5 / 5 / 4
13,139
692
19,220
22,205
11,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 5 / 6
12,768
672
20,133
15,045
6,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Surtr
jaydoo98
Surtr
17
5 / 4 / 5
12,068
635
7,631
22,697
31,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
14
Kills
15
15
Deaths
14
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
OminousLycan
Ah Muzen Cab
5
5
4
1.4
W
0
13
8
0.31
W
Ah Muzen Cab
Râgnarøk
Ah Muzen Cab
10
0
4
12
W
4
2
10
4.5
L
5
5
6
1.6
L
Surtr
jaydoo98
Surtr
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,752
Damage
46,984
53,608
Taken
59,947
42,087
Mitigated
49,173
11,591
Healing
5,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
OminousLycan
Ah Muzen Cab
19,220
7,645
0
2,106
22,205
11,178
1,480
4,857
17,036
0
107,910
W
3,494
1,249
0
1,455
18,332
4,840
106
8,768
9,564
10,629
0
W
Ah Muzen Cab
Râgnarøk
Ah Muzen Cab
25,210
14,315
0
5,684
13,891
6,029
3,605
4,981
8,910
0
111,032
W
16,048
452
290
4,162
21,385
31,218
512
7,387
13,998
41,077
0
L
20,133
147
0
1,175
15,045
6,171
208
5,109
9,246
56,825
0
L
Surtr
jaydoo98
Surtr
7,631
2,027
0
2,153
22,697
31,824
1,559
7,695
14,116
1,795
30,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,823
Gold Earned
37,975
299
Minions Killed
278
0
Camps Cleared
0
998,753
Distance Traveled
967,965
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
13,139
692
147
8
0
334,300
0
W
Sol
11,016
580
16
1
0
230,260
0
W
Ah Muzen Cab
15,532
817
211
11
0
404,542
0
W
Cthulhu
13,275
699
72
4
0
363,951
0
L
Scylla
12,768
672
90
5
0
300,110
0
L
Surtr
12,068
635
41
2
0
333,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role