Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
LumenoX16
Raijin
Level 144
God Stats
8W - 4L
1,633 SR
Queue Stats
279W - 261L
1,487 Elo+
Party 1
Xbalanque
Xbalanque
abelgomez01
Xbalanque
Level 127
God Stats
13W - 9L
1,564 SR
Queue Stats
425W - 442L
1,555 Elo+
Party 3
Mercury
Mercury
cheesepotato
Mercury
Level 149
God Stats
7W - 7L
1,487 SR
Queue Stats
401W - 358L
1,571 Elo+
Solo
Ganesha
Ganesha
s1ratov11
Ganesha
Level 145
God Stats
9W - 1L
1,526 SR
Queue Stats
273W - 258L
1,536 Elo+
Party 3
Team Averages
Level 141
1,542 SR
1,530 Elo+

VS

Team Averages
Level 140
1,554 SR
1,591 Elo+
Amaterasu
Amaterasu
CrushinPuss420
Amaterasu
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 159L
1,628 Elo+
Party 2
Sol
Sol
DangitBobbykun
Sol
Level 129
God Stats
4W - 4L
1,611 SR
Queue Stats
223W - 213L
1,619 Elo+
Party 2
Charybdis
Charybdis
MemberTooLong
Charybdis
Level 129
God Stats
3W - 1L
1,813 SR
Queue Stats
176W - 152L
1,602 Elo+
Party 2
Susano
Susano
Roarzilla198
Susano
Level 125
God Stats
1W - 4L
1,669 SR
Queue Stats
180W - 166L
1,574 Elo+
Solo
Zeus
Zeus
Zallish
Zeus
Level 169
God Stats
6W - 8L
1,174 SR
Queue Stats
314W - 352L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
2 / 4 / 17
10,914
728
8,214
11,014
9,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Raijin
LumenoX16
Raijin
17
8 / 3 / 9
11,410
761
11,379
9,896
5,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
abelgomez01
Xbalanque
20
11 / 2 / 14
13,495
900
17,724
10,730
6,048
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
cheesepotato
Mercury
20
13 / 5 / 12
13,562
904
23,757
14,021
10,679
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
s1ratov11
Ganesha
18
0 / 4 / 30
11,959
797
12,226
17,312
20,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CrushinPuss420
Amaterasu
16
3 / 6 / 11
9,946
663
7,458
23,330
26,368
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 7 / 12
10,754
717
12,577
16,916
6,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
MemberTooLong
Charybdis
17
4 / 7 / 8
10,484
699
10,909
14,469
6,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
16
5 / 7 / 5
9,843
656
9,941
13,703
6,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
Zallish
Zeus
15
0 / 7 / 7
9,035
602
11,108
11,313
3,869
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
59
34
Kills
16
18
Deaths
34
82
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
4
17
2.63
L
Amaterasu
CrushinPuss420
Amaterasu
3
6
11
1.42
L
4
7
12
1.43
W
Raijin
LumenoX16
Raijin
8
3
9
4.17
L
Charybdis
MemberTooLong
Charybdis
4
7
8
1.14
L
Susano
5
7
5
1.07
L
Zeus
Zallish
Zeus
0
7
7
0.5
W
Xbalanque
abelgomez01
Xbalanque
11
2
14
9
W
Mercury
cheesepotato
Mercury
13
5
12
3.8
W
Ganesha
s1ratov11
Ganesha
0
4
30
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,300
Damage
51,993
62,973
Taken
79,731
51,541
Mitigated
50,089
19,659
Healing
16,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,214
591
556
1,989
11,014
9,126
929
5,616
5,181
27,034
0
L
Amaterasu
CrushinPuss420
Amaterasu
7,458
2,823
1,687
6,823
23,330
26,368
0
9,549
13,781
0
11,809
L
12,577
4,394
571
4,147
16,916
6,875
160
7,166
9,750
30,611
0
W
Raijin
LumenoX16
Raijin
11,379
1,076
1,417
2,030
9,896
5,093
1,367
3,569
6,246
25,807
0
L
Charybdis
MemberTooLong
Charybdis
10,909
6,783
0
695
14,469
6,426
58
6,015
8,454
0
27,953
L
Susano
9,941
3,078
213
885
13,703
6,551
0
5,432
8,271
0
15,956
L
Zeus
Zallish
Zeus
11,108
565
731
487
11,313
3,869
31
3,657
7,656
32,371
0
W
Xbalanque
abelgomez01
Xbalanque
17,724
3,097
952
3,671
10,730
6,048
4,665
3,777
6,832
0
50,757
W
Mercury
cheesepotato
Mercury
23,757
8,520
406
2,343
14,021
10,679
2,067
4,239
9,588
0
33,118
W
Ganesha
s1ratov11
Ganesha
12,226
239
2,887
3,408
17,312
20,595
67
6,484
10,490
20,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,340
Gold Earned
50,062
169
Minions Killed
165
0
Camps Cleared
0
1,301,977
Distance Traveled
1,158,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,914
728
33
2
0
249,729
0
L
Amaterasu
9,946
663
15
1
0
284,944
0
L
Sol
10,754
717
46
3
0
222,849
0
W
Raijin
11,410
761
43
3
0
218,038
0
L
Charybdis
10,484
699
47
3
0
210,549
0
L
Susano
9,843
656
23
2
0
228,595
0
L
Zeus
9,035
602
34
2
0
211,845
0
W
Xbalanque
13,495
900
70
5
0
277,586
0
W
Mercury
13,562
904
22
1
0
307,172
0
W
Ganesha
11,959
797
1
0
0
249,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role