Player Matchup

Charybdis
Charybdis
Adams1514
Charybdis
Level 18
God Stats
1W - 2L
1,311 SR
Queue Stats
23W - 32L
1,307 Elo+
Party 2
Hel
Hel
DaCola
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,531 Elo+
Party 2
Maui
Maui
Daculo45
Maui
Level 64
God Stats
0W - 1L
1,674 SR
Queue Stats
21W - 23L
1,470 Elo+
Party 2
Team Averages
Level 50
1,495 SR
1,436 Elo+

VS

Team Averages
Level 85
1,673 SR
1,611 Elo+
Baron Samedi
Baron Samedi
Authtin
Baron Samedi
Level 126
God Stats
1W - 1L
1,492 SR
Queue Stats
116W - 84L
1,716 Elo+
Party 1
Izanami
Izanami
BaullSack
Izanami
Level 27
God Stats
6W - 0L
2,026 SR
Queue Stats
50W - 19L
1,723 Elo+
Party 1
Cthulhu
Cthulhu
Donutmuncher
Cthulhu
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Adams1514
Charybdis
10
1 / 4 / 0
6,035
671
5,049
8,742
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
DaCola
Hel
9
0 / 5 / 2
5,663
629
4,098
10,175
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Maui
10
0 / 3 / 2
5,999
667
3,733
11,367
8,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Authtin
Baron Samedi
12
2 / 0 / 10
7,213
801
9,948
7,329
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
BaullSack
Izanami
12
10 / 1 / 2
8,467
941
9,799
7,589
2,849
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Donutmuncher
Cthulhu
12
0 / 1 / 10
6,585
732
6,603
8,389
7,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
1
Kills
12
12
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Adams1514
Charybdis
1
4
0
0.25
W
Baron Samedi
Authtin
Baron Samedi
2
0
10
7
W
Izanami
BaullSack
Izanami
10
1
2
11
L
Hel
DaCola
Hel
0
5
2
0.2
L
Maui
0
3
2
0.33
W
Cthulhu
Donutmuncher
Cthulhu
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,880
Damage
26,350
30,284
Taken
23,307
15,221
Mitigated
13,549
6,529
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Adams1514
Charybdis
5,049
2,701
0
0
8,742
3,279
0
3,947
4,372
0
17,915
W
Baron Samedi
Authtin
Baron Samedi
9,948
729
2,315
3,656
7,329
3,674
455
3,934
3,395
28,022
0
W
Izanami
BaullSack
Izanami
9,799
6,746
0
1,410
7,589
2,849
2,447
2,396
5,193
0
37,043
L
Hel
DaCola
Hel
4,098
59
1,735
3,057
10,175
3,689
0
4,371
5,192
16,473
0
L
Maui
3,733
1,079
743
994
11,367
8,253
0
6,475
4,129
9,780
0
W
Cthulhu
Donutmuncher
Cthulhu
6,603
346
137
591
8,389
7,026
186
1,509
6,880
14,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,697
Gold Earned
22,265
76
Minions Killed
107
0
Camps Cleared
0
410,885
Distance Traveled
493,460
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,035
671
31
3
0
132,703
0
W
Baron Samedi
7,213
801
40
4
0
163,782
0
W
Izanami
8,467
941
50
6
0
163,023
0
L
Hel
5,663
629
28
3
0
136,978
0
L
Maui
5,999
667
17
2
0
141,204
0
W
Cthulhu
6,585
732
17
2
0
166,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role