Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Bromosapien
Ne Zha
Level 65
God Stats
4W - 0L
1,961 SR
Queue Stats
62W - 57L
1,471 Elo+
Party 3
Anhur
Anhur
JuanDelPan
Anhur
Level 72
God Stats
12W - 9L
1,443 SR
Queue Stats
611W - 625L
1,487 Elo+
Party 1
Nike
Nike
misstayls
Nike
Level 62
God Stats
3W - 0L
1,700 SR
Queue Stats
83W - 69L
1,435 Elo+
Party 3
Nu Wa
Nu Wa
popperescuanch
Nu Wa
Level 55
God Stats
31W - 21L
1,616 SR
Queue Stats
172W - 218L
1,413 Elo+
Party 1
Team Averages
Level 76
1,644 SR
1,461 Elo+

VS

Team Averages
Level 59
1,490 SR
1,443 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
MaltLiquor__
Olorun
Level 77
God Stats
7W - 5L
1,510 SR
Queue Stats
132W - 149L
1,422 Elo+
Party 2
Set
Set
Xjotinha
Set
Level 32
God Stats
2W - 6L
1,500 SR
Queue Stats
174W - 169L
1,329 Elo+
Solo
Serqet
Serqet
emptykitty
Serqet
Level 60
God Stats
2W - 12L
1,443 SR
Queue Stats
63W - 66L
1,464 Elo+
Party 2
Ymir
Ymir
smiterogu
Ymir
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 0 / 1
5,372
537
1,458
4,942
3,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
11
3 / 2 / 0
6,097
610
4,090
8,782
2,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
9
2 / 1 / 0
5,560
556
2,862
3,379
1,117
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nike
10
4 / 1 / 3
6,101
610
6,404
5,508
5,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 0 / 1
5,696
570
2,575
2,111
656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
7
0 / 3 / 0
4,390
439
2,820
8,136
2,162
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
10
1 / 0 / 0
5,699
570
2,050
3,160
1,019
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 6 / 0
4,849
485
2,846
9,779
3,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Serqet
emptykitty
Serqet
8
1 / 1 / 1
4,983
498
2,352
6,135
1,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
6
0 / 0 / 0
4,178
418
348
2,498
1,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
10
Kills
3
4
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
1
1.5
L
Hou Yi
 
Hou Yi
0
3
0
0
W
Ne Zha
3
2
0
1.5
W
Anhur
2
1
0
2
L
Olorun
1
0
0
1
L
1
6
0
0.17
L
Serqet
emptykitty
Serqet
1
1
1
1.5
W
Nike
4
1
3
5.5
W
0
0
1
0.5
L
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,389
Damage
10,416
24,722
Taken
29,708
12,885
Mitigated
9,774
5,166
Healing
7,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,458
625
457
2,495
4,942
3,173
0
601
4,197
0
11,442
L
Hou Yi
 
Hou Yi
2,820
1,292
0
2,569
8,136
2,162
0
202
7,934
0
25,418
W
Ne Zha
4,090
2,060
0
997
8,782
2,939
0
498
8,119
0
46,541
W
Anhur
2,862
1,363
0
462
3,379
1,117
720
320
3,059
0
38,395
L
Olorun
2,050
572
0
2,225
3,160
1,019
0
1,101
2,059
48,555
0
L
2,846
1,633
0
2,361
9,779
3,363
0
299
9,480
0
19,775
L
Serqet
emptykitty
Serqet
2,352
684
0
175
6,135
1,931
0
698
5,437
0
21,787
W
Nike
6,404
1,728
0
522
5,508
5,000
0
0
5,508
0
36,115
W
2,575
348
0
233
2,111
656
0
979
1,132
34,074
0
L
Ymir
348
0
0
254
2,498
1,299
0
275
2,223
5,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,826
Gold Earned
24,099
286
Minions Killed
190
0
Camps Cleared
0
948,241
Distance Traveled
861,350
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,372
537
17
2
0
207,618
1
L
Hou Yi
4,390
439
44
4
0
163,899
0
W
Ne Zha
6,097
610
85
9
0
215,541
0
W
Anhur
5,560
556
71
7
0
178,808
0
L
Olorun
5,699
570
72
7
0
178,561
0
L
Set
4,849
485
30
3
0
187,446
0
L
Serqet
4,983
498
38
4
0
228,088
0
W
Nike
6,101
610
41
4
0
180,356
3
W
Nu Wa
5,696
570
72
7
0
165,918
1
L
Ymir
4,178
418
6
1
0
103,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role