Player Matchup

Ishtar
Ishtar
DizzyFlow4482
Ishtar
Level 83
God Stats
0W - 1L
1,359 SR
Queue Stats
9W - 15L
1,357 Elo+
Solo
Guan Yu
Guan Yu
Gorguts--
Guan Yu
Level 121
God Stats
8W - 12L
1,459 SR
Queue Stats
197W - 196L
1,451 Elo+
Party 1
Ravana
Ravana
Gundam1990
Ravana
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 145L
1,426 Elo+
Party 1
Bacchus
Bacchus
Sir-MoansAlot-ll
Bacchus
Level 107
God Stats
77W - 66L
1,545 SR
Queue Stats
154W - 150L
1,461 Elo+
Party 1
Zeus
Zeus
mellowpanda420
Zeus
Level 176
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 47L
1,433 Elo+
Solo
Team Averages
Level 117
1,473 SR
1,426 Elo+

VS

Team Averages
Level 79
1,493 SR
1,456 Elo+
Surtr
Surtr
 
Surtr
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
BlipBlopGage
Fenrir
Level 71
God Stats
11W - 9L
1,543 SR
Queue Stats
209W - 201L
1,451 Elo+
Solo
Izanami
Izanami
roxycottontailss
Izanami
Level 84
God Stats
112W - 113L
1,554 SR
Queue Stats
345W - 415L
1,408 Elo+
Solo
Ishtar
Ishtar
sugalinwood
Ishtar
Level 54
God Stats
18W - 20L
1,367 SR
Queue Stats
194W - 187L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 1
5,057
460
3,147
6,526
2,252
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Gorguts--
Guan Yu
11
2 / 4 / 1
6,254
569
7,376
11,191
8,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Gundam1990
Ravana
11
2 / 0 / 0
6,393
581
1,777
3,545
1,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

8
2 / 0 / 2
5,630
512
3,599
8,284
8,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 1 / 0
6,193
563
3,269
2,208
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
3 / 3 / 0
6,646
604
5,832
9,751
5,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
 
Cthulhu
8
1 / 1 / 2
6,017
547
5,130
7,844
5,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
11
2 / 1 / 2
6,360
578
3,395
6,888
2,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 1
7,065
642
882
3,456
1,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ishtar
8
1 / 3 / 1
5,069
461
5,251
5,635
1,835
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
8
Kills
8
8
Deaths
8
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
3
0
1
W
Cthulhu
 
Cthulhu
1
1
2
2
W
Fenrir
2
1
2
3
L
2
3
1
0.83
L
Guan Yu
Gorguts--
Guan Yu
2
4
1
0.63
L
Ravana
Gundam1990
Ravana
2
0
0
2
L
2
0
2
3
L
0
1
0
0
W
1
0
1
1.5
W
Ishtar
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,168
Damage
20,490
31,754
Taken
33,574
21,362
Mitigated
16,633
8,166
Healing
8,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
5,832
3,628
0
2,708
9,751
5,598
0
0
9,190
181
43,560
W
Cthulhu
 
Cthulhu
5,130
758
1,084
1,310
7,844
5,330
0
3,004
4,840
22,227
0
W
Fenrir
3,395
1,182
0
818
6,888
2,575
0
478
6,366
0
43,213
L
3,147
2,028
0
1,210
6,526
2,252
0
1,764
4,762
0
22,619
L
Guan Yu
Gorguts--
Guan Yu
7,376
2,106
0
3,724
11,191
8,691
0
113
11,078
0
44,554
L
Ravana
Gundam1990
Ravana
1,777
616
0
623
3,545
1,483
0
336
3,209
0
45,223
L
3,599
495
87
2,442
8,284
8,252
0
2,771
5,513
14,450
0
L
3,269
386
0
80
2,208
684
0
281
1,927
42,027
0
W
882
488
0
1,967
3,456
1,295
905
1,299
2,157
0
51,913
W
Ishtar
5,251
3,761
0
248
5,635
1,835
0
2,087
3,548
22
22,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,527
Gold Earned
31,157
290
Minions Killed
309
0
Camps Cleared
0
1,074,578
Distance Traveled
1,117,117
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,646
604
61
6
0
193,580
0
W
Cthulhu
6,017
547
26
2
0
231,459
4
W
Fenrir
6,360
578
78
7
0
247,582
2
L
Ishtar
5,057
460
37
3
0
189,828
0
L
Guan Yu
6,254
569
73
7
0
228,583
1
L
Ravana
6,393
581
83
8
0
244,787
0
L
Bacchus
5,630
512
11
1
0
230,065
3
L
Zeus
6,193
563
86
8
0
181,315
0
W
Izanami
7,065
642
104
9
0
219,913
2
W
Ishtar
5,069
461
40
4
0
224,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role