Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Steve9606
Cerberus
Level 138
God Stats
9W - 25L
1,317 SR
Queue Stats
251W - 375L
1,459 Elo+
Party 2
Rama
Rama
TankTopWaffle
Rama
Level 175
God Stats
10W - 18L
1,500 SR
Queue Stats
294W - 439L
1,433 Elo+
Party 2
Vamana
Vamana
TylerThePr0
Vamana
Level 165
God Stats
12W - 12L
1,617 SR
Queue Stats
382W - 517L
1,445 Elo+
Party 2
Hun Batz
Hun Batz
fyfsnake
Hun Batz
Level 156
God Stats
3W - 6L
1,885 SR
Queue Stats
288W - 421L
1,469 Elo+
Party 2
Team Averages
Level 155
1,564 SR
1,461 Elo+

VS

Team Averages
Level 91
1,504 SR
1,593 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Echopower
Nox
Level 107
God Stats
1W - 0L
1,709 SR
Queue Stats
23W - 21L
1,678 Elo+
Solo
Vamana
Vamana
GoDefault
Vamana
Level 192
God Stats
1W - 1L
1,312 SR
Queue Stats
816W - 719L
1,646 Elo+
Party 1
Izanami
Izanami
GooDoofus
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,533 Elo+
Party 1
Odin
Odin
JallopingGoose9
Odin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 71L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
0 / 6 / 0
5,030
503
2,625
7,981
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Steve9606
Cerberus
7
0 / 2 / 1
5,298
530
2,838
8,136
4,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 3 / 0
6,299
630
4,077
6,811
2,474
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
12
3 / 1 / 1
7,076
708
7,314
7,181
6,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
fyfsnake
Hun Batz
9
1 / 2 / 0
5,296
530
3,628
8,551
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
2 / 0 / 4
6,348
635
5,524
5,168
1,806
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 6
5,090
509
2,546
4,785
2,927
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
GoDefault
Vamana
10
10 / 1 / 2
6,926
693
10,122
8,706
4,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
GooDoofus
Izanami
11
2 / 1 / 3
6,082
608
4,143
4,855
1,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 2
5,536
554
2,629
9,759
8,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
6
Kills
14
14
Deaths
6
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
6
0
0
W
Yu Huang
 
Yu Huang
2
0
4
4
W
0
0
6
3
W
Vamana
GoDefault
Vamana
10
1
2
11
W
Izanami
GooDoofus
Izanami
2
1
3
3.5
W
0
4
2
0.25
L
Cerberus
Steve9606
Cerberus
0
2
1
0.25
L
2
3
0
0.67
L
Vamana
3
1
1
3.5
L
Hun Batz
fyfsnake
Hun Batz
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,482
Damage
24,964
38,660
Taken
33,273
19,035
Mitigated
18,532
10,132
Healing
6,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,625
238
50
452
7,981
2,399
0
4,439
3,542
27,083
0
W
Yu Huang
 
Yu Huang
5,524
330
0
1,568
5,168
1,806
228
2,230
2,938
45,657
0
W
2,546
760
0
2,193
4,785
2,927
0
1,129
3,656
12,564
0
W
Vamana
GoDefault
Vamana
10,122
6,669
0
1,190
8,706
4,073
0
1,253
7,453
0
39,866
W
Izanami
GooDoofus
Izanami
4,143
3,371
0
1,295
4,855
1,578
0
725
4,130
0
48,724
W
2,629
679
0
471
9,759
8,148
0
126
9,633
0
39,332
L
Cerberus
Steve9606
Cerberus
2,838
417
0
2,192
8,136
4,609
0
2,585
5,551
13,392
0
L
4,077
3,336
0
2,212
6,811
2,474
0
330
6,481
0
47,837
L
Vamana
7,314
4,607
0
2,003
7,181
6,354
0
241
6,940
0
59,500
L
Hun Batz
fyfsnake
Hun Batz
3,628
950
0
3,223
8,551
3,199
0
475
8,076
0
34,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,999
Gold Earned
29,982
320
Minions Killed
320
0
Camps Cleared
0
1,019,165
Distance Traveled
1,078,338
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,030
503
51
5
0
196,174
0
W
Yu Huang
6,348
635
86
9
0
204,322
0
W
Nox
5,090
509
11
1
0
214,769
4
W
Vamana
6,926
693
52
5
0
267,222
1
W
Izanami
6,082
608
94
9
0
209,925
1
W
Odin
5,536
554
77
8
0
182,100
0
L
Cerberus
5,298
530
16
2
0
201,814
0
L
Rama
6,299
630
92
9
0
179,234
2
L
Vamana
7,076
708
101
10
0
208,625
0
L
Hun Batz
5,296
530
60
6
0
233,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role