Player Matchup

He Bo
He Bo
 
He Bo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BLO0D V3N0M 420
Gilgamesh
Level 156
God Stats
3W - 0L
1,841 SR
Queue Stats
118W - 147L
1,374 Elo+
Party 1
Eset
Eset
Sevvus
Eset
Level 99
God Stats
2W - 0L
1,913 SR
Queue Stats
10W - 6L
1,440 Elo+
Party 3
Izanami
Izanami
ShinkuSukuizu
Izanami
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,440 Elo+
Party 3
Tsukuyomi
Tsukuyomi
YIIIPE
Tsukuyomi
Level 149
God Stats
19W - 14L
1,758 SR
Queue Stats
1,373W - 1,386L
1,471 Elo+
Party 1
Team Averages
Level 131
1,702 SR
1,445 Elo+

VS

Team Averages
Level 85
1,546 SR
1,424 Elo+
Odin
Odin
Deadmon4648
Odin
Level 42
God Stats
4W - 4L
1,783 SR
Queue Stats
209W - 226L
1,437 Elo+
Party 4
Shiva
Shiva
EdEddnEddy28
Shiva
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 100L
1,404 Elo+
Solo
Artemis
Artemis
Goat man 1000
Artemis
Level 123
God Stats
2W - 4L
1,513 SR
Queue Stats
274W - 279L
1,424 Elo+
Party 2
Chronos
Chronos
JustCallMeE
Chronos
Level 103
God Stats
1W - 3L
1,290 SR
Queue Stats
241W - 244L
1,439 Elo+
Party 4
Danzaburou
Danzaburou
SV4
Danzaburou
Level 29
God Stats
4W - 3L
1,645 SR
Queue Stats
152W - 162L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
6 / 5 / 11
12,338
771
18,405
15,665
7,976
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
BLO0D V3N0M 420
Gilgamesh
20
5 / 2 / 12
12,830
802
10,460
19,134
29,416
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
Sevvus
Eset
19
3 / 5 / 12
12,007
750
15,479
13,747
7,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
20
5 / 7 / 10
12,584
787
14,181
15,119
8,138
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
YIIIPE
Tsukuyomi
19
6 / 6 / 9
13,206
825
10,644
15,926
9,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 18
10,942
684
11,135
20,403
26,362
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

2
0 / 1 / 0
4,738
296
0
842
126
Artemis
20
9 / 5 / 8
13,411
838
14,119
15,937
8,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
JustCallMeE
Chronos
20
8 / 7 / 12
11,980
749
17,602
21,822
11,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
SV4
Danzaburou
19
6 / 6 / 15
12,579
786
14,805
16,267
8,009
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
78
25
Kills
25
25
Deaths
25
54
Assists
53
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
5
11
2.3
W
Gilgamesh
BLO0D V3N0M 420
Gilgamesh
5
2
12
5.5
L
2
6
18
1.83
L
0
1
0
0
L
Artemis
9
5
8
2.6
L
Chronos
JustCallMeE
Chronos
8
7
12
2
L
Danzaburou
SV4
Danzaburou
6
6
15
2.25
W
Eset
Sevvus
Eset
3
5
12
1.8
W
Izanami
5
7
10
1.43
W
Tsukuyomi
YIIIPE
Tsukuyomi
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,169
Damage
57,661
79,591
Taken
75,271
63,271
Mitigated
54,530
17,404
Healing
20,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
18,405
428
719
2,690
15,665
7,976
686
5,834
9,831
45,134
0
W
Gilgamesh
BLO0D V3N0M 420
Gilgamesh
10,460
1,129
1,180
2,449
19,134
29,416
672
2,857
16,277
3,272
25,549
L
11,135
1,264
2,074
5,074
20,403
26,362
864
8,502
11,855
4,202
12,669
L
0
0
0
0
842
126
0
812
0
0
0
L
Artemis
14,119
5,090
1,631
3,477
15,937
8,853
4,754
8,409
7,464
0
42,938
L
Chronos
JustCallMeE
Chronos
17,602
5,056
882
3,192
21,822
11,180
1,368
8,378
13,304
32,428
0
L
Danzaburou
SV4
Danzaburou
14,805
6,124
906
3,485
16,267
8,009
1,443
8,159
8,038
0
32,081
W
Eset
Sevvus
Eset
15,479
214
2,654
2,299
13,747
7,789
1,409
2,317
11,430
31,735
0
W
Izanami
14,181
8,005
453
751
15,119
8,138
3,695
5,785
9,334
0
33,327
W
Tsukuyomi
YIIIPE
Tsukuyomi
10,644
1,242
2,321
1,888
15,926
9,952
2,377
3,723
12,203
0
23,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,965
Gold Earned
53,650
197
Minions Killed
151
0
Camps Cleared
0
1,362,585
Distance Traveled
984,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,338
771
53
3
0
298,125
0
W
Gilgamesh
12,830
802
31
2
0
301,745
0
L
Odin
10,942
684
5
0
0
252,223
0
L
Shiva
4,738
296
0
0
0
115
0
L
Artemis
13,411
838
78
5
0
242,398
0
L
Chronos
11,980
749
36
2
0
251,458
0
L
Danzaburou
12,579
786
32
2
0
238,441
0
W
Eset
12,007
750
31
2
0
280,114
0
W
Izanami
12,584
787
53
3
0
259,861
0
W
Tsukuyomi
13,206
825
29
2
0
222,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role