Player Matchup

Ra
Ra
 
Ra
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DEATHTOALLZOMS
Anubis
Level 65
God Stats
52W - 38L
1,703 SR
Queue Stats
553W - 559L
1,472 Elo+
Party 3
Mulan
Mulan
Mike__Oxard__
Mulan
Level 144
God Stats
3W - 3L
1,426 SR
Queue Stats
148W - 149L
1,494 Elo+
Solo
Ganesha
Ganesha
Swaggg_Warfareee
Ganesha
Level 62
God Stats
7W - 11L
1,411 SR
Queue Stats
623W - 634L
1,437 Elo+
Party 3
Jing Wei
Jing Wei
lXav-iiil
Jing Wei
Level 89
God Stats
1W - 1L
1,804 SR
Queue Stats
180W - 165L
1,512 Elo+
Solo
Team Averages
Level 100
1,569 SR
1,483 Elo+

VS

Team Averages
Level 60
1,394 SR
1,370 Elo+
Mulan
Mulan
Joah2x
Mulan
Level 26
God Stats
4W - 6L
1,366 SR
Queue Stats
54W - 58L
1,401 Elo+
Party 2
Thanatos
Thanatos
JoshStayCapping
Thanatos
Level 105
God Stats
2W - 3L
1,327 SR
Queue Stats
114W - 105L
1,461 Elo+
Party 2
Jing Wei
Jing Wei
Linosaurio27
Jing Wei
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 20L
1,293 Elo+
Party 1
The Morrigan
The Morrigan
OblivionNerd
The Morrigan
Level 105
God Stats
3W - 7L
1,279 SR
Queue Stats
96W - 100L
1,399 Elo+
Solo
Ymir
Ymir
sha4dowmist
Ymir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
5 / 2 / 1
9,942
621
7,069
10,517
4,395
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 6 / 1
8,883
555
10,505
14,062
5,551
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 1 / 1
5,361
335
351
2,404
1,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 5 / 2
7,703
481
5,101
12,254
8,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
lXav-iiil
Jing Wei
16
4 / 0 / 0
9,531
596
13,722
9,945
4,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Joah2x
Mulan
14
2 / 3 / 2
8,661
541
9,079
11,543
7,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
16
8 / 3 / 1
10,129
633
9,195
14,645
6,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Linosaurio27
Jing Wei
13
0 / 2 / 1
7,974
498
4,206
9,776
4,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
OblivionNerd
The Morrigan
15
3 / 5 / 2
9,386
587
6,755
10,466
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 3
8,158
510
2,959
14,165
13,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
15
Kills
14
14
Deaths
15
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
5
2
1
2.75
L
5
6
1
0.92
W
Mulan
Joah2x
Mulan
2
3
2
1
W
Thanatos
8
3
1
2.83
W
Jing Wei
Linosaurio27
Jing Wei
0
2
1
0.25
L
0
1
1
0.5
W
The Morrigan
OblivionNerd
The Morrigan
3
5
2
0.8
L
1
5
2
0.4
L
Jing Wei
lXav-iiil
Jing Wei
4
0
0
4
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,748
Damage
32,194
49,182
Taken
60,595
24,157
Mitigated
35,925
14,749
Healing
20,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,069
246
696
2,976
10,517
4,395
476
1,136
9,292
85,359
0
L
10,505
519
0
4,119
14,062
5,551
7
5,812
8,205
67,225
0
W
Mulan
Joah2x
Mulan
9,079
2,362
0
3,681
11,543
7,798
179
6,762
4,422
1,442
58,798
W
Thanatos
9,195
2,768
0
11,046
14,645
6,282
0
6,597
7,931
0
81,097
W
Jing Wei
Linosaurio27
Jing Wei
4,206
3,856
0
1,225
9,776
4,140
284
686
9,090
0
63,068
L
351
0
120
449
2,404
1,011
0
636
1,768
0
4,039
W
The Morrigan
OblivionNerd
The Morrigan
6,755
220
12
959
10,466
4,096
1,555
7,336
2,964
71,976
0
L
5,101
925
0
1,759
12,254
8,916
0
423
11,140
29,992
0
L
Jing Wei
lXav-iiil
Jing Wei
13,722
10,951
0
4,630
9,945
4,284
907
2,145
7,800
0
79,365
W
2,959
1,247
0
3,907
14,165
13,609
90
652
13,513
25,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,420
Gold Earned
44,308
389
Minions Killed
489
0
Camps Cleared
0
1,255,384
Distance Traveled
1,616,121
28
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,942
621
129
8
0
349,974
2
L
Anubis
8,883
555
99
6
0
262,394
10
W
Mulan
8,661
541
86
5
0
306,553
0
W
Thanatos
10,129
633
131
8
0
387,600
0
W
Jing Wei
7,974
498
118
7
0
323,330
0
L
Mulan
5,361
335
7
0
0
50,394
0
W
The Morrigan
9,386
587
121
8
0
295,723
0
L
Ganesha
7,703
481
40
3
0
278,799
11
L
Jing Wei
9,531
596
114
7
0
313,823
5
W
Ymir
8,158
510
33
2
0
302,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role