Player Matchup

Cthulhu
Cthulhu
Silver V
JONY1993
Cthulhu
Silver V
Level 62
God Stats
2W - 3L
1,259 SR
Queue Stats
493W - 869L
729 MMR
Solo
Odin
Odin
Silver II
Jerz Ya Digg
Odin
Silver II
Level 147
God Stats
335W - 344L
1,508 SR
Queue Stats
493W - 562L
867 MMR
Solo
Anubis
Anubis
Silver III
Poscka
Anubis
Silver III
Level 89
God Stats
23W - 23L
1,352 SR
Queue Stats
144W - 160L
931 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,373 SR
842 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 79
1,490 SR
818 MMR
Bellona
Bellona
Silver IV
REDxdaTrillest
Bellona
Silver IV
Level 103
God Stats
3W - 5L
1,570 SR
Queue Stats
19W - 32L
940 MMR
Solo
Vulcan
Vulcan
Silver V
Wubblubbadubdub
Vulcan
Silver V
Level 66
God Stats
13W - 18L
1,362 SR
Queue Stats
30W - 59L
831 MMR
Party 1
Izanami
Izanami
Silver V
cParisey
Izanami
Silver V
Level 69
God Stats
2W - 1L
1,537 SR
Queue Stats
22W - 49L
682 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JONY1993
Cthulhu
14
2 / 7 / 8
10,835
677
13,064
21,745
23,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
11 / 2 / 3
13,686
855
15,969
16,780
14,755
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Poscka
Anubis
12
2 / 6 / 6
9,692
606
6,902
8,746
4,461
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
BacchusHerculesKuzenboAphroditeHorus

VS

Bans
Ao KuangNe ZhaAh Muzen CabHachimanMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 4
13,448
841
11,449
18,225
24,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 5 / 7
11,712
732
11,021
10,763
4,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
cParisey
Izanami
16
4 / 10 / 7
11,817
739
16,873
16,810
6,599
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
32
15
Kills
14
15
Deaths
17
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
JONY1993
Cthulhu
2
7
8
0.86
L
11
2
3
6.25
L
Anubis
Poscka
Anubis
2
6
6
0.83
W
8
2
4
5
W
2
5
7
1.1
W
Izanami
cParisey
Izanami
4
10
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,935
Damage
39,343
47,271
Taken
45,798
42,241
Mitigated
35,701
5,042
Healing
6,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
JONY1993
Cthulhu
13,064
659
295
1,715
21,745
23,025
0
5,095
16,054
31,072
1,592
L
15,969
4,962
52
1,177
16,780
14,755
0
3,065
12,810
0
48,188
L
Anubis
Poscka
Anubis
6,902
281
0
1,803
8,746
4,461
0
2,159
5,977
29,978
0
W
11,449
2,800
41
3,686
18,225
24,165
1,637
5,740
11,849
0
53,635
W
11,021
2,945
0
272
10,763
4,937
315
3,953
6,518
39,494
0
W
Izanami
cParisey
Izanami
16,873
11,474
0
2,108
16,810
6,599
859
7,653
8,670
0
64,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,213
Gold Earned
36,977
158
Minions Killed
212
0
Camps Cleared
0
743,061
Distance Traveled
810,464
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,835
677
35
2
0
252,094
0
L
Odin
13,686
855
69
4
0
345,187
0
L
Anubis
9,692
606
54
3
0
145,780
0
W
Bellona
13,448
841
74
5
0
320,711
1
W
Vulcan
11,712
732
72
5
0
269,539
0
W
Izanami
11,817
739
66
4
0
220,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role