Player Matchup

Morgan Le Fay
Morgan Le Fay
BulletDog02
Morgan Le Fay
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,426 Elo+
Party 2
Danzaburou
Danzaburou
ThePrezident18
Danzaburou
Level 81
God Stats
3W - 2L
1,366 SR
Queue Stats
183W - 185L
1,498 Elo+
Party 2
Chaac
Chaac
tuamacat
Chaac
Level 26
God Stats
4W - 1L
1,719 SR
Queue Stats
16W - 19L
1,419 Elo+
Party 2
Team Averages
Level 42
1,528 SR
1,448 Elo+

VS

Team Averages
Level 70
1,438 SR
1,431 Elo+
Atlas
Atlas
PuddyFudder
Atlas
Level 126
God Stats
0W - 2L
1,105 SR
Queue Stats
35W - 42L
1,460 Elo+
Party 1
Bakasura
Bakasura
SoullessBandit
Bakasura
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
196W - 233L
1,420 Elo+
Solo
Kukulkan
Kukulkan
SponkBonk
Kukulkan
Level 34
God Stats
1W - 4L
1,711 SR
Queue Stats
24W - 36L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BulletDog02
Morgan Le Fay
15
1 / 1 / 7
9,272
662
16,338
8,789
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
ThePrezident18
Danzaburou
16
2 / 0 / 6
10,212
729
11,016
5,944
2,617
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
tuamacat
Chaac
15
5 / 2 / 3
10,048
718
9,198
14,047
15,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
8,729
624
8,901
15,042
14,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
14
2 / 3 / 1
9,214
658
4,502
14,930
9,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
SponkBonk
Kukulkan
15
1 / 2 / 2
9,357
668
8,440
11,082
5,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
8
Kills
3
3
Deaths
8
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BulletDog02
Morgan Le Fay
1
1
7
4.5
L
0
3
3
0.5
L
Bakasura
2
3
1
0.83
L
Kukulkan
SponkBonk
Kukulkan
1
2
2
1
W
Danzaburou
ThePrezident18
Danzaburou
2
0
6
5
W
Chaac
tuamacat
Chaac
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,552
Damage
21,843
28,780
Taken
41,054
22,166
Mitigated
29,485
11,098
Healing
3,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BulletDog02
Morgan Le Fay
16,338
985
0
3,476
8,789
3,680
598
4,553
3,881
44,632
0
L
8,901
2,172
0
500
15,042
14,525
0
6,059
8,713
25,140
0
L
Bakasura
4,502
3,531
0
2,471
14,930
9,639
0
4,785
9,793
0
20,245
L
Kukulkan
SponkBonk
Kukulkan
8,440
1,407
0
801
11,082
5,321
0
5,524
5,203
47,882
0
W
Danzaburou
ThePrezident18
Danzaburou
11,016
5,513
0
3,334
5,944
2,617
725
3,251
2,269
0
48,146
W
Chaac
tuamacat
Chaac
9,198
1,060
0
4,288
14,047
15,869
222
8,411
4,765
0
32,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,532
Gold Earned
27,300
195
Minions Killed
193
0
Camps Cleared
0
821,759
Distance Traveled
779,815
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,272
662
53
4
0
281,927
0
L
Atlas
8,729
624
42
3
0
242,779
0
L
Bakasura
9,214
658
55
4
0
285,638
0
L
Kukulkan
9,357
668
96
7
0
251,398
0
W
Danzaburou
10,212
729
93
7
0
272,797
0
W
Chaac
10,048
718
49
4
0
267,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role