Player Matchup

Sol
Sol
Azzzdragger
Sol
Level 101
God Stats
0W - 1L
1,659 SR
Queue Stats
2W - 3L
1,644 Elo+
Party 2
Sylvanus
Sylvanus
CasperDTB
Sylvanus
Level 120
God Stats
2W - 4L
1,427 SR
Queue Stats
7W - 7L
1,529 Elo+
Party 2
Hercules
Hercules
ItsBiNG0
Hercules
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,521 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Nasa Runtz
Ah Muzen Cab
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Loki
Loki
PlagiarizeME
Loki
Level 141
God Stats
5W - 1L
1,892 SR
Queue Stats
9W - 7L
1,550 Elo+
Party 2
Team Averages
Level 112
1,596 SR
1,549 Elo+

VS

Team Averages
Level 107
1,450 SR
1,500 Elo+
Ne Zha
Ne Zha
ICEINMYVEINS313
Ne Zha
Level 123
God Stats
36W - 34L
1,569 SR
Queue Stats
329W - 323L
1,499 Elo+
Party 1
Neith
Neith
bberr
Neith
Level 108
God Stats
1W - 1L
1,318 SR
Queue Stats
141W - 148L
1,476 Elo+
Party 1
Ymir
Ymir
bryanmadriz
Ymir
Level 107
God Stats
27W - 22L
1,614 SR
Queue Stats
237W - 233L
1,497 Elo+
Party 1
Janus
Janus
chargersKB24
Janus
Level 100
God Stats
15W - 21L
1,207 SR
Queue Stats
316W - 316L
1,530 Elo+
Party 1
Vamana
Vamana
pelonsillo_XD
Vamana
Level 99
God Stats
7W - 6L
1,542 SR
Queue Stats
286W - 241L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,288
521
5,672
8,009
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
CasperDTB
Sylvanus
10
1 / 1 / 1
6,702
479
1,846
9,460
6,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
ItsBiNG0
Hercules
11
1 / 3 / 0
6,782
484
3,787
10,012
4,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Nasa Runtz
Ah Muzen Cab
11
0 / 2 / 1
6,377
456
4,903
8,480
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 0
6,977
498
6,397
12,983
10,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
7,574
541
4,030
8,193
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
bberr
Neith
13
3 / 1 / 1
7,721
552
7,354
6,946
3,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 0 / 5
7,624
545
2,296
7,805
6,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 1 / 3
8,408
601
3,342
5,292
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 2
8,310
594
10,757
11,734
10,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
9
9
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Sylvanus
CasperDTB
Sylvanus
1
1
1
1.5
W
2
0
2
3
L
Hercules
ItsBiNG0
Hercules
1
3
0
0.33
L
Ah Muzen Cab
Nasa Runtz
Ah Muzen Cab
0
2
1
0.25
L
1
2
0
0.5
W
Neith
bberr
Neith
3
1
1
3.5
W
0
0
5
2.5
W
1
1
3
2.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,605
Damage
27,779
48,944
Taken
39,970
26,772
Mitigated
25,332
15,188
Healing
8,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,672
554
0
3,456
8,009
2,523
0
2,802
5,207
58,854
0
L
Sylvanus
CasperDTB
Sylvanus
1,846
159
955
3,085
9,460
6,095
421
310
9,150
20,008
0
W
4,030
584
0
941
8,193
3,270
652
476
7,717
0
65,718
L
Hercules
ItsBiNG0
Hercules
3,787
909
0
4,242
10,012
4,602
0
1,314
8,698
0
44,158
L
Ah Muzen Cab
Nasa Runtz
Ah Muzen Cab
4,903
2,203
0
1,609
8,480
3,327
966
900
7,580
0
45,617
L
6,397
1,473
0
1,841
12,983
10,225
0
312
12,671
0
48,193
W
Neith
bberr
Neith
7,354
3,092
0
1,705
6,946
3,116
166
970
5,976
0
58,905
W
2,296
457
140
2,718
7,805
6,392
30
2,775
5,030
23,957
0
W
3,342
351
0
848
5,292
1,969
350
2,492
2,800
75,418
0
W
10,757
5,893
0
2,429
11,734
10,585
232
805
10,929
0
70,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,126
Gold Earned
39,637
387
Minions Killed
525
0
Camps Cleared
0
1,331,204
Distance Traveled
1,429,489
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,288
521
114
8
0
273,176
7
L
Sylvanus
6,702
479
41
3
0
274,228
4
W
Ne Zha
7,574
541
99
7
0
321,523
1
L
Hercules
6,782
484
84
6
0
304,732
0
L
Ah Muzen Cab
6,377
456
64
5
0
230,754
0
L
Loki
6,977
498
84
6
0
248,314
2
W
Neith
7,721
552
126
9
0
238,542
3
W
Ymir
7,624
545
36
3
0
284,882
2
W
Janus
8,408
601
153
11
0
290,885
6
W
Vamana
8,310
594
111
8
0
293,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role