Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
IPULLLL
Ymir
Level 23
God Stats
6W - 4L
1,492 SR
Queue Stats
6W - 4L
1,516 Elo+
Party 1
Ix Chel
Ix Chel
JTPlay3r
Ix Chel
Level 149
God Stats
4W - 3L
1,519 SR
Queue Stats
33W - 36L
1,587 Elo+
Party 1
Surtr
Surtr
JesusSmites
Surtr
Level 143
God Stats
1W - 0L
1,462 SR
Queue Stats
74W - 71L
1,489 Elo+
Solo
Skadi
Skadi
Sichotic
Skadi
Level 128
God Stats
1W - 2L
1,230 SR
Queue Stats
29W - 30L
1,561 Elo+
Solo
Team Averages
Level 112
1,440 SR
1,531 Elo+

VS

Team Averages
Level 159
1,459 SR
1,499 Elo+
Fenrir
Fenrir
 
Fenrir
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
DevilxJaguarx82
Vamana
Level 180
God Stats
0W - 1L
1,315 SR
Queue Stats
147W - 149L
1,480 Elo+
Solo
Ao Kuang
Ao Kuang
Jmanx97x
Ao Kuang
Level 180
God Stats
3W - 7L
1,458 SR
Queue Stats
188W - 246L
1,425 Elo+
Solo
Ishtar
Ishtar
POUGE
Ishtar
Level 144
God Stats
26W - 29L
1,523 SR
Queue Stats
141W - 132L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 3 / 3
5,257
1,051
3,710
5,624
2,425
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
IPULLLL
Ymir
10
1 / 0 / 0
5,432
1,086
932
2,076
1,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
JTPlay3r
Ix Chel
11
3 / 1 / 3
5,579
1,116
4,517
3,536
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 1 / 4
5,033
1,007
3,796
6,311
3,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
Sichotic
Skadi
11
1 / 1 / 4
5,421
1,084
3,975
2,818
886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 3 / 2
4,988
998
4,272
6,023
3,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
 
Baron Samedi
7
0 / 0 / 0
4,103
821
0
89
32
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 2
4,577
915
2,331
6,103
4,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Jmanx97x
Ao Kuang
10
2 / 3 / 2
4,690
938
4,068
7,000
5,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
POUGE
Ishtar
9
1 / 0 / 4
4,727
945
2,830
3,046
1,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
7
Kills
6
6
Deaths
7
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
3
3
0.83
L
Fenrir
 
Fenrir
3
3
2
1.33
L
Baron Samedi
 
Baron Samedi
0
0
0
0
L
0
1
2
1
W
Ymir
IPULLLL
Ymir
1
0
0
1
W
Ix Chel
JTPlay3r
Ix Chel
3
1
3
4.5
W
1
1
4
3
L
Ao Kuang
Jmanx97x
Ao Kuang
2
3
2
1
L
Ishtar
POUGE
Ishtar
1
0
4
3
W
Skadi
Sichotic
Skadi
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,930
Damage
13,501
20,365
Taken
22,261
9,614
Mitigated
14,356
5,586
Healing
5,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,710
1,773
0
280
5,624
2,425
851
1,297
4,197
0
11,929
L
Fenrir
 
Fenrir
4,272
767
0
970
6,023
3,448
0
1,006
5,007
0
8,497
L
Baron Samedi
 
Baron Samedi
0
0
146
29
89
32
0
0
89
0
0
L
2,331
306
0
1,946
6,103
4,753
0
1,301
4,796
0
12,982
W
Ymir
IPULLLL
Ymir
932
0
0
1,153
2,076
1,370
0
219
1,857
7,073
0
W
Ix Chel
JTPlay3r
Ix Chel
4,517
1,252
1,052
763
3,536
1,281
1,019
860
2,634
14,591
0
W
3,796
1,397
0
2,088
6,311
3,652
361
1,529
4,740
150
8,441
L
Ao Kuang
Jmanx97x
Ao Kuang
4,068
982
0
2,279
7,000
5,093
0
2,185
4,808
6,498
0
L
Ishtar
POUGE
Ishtar
2,830
1,353
0
241
3,046
1,030
0
1,051
1,989
0
11,688
W
Skadi
Sichotic
Skadi
3,975
1,394
0
250
2,818
886
805
163
2,502
0
16,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,722
Gold Earned
23,085
107
Minions Killed
59
0
Camps Cleared
0
638,141
Distance Traveled
461,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,257
1,051
19
4
0
124,995
0
L
Fenrir
4,988
998
16
3
0
103,546
0
L
Baron Samedi
4,103
821
0
0
0
16,423
0
L
Vamana
4,577
915
22
4
0
126,380
0
W
Ymir
5,432
1,086
11
2
0
137,529
0
W
Ix Chel
5,579
1,116
30
6
0
123,379
0
W
Surtr
5,033
1,007
10
2
0
129,663
0
L
Ao Kuang
4,690
938
4
1
0
119,643
0
L
Ishtar
4,727
945
17
3
0
95,099
0
W
Skadi
5,421
1,084
37
7
0
122,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role