Player Matchup

Chaac
Chaac
Bronze III
DemonicS117
Chaac
Bronze III
Level 97
God Stats
4W - 1L
1,754 SR
Queue Stats
8W - 3L
1,500 MMR
Party 2
Thoth
Thoth
Bronze IV
HoldTheMayoPlz
Thoth
Bronze IV
Level 124
God Stats
14W - 5L
1,418 SR
Queue Stats
49W - 25L
1,441 MMR
Party 2
Ishtar
Ishtar
Bronze III
R416C
Ishtar
Bronze III
Level 140
God Stats
2W - 1L
1,571 SR
Queue Stats
12W - 5L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,581 SR
1,480 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,588 SR
1,489 MMR
He Bo
He Bo
Gold II
Dwreck772
He Bo
Gold II
Level 129
God Stats
12W - 14L
1,537 SR
Queue Stats
457W - 498L
1,644 MMR
Party 1
Guan Yu
Guan Yu
Gold V
billyblaz5555
Guan Yu
Gold V
Level 130
God Stats
5W - 10L
1,537 SR
Queue Stats
210W - 234L
1,323 MMR
Party 1
Anhur
Anhur
Bronze III
calimois360
Anhur
Bronze III
Level 122
God Stats
0W - 1L
1,690 SR
Queue Stats
2W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
9,359
851
6,496
10,651
14,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 3 / 6
8,782
798
13,490
5,364
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
R416C
Ishtar
14
1 / 1 / 8
8,555
778
10,018
7,221
2,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AphroditeNe ZhaHerculesAo KuangMartichoras

VS

Bans
AtlasSobekCabrakanKhepriBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dwreck772
He Bo
12
3 / 4 / 2
8,131
739
3,540
11,200
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
13
0 / 3 / 2
7,396
672
4,880
11,910
12,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 3
8,467
770
4,625
10,790
3,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
5
5
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
He Bo
Dwreck772
He Bo
3
4
2
1
W
2
3
6
1.67
W
Ishtar
R416C
Ishtar
1
1
8
5
L
Guan Yu
0
3
2
0.33
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,004
Damage
13,045
23,236
Taken
33,900
19,088
Mitigated
19,857
8,144
Healing
5,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,496
769
0
3,956
10,651
14,442
402
1,084
9,361
1,161
29,388
L
He Bo
Dwreck772
He Bo
3,540
38
0
775
11,200
3,604
0
4,895
6,305
24,194
0
W
13,490
351
0
849
5,364
1,747
92
1,785
3,459
45,212
0
W
Ishtar
R416C
Ishtar
10,018
6,758
0
3,339
7,221
2,899
828
932
5,990
0
40,665
L
Guan Yu
4,880
243
1,172
1,745
11,910
12,668
0
4,480
7,430
0
19,007
L
4,625
3,105
0
1,759
10,790
3,585
0
4,941
5,849
0
27,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,696
Gold Earned
23,994
175
Minions Killed
125
0
Camps Cleared
0
640,449
Distance Traveled
668,249
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,359
851
40
4
0
210,264
0
L
He Bo
8,131
739
38
3
0
219,108
0
W
Thoth
8,782
798
71
6
0
213,361
0
W
Ishtar
8,555
778
64
6
0
216,824
0
L
Guan Yu
7,396
672
30
3
0
240,166
0
L
Anhur
8,467
770
57
5
0
208,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role