Player Matchup

Danzaburou
Danzaburou
Gold III
ATLFalconfury24
Danzaburou
Gold III
Level 142
God Stats
19W - 12L
1,721 SR
Queue Stats
81W - 70L
1,639 MMR
Party 2
Cerberus
Cerberus
Gold V
LeeNibs
Cerberus
Gold V
Level 158
God Stats
7W - 5L
1,500 SR
Queue Stats
160W - 148L
1,449 MMR
Party 2
Nox
Nox
Silver I
Trilobit3
Nox
Silver I
Level 146
God Stats
1W - 0L
1,551 SR
Queue Stats
188W - 176L
1,315 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,591 SR
1,468 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,414 SR
1,448 MMR
Ymir
Ymir
Silver I
AdrianWunna
Ymir
Silver I
Level 88
God Stats
1W - 3L
1,534 SR
Queue Stats
19W - 20L
1,446 MMR
Solo
Anubis
Anubis
Gold IV
ROCKST4RxKEANEx
Anubis
Gold IV
Level 128
God Stats
0W - 7L
1,257 SR
Queue Stats
333W - 354L
1,451 MMR
Party 1
Thor
Thor
Gold III
realivantion
Thor
Gold III
Level 119
God Stats
54W - 68L
1,452 SR
Queue Stats
344W - 398L
1,447 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ATLFalconfury24
Danzaburou
15
7 / 2 / 4
10,584
756
12,932
11,353
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
LeeNibs
Cerberus
15
3 / 0 / 8
9,726
695
10,829
11,724
11,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 1 / 9
9,776
698
7,639
7,079
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ao KuangBacchusBaba YagaSurtr

VS

Bans
AphroditeVamanaAtlasKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
8,603
615
4,004
14,289
17,693
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 7 / 1
9,360
669
10,798
10,683
5,838
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 1
9,168
655
9,237
10,424
4,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
3
3
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ATLFalconfury24
Danzaburou
7
2
4
4.5
L
0
3
3
0.5
W
Cerberus
LeeNibs
Cerberus
3
0
8
7
L
2
7
1
0.36
W
1
1
9
5.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,400
Damage
24,039
30,156
Taken
35,396
18,217
Mitigated
28,230
7,978
Healing
2,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ATLFalconfury24
Danzaburou
12,932
5,628
0
3,086
11,353
4,021
975
5,143
6,210
0
47,718
L
4,004
633
0
656
14,289
17,693
0
6,876
7,413
14,249
0
W
Cerberus
LeeNibs
Cerberus
10,829
553
0
2,045
11,724
11,396
230
6,547
5,177
25,541
839
L
10,798
830
0
1,511
10,683
5,838
0
5,530
5,153
45,217
0
W
7,639
260
455
2,392
7,079
2,800
389
3,174
3,905
46,493
0
L
9,237
299
0
227
10,424
4,699
516
5,251
5,173
0
40,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,086
Gold Earned
27,131
188
Minions Killed
164
0
Camps Cleared
0
754,171
Distance Traveled
704,131
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,584
756
66
5
0
235,901
4
L
Ymir
8,603
615
17
1
0
244,564
0
W
Cerberus
9,726
695
44
3
0
268,186
2
L
Anubis
9,360
669
78
6
0
188,667
0
W
Nox
9,776
698
78
6
0
250,084
2
L
Thor
9,168
655
69
5
0
270,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role