Player Matchup

Erlang Shen
Erlang Shen
EastAtlSanta5
Erlang Shen
Level 104
God Stats
0W - 2L
1,254 SR
Queue Stats
38W - 31L
1,543 Elo+
Party 1
Rama
Rama
Go11y
Rama
Level 81
God Stats
4W - 3L
1,285 SR
Queue Stats
413W - 395L
1,484 Elo+
Solo
Nike
Nike
Tarn Down 4 Wat
Nike
Level 55
God Stats
2W - 1L
1,789 SR
Queue Stats
19W - 31L
1,412 Elo+
Party 1
Fafnir
Fafnir
UckMeDaddy
Fafnir
Level 106
God Stats
1W - 1L
1,690 SR
Queue Stats
120W - 98L
1,556 Elo+
Party 1
Osiris
Osiris
Waya1
Osiris
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 81L
1,547 Elo+
Solo
Team Averages
Level 85
1,503 SR
1,509 Elo+

VS

Team Averages
Level 93
1,593 SR
1,505 Elo+
Kumbhakarna
Kumbhakarna
DatboiChubbz
Kumbhakarna
Level 117
God Stats
1W - 0L
1,777 SR
Queue Stats
33W - 36L
1,433 Elo+
Party 2
Nu Wa
Nu Wa
EmlonUsk
Nu Wa
Level 40
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 68L
1,578 Elo+
Party 3
Ullr
Ullr
HunkAOD
Ullr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,468 Elo+
Party 2
Hera
Hera
VictorSú05
Hera
Level 116
God Stats
9W - 5L
1,687 SR
Queue Stats
236W - 241L
1,467 Elo+
Solo
Nox
Nox
WhisperingEye-_-
Nox
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,578 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
EastAtlSanta5
Erlang Shen
16
5 / 6 / 5
9,401
723
14,932
17,842
18,506
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
Go11y
Rama
17
0 / 7 / 5
8,342
642
9,531
18,235
9,570
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 3 / 6
9,449
727
8,603
15,896
20,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
UckMeDaddy
Fafnir
17
8 / 6 / 4
10,787
830
11,140
20,518
33,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
Waya1
Osiris
5
0 / 0 / 0
6,288
484
0
1,045
402

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DatboiChubbz
Kumbhakarna
17
3 / 2 / 11
10,883
837
6,159
16,362
22,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
EmlonUsk
Nu Wa
16
1 / 5 / 11
9,380
722
14,118
11,893
7,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
HunkAOD
Ullr
20
9 / 2 / 7
11,841
911
20,136
14,191
10,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
7 / 5 / 5
10,614
816
14,554
9,084
4,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 4 / 10
9,743
749
8,916
10,721
6,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
66
15
Kills
22
22
Deaths
18
20
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
DatboiChubbz
Kumbhakarna
3
2
11
4.25
L
Erlang Shen
EastAtlSanta5
Erlang Shen
5
6
5
1.25
W
Nu Wa
EmlonUsk
Nu Wa
1
5
11
1.3
L
Rama
Go11y
Rama
0
7
5
0.36
W
Ullr
HunkAOD
Ullr
9
2
7
6.25
L
2
3
6
1.67
L
Fafnir
UckMeDaddy
Fafnir
8
6
4
1.67
W
7
5
5
1.9
L
Osiris
Waya1
Osiris
0
0
0
0
W
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,206
Damage
63,883
73,536
Taken
62,251
82,290
Mitigated
50,970
18,618
Healing
20,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
DatboiChubbz
Kumbhakarna
6,159
1,237
4,170
4,416
16,362
22,196
220
1,983
14,379
12,137
0
L
Erlang Shen
EastAtlSanta5
Erlang Shen
14,932
4,762
0
2,023
17,842
18,506
0
10,552
7,290
0
30,163
W
Nu Wa
EmlonUsk
Nu Wa
14,118
4,914
572
1,106
11,893
7,435
1,137
1,804
10,089
26,014
0
L
Rama
Go11y
Rama
9,531
7,303
688
5,040
18,235
9,570
637
12,128
6,107
0
29,450
W
Ullr
HunkAOD
Ullr
20,136
8,783
1,695
2,800
14,191
10,177
2,293
3,686
10,505
0
35,178
L
8,603
558
704
3,046
15,896
20,044
0
9,411
6,389
1,253
31,376
L
Fafnir
UckMeDaddy
Fafnir
11,140
4,838
2,400
4,717
20,518
33,768
0
10,515
10,003
16,964
0
W
14,554
3,456
820
801
9,084
4,692
1,641
2,547
6,537
29,114
0
L
Osiris
Waya1
Osiris
0
0
0
0
1,045
402
0
1,045
0
0
0
W
8,916
1,746
1,817
2,427
10,721
6,470
220
1,903
8,818
15,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,267
Gold Earned
52,461
96
Minions Killed
110
0
Camps Cleared
0
954,293
Distance Traveled
1,191,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,883
837
4
0
0
286,704
0
L
Erlang Shen
9,401
723
16
1
0
230,128
0
W
Nu Wa
9,380
722
28
2
0
206,952
0
L
Rama
8,342
642
39
3
0
207,802
0
W
Ullr
11,841
911
33
3
0
249,912
0
L
Nike
9,449
727
35
3
0
287,263
0
L
Fafnir
10,787
830
6
0
0
229,100
0
W
Hera
10,614
816
29
2
0
202,228
0
L
Osiris
6,288
484
0
0
0
0
0
W
Nox
9,743
749
16
1
0
246,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role