Player Matchup

Ix Chel
Ix Chel
LimitedDisciple
Ix Chel
Level 141
God Stats
1W - 0L
1,519 SR
Queue Stats
120W - 115L
1,554 Elo+
Party 2
King Arthur
King Arthur
SirGucciGang
King Arthur
Level 95
God Stats
1W - 3L
1,167 SR
Queue Stats
63W - 90L
1,399 Elo+
Solo
Apollo
Apollo
hokagejessica
Apollo
Level 126
God Stats
14W - 18L
1,479 SR
Queue Stats
103W - 95L
1,523 Elo+
Party 2
Team Averages
Level 121
1,388 SR
1,492 Elo+

VS

Team Averages
Level 160
1,500 SR
1,500 Elo+
Zeus
Zeus
 
Zeus
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
ItzBenderBby
Jing Wei
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
290W - 307L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 6
7,724
702
9,459
7,938
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
SirGucciGang
King Arthur
13
1 / 2 / 4
7,637
694
3,871
8,924
7,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 0 / 1
9,078
825
4,777
6,847
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
0 / 1 / 3
7,520
684
7,415
4,503
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
 
Nox
13
1 / 3 / 2
7,411
674
5,721
8,901
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
ItzBenderBby
Jing Wei
12
2 / 3 / 1
7,506
682
4,226
8,140
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
3
3
Deaths
7
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
1
3
1.5
L
Nox
 
Nox
1
3
2
0.67
L
Jing Wei
ItzBenderBby
Jing Wei
2
3
1
0.83
W
0
1
6
3
W
King Arthur
SirGucciGang
King Arthur
1
2
4
1.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,107
Damage
17,362
23,709
Taken
21,544
14,198
Mitigated
8,766
7,370
Healing
4,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,415
211
0
1,336
4,503
1,579
0
2,366
2,137
35,905
0
L
Nox
 
Nox
5,721
251
0
1,602
8,901
4,012
0
4,221
4,680
28,907
0
L
Jing Wei
ItzBenderBby
Jing Wei
4,226
3,288
0
1,453
8,140
3,175
0
2,909
5,231
0
17,114
W
9,459
995
531
3,327
7,938
3,421
0
3,480
4,458
31,684
0
W
King Arthur
SirGucciGang
King Arthur
3,871
122
0
500
8,924
7,389
0
4,677
4,247
0
17,176
W
4,777
2,095
0
3,012
6,847
3,388
343
5,007
1,840
0
36,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,439
Gold Earned
22,437
153
Minions Killed
150
0
Camps Cleared
0
640,395
Distance Traveled
566,428
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,520
684
59
5
0
156,243
1
L
Nox
7,411
674
69
6
0
183,744
1
L
Jing Wei
7,506
682
22
2
0
226,441
1
W
Ix Chel
7,724
702
69
6
0
206,145
0
W
King Arthur
7,637
694
18
2
0
208,143
1
W
Apollo
9,078
825
66
6
0
226,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role