Player Matchup

Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Gold IV
Jc_Mach
Bakasura
Gold IV
Level 149
God Stats
16W - 14L
1,639 SR
Queue Stats
208W - 202L
1,356 MMR
Party 4
Skadi
Skadi
Bronze III
Memphiscide
Skadi
Bronze III
Level 147
God Stats
13W - 13L
1,445 SR
Queue Stats
25W - 44L
1,337 MMR
Party 1
Sylvanus
Sylvanus
Gold V
Rednblakattak
Sylvanus
Gold V
Level 155
God Stats
30W - 30L
1,500 SR
Queue Stats
42W - 48L
1,379 MMR
Solo
Agni
Agni
Gold III
peco_2000
Agni
Gold III
Level 146
God Stats
17W - 18L
1,549 SR
Queue Stats
228W - 227L
1,426 MMR
Party 4
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,526 SR
1,400 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 121
1,425 SR
1,387 MMR
Chaac
Chaac
Silver I
Dironidae
Chaac
Silver I
Level 124
God Stats
3W - 3L
1,800 SR
Queue Stats
29W - 28L
1,433 MMR
Party 3
Cernunnos
Cernunnos
Silver V
Fragots
Cernunnos
Silver V
Level 102
God Stats
0W - 4L
1,218 SR
Queue Stats
7W - 9L
1,322 MMR
Party 3
Janus
Janus
Bronze III
LilMeatpants
Janus
Bronze III
Level 129
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2
Fenrir
Fenrir
Bronze III
lilshugalips
Fenrir
Bronze III
Level 149
God Stats
0W - 1L
1,309 SR
Queue Stats
4W - 10L
1,400 MMR
Party 2
Cthulhu
Cthulhu
Silver II
mellcounter
Cthulhu
Silver II
Level 103
God Stats
36W - 29L
1,535 SR
Queue Stats
84W - 91L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
1 / 0 / 15
9,181
540
4,295
16,587
13,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Jc_Mach
Bakasura
16
8 / 3 / 9
10,506
618
10,325
15,530
7,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 0 / 9
9,889
582
10,525
8,521
3,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Rednblakattak
Sylvanus
14
3 / 2 / 7
9,189
541
9,392
14,898
16,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
17
8 / 2 / 8
10,893
641
19,445
9,463
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
MercuryAo KuangSusanoMartichoras

VS

Bans
HerculesHun BatzThanatosCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dironidae
Chaac
12
0 / 4 / 1
8,291
488
7,306
15,650
11,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Fragots
Cernunnos
14
0 / 3 / 2
8,819
519
7,849
11,821
4,911
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 5 / 2
8,338
490
6,699
12,030
4,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
4 / 6 / 1
9,370
551
7,791
16,225
5,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
mellcounter
Cthulhu
13
2 / 6 / 2
8,140
479
9,580
18,389
10,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
24
Kills
7
7
Deaths
24
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
0
15
8.5
L
Chaac
Dironidae
Chaac
0
4
1
0.13
L
Cernunnos
Fragots
Cernunnos
0
3
2
0.33
W
Bakasura
Jc_Mach
Bakasura
8
3
9
4.17
L
1
5
2
0.4
W
4
0
9
8.5
W
Sylvanus
Rednblakattak
Sylvanus
3
2
7
3.25
L
Fenrir
4
6
1
0.75
L
Cthulhu
mellcounter
Cthulhu
2
6
2
0.5
W
Agni
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,982
Damage
39,225
64,999
Taken
74,115
44,402
Mitigated
36,357
22,783
Healing
16,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,295
398
2,645
3,996
16,587
13,462
373
4,207
11,655
32,625
0
L
Chaac
Dironidae
Chaac
7,306
1,712
0
3,608
15,650
11,211
525
7,054
7,978
0
60,588
L
Cernunnos
Fragots
Cernunnos
7,849
3,748
0
3,909
11,821
4,911
1,012
2,525
8,950
0
77,483
W
Bakasura
Jc_Mach
Bakasura
10,325
6,872
0
6,606
15,530
7,307
577
3,482
11,638
0
64,890
L
6,699
383
0
500
12,030
4,223
0
7,494
4,357
59,351
0
W
10,525
6,204
0
1,630
8,521
3,550
1,732
2,170
6,111
0
71,503
W
Sylvanus
Rednblakattak
Sylvanus
9,392
2,581
2,466
3,958
14,898
16,296
156
3,133
11,612
42,331
9,377
L
Fenrir
7,791
2,028
0
4,095
16,225
5,929
0
7,221
8,578
0
53,373
L
Cthulhu
mellcounter
Cthulhu
9,580
557
101
3,839
18,389
10,083
0
8,313
9,259
47,806
0
W
Agni
19,445
624
0
1,482
9,463
3,787
692
2,573
6,557
103,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,658
Gold Earned
42,958
489
Minions Killed
494
0
Camps Cleared
0
1,785,131
Distance Traveled
1,706,614
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,181
540
3
0
0
358,492
1
L
Chaac
8,291
488
105
6
0
361,732
0
L
Cernunnos
8,819
519
116
7
0
308,777
0
W
Bakasura
10,506
618
131
8
0
416,153
0
L
Janus
8,338
490
122
7
0
320,270
0
W
Skadi
9,889
582
129
8
0
333,748
0
W
Sylvanus
9,189
541
66
4
0
289,567
4
L
Fenrir
9,370
551
74
4
0
372,411
0
L
Cthulhu
8,140
479
77
5
0
343,424
0
W
Agni
10,893
641
160
9
0
387,171
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role