Player Matchup

Danzaburou
Danzaburou
Kids4Joe
Danzaburou
Level 21
God Stats
9W - 2L
1,398 SR
Queue Stats
128W - 110L
1,522 Elo+
Party 4
Athena
Athena
OperationBald
Athena
Level 121
God Stats
7W - 5L
1,423 SR
Queue Stats
74W - 88L
1,440 Elo+
Party 4
Tsukuyomi
Tsukuyomi
WHY-CUSTOMS
Tsukuyomi
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,358 Elo+
Party 1
Amaterasu
Amaterasu
Zayden_Is-A-Cuti
Amaterasu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,358 Elo+
Party 1
Chang'e
Chang'e
msmitty15
Chang'e
Level 92
God Stats
5W - 5L
1,284 SR
Queue Stats
67W - 99L
1,409 Elo+
Party 4
Team Averages
Level 56
1,421 SR
1,417 Elo+

VS

Team Averages
Level 55
1,537 SR
1,444 Elo+
Nike
Nike
Brizzy135
Nike
Level 104
God Stats
20W - 18L
1,551 SR
Queue Stats
249W - 239L
1,494 Elo+
Party 2
Bacchus
Bacchus
CrabRangoon845
Bacchus
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
195W - 179L
1,434 Elo+
Party 3
Serqet
Serqet
LonathVkng
Serqet
Level 95
God Stats
13W - 12L
1,507 SR
Queue Stats
94W - 104L
1,490 Elo+
Party 2
Baron Samedi
Baron Samedi
Offskyus
Baron Samedi
Level 33
God Stats
3W - 9L
1,627 SR
Queue Stats
129W - 118L
1,390 Elo+
Party 3
Neith
Neith
RigorousPeen
Neith
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
33W - 63L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kids4Joe
Danzaburou
12
9 / 3 / 3
8,269
752
15,296
10,495
4,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
5 / 3 / 8
7,133
648
3,669
7,681
6,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
WHY-CUSTOMS
Tsukuyomi
8
2 / 3 / 1
5,527
502
2,854
7,949
2,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
10
0 / 0 / 0
5,914
538
2,873
9,416
7,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
msmitty15
Chang'e
12
4 / 1 / 0
7,418
674
6,069
8,246
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
1 / 0 / 0
6,523
593
5,969
7,392
7,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 6 / 5
6,039
549
3,737
10,662
9,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
LonathVkng
Serqet
10
4 / 4 / 0
6,046
550
4,959
10,644
4,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Offskyus
Baron Samedi
10
3 / 3 / 2
5,907
537
6,519
8,630
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 7 / 3
4,871
443
3,641
9,248
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
20
Kills
10
10
Deaths
20
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nike
1
0
0
1
L
1
6
5
0.58
W
Danzaburou
Kids4Joe
Danzaburou
9
3
3
3.5
L
Serqet
LonathVkng
Serqet
4
4
0
1
L
Baron Samedi
Offskyus
Baron Samedi
3
3
2
1.33
W
5
3
8
3
L
1
7
3
0.36
W
Tsukuyomi
WHY-CUSTOMS
Tsukuyomi
2
3
1
0.83
W
Amaterasu
0
0
0
0
W
Chang'e
msmitty15
Chang'e
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,761
Damage
24,825
43,787
Taken
46,576
25,102
Mitigated
29,044
12,935
Healing
8,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
5,969
795
0
1,941
7,392
7,805
0
69
7,323
894
48,234
L
3,737
753
0
1,024
10,662
9,658
0
2,407
8,255
16,852
0
W
Danzaburou
Kids4Joe
Danzaburou
15,296
8,706
0
4,444
10,495
4,997
267
3,400
6,999
0
59,800
L
Serqet
LonathVkng
Serqet
4,959
1,771
0
2,483
10,644
4,317
0
1,588
9,056
0
28,113
L
Baron Samedi
Offskyus
Baron Samedi
6,519
635
498
2,014
8,630
4,058
0
3,717
4,913
26,914
0
W
3,669
1,265
0
1,526
7,681
6,963
0
2,505
5,176
14,097
0
L
3,641
2,328
0
611
9,248
3,206
0
2,026
7,222
0
11,738
W
Tsukuyomi
WHY-CUSTOMS
Tsukuyomi
2,854
383
0
199
7,949
2,886
198
1,137
6,732
0
25,379
W
Amaterasu
2,873
1,599
0
3,069
9,416
7,167
357
234
8,291
183
37,735
W
Chang'e
msmitty15
Chang'e
6,069
779
440
3,257
8,246
3,089
392
3,415
4,667
51,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,261
Gold Earned
29,386
294
Minions Killed
220
0
Camps Cleared
0
1,125,613
Distance Traveled
1,053,348
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,523
593
89
8
0
180,526
2
L
Bacchus
6,039
549
15
1
0
232,818
0
W
Danzaburou
8,269
752
87
8
0
189,894
0
L
Serqet
6,046
550
53
5
0
262,823
0
L
Baron Samedi
5,907
537
46
4
0
192,539
0
W
Athena
7,133
648
15
1
0
243,110
2
L
Neith
4,871
443
17
2
0
184,642
0
W
Tsukuyomi
5,527
502
40
4
0
234,907
0
W
Amaterasu
5,914
538
63
6
0
241,718
0
W
Chang'e
7,418
674
89
8
0
215,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role