Player Matchup

Apollo
Apollo
GradualGoose827
Apollo
Level 27
God Stats
1W - 5L
1,500 SR
Queue Stats
12W - 14L
1,500 Elo+
Party 1
Horus
Horus
KDNYung_Drippin
Horus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 75L
1,330 Elo+
Solo
Ix Chel
Ix Chel
LordKingbc
Ix Chel
Level 65
God Stats
6W - 3L
1,514 SR
Queue Stats
149W - 178L
1,387 Elo+
Solo
Da Ji
Da Ji
TheOGMarkelly
Da Ji
Level 41
God Stats
0W - 2L
1,299 SR
Queue Stats
24W - 41L
1,253 Elo+
Solo
Hercules
Hercules
whoiztrey
Hercules
Level 39
God Stats
3W - 4L
1,317 SR
Queue Stats
43W - 43L
1,187 Elo+
Party 1
Team Averages
Level 47
1,426 SR
1,332 Elo+

VS

Team Averages
Level 69
1,444 SR
1,401 Elo+
Ix Chel
Ix Chel
Alphuehuehue
Ix Chel
Level 107
God Stats
5W - 8L
1,496 SR
Queue Stats
12W - 18L
1,433 Elo+
Solo
Mulan
Mulan
Comp Chonch
Mulan
Level 49
God Stats
7W - 8L
1,562 SR
Queue Stats
125W - 150L
1,357 Elo+
Solo
Merlin
Merlin
IxKaYoTiiCxI
Merlin
Level 78
God Stats
5W - 4L
1,435 SR
Queue Stats
8W - 8L
1,449 Elo+
Solo
Ao Kuang
Ao Kuang
Jiren4371
Ao Kuang
Level 43
God Stats
1W - 1L
1,286 SR
Queue Stats
2W - 2L
1,427 Elo+
Solo
Ishtar
Ishtar
SunknPanda
Ishtar
Level 69
God Stats
9W - 6L
1,443 SR
Queue Stats
198W - 261L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
4,556
506
2,440
5,809
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

2
0 / 1 / 0
3,490
388
155
1,617
855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
LordKingbc
Ix Chel
9
1 / 2 / 0
4,857
540
4,554
5,112
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
3 / 3 / 0
5,295
588
4,518
7,524
2,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
whoiztrey
Hercules
10
2 / 1 / 0
5,295
588
3,304
7,949
6,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Alphuehuehue
Ix Chel
8
2 / 1 / 1
5,200
578
3,348
6,135
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 2 / 0
5,519
613
5,177
6,970
4,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
8
0 / 1 / 1
5,045
561
1,979
3,802
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Jiren4371
Ao Kuang
8
2 / 1 / 1
5,200
578
1,468
7,047
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
SunknPanda
Ishtar
9
5 / 1 / 1
5,947
661
4,929
7,251
2,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
6
Kills
10
10
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Alphuehuehue
Ix Chel
2
1
1
2.5
W
1
2
0
0.5
L
0
3
2
0.33
W
Merlin
0
1
1
0.5
W
Ao Kuang
Jiren4371
Ao Kuang
2
1
1
2.5
L
0
1
0
0
L
Ix Chel
LordKingbc
Ix Chel
1
2
0
0.5
W
Ishtar
SunknPanda
Ishtar
5
1
1
5.5
L
3
3
0
1
L
Hercules
whoiztrey
Hercules
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,971
Damage
16,901
28,011
Taken
31,205
13,594
Mitigated
11,653
4,342
Healing
10,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Alphuehuehue
Ix Chel
3,348
435
530
2,279
6,135
1,944
0
2,109
4,026
27,059
0
W
5,177
1,012
0
2,030
6,970
4,108
0
0
6,500
0
29,546
L
2,440
1,423
0
970
5,809
1,883
87
1,179
4,588
0
19,913
W
Merlin
1,979
197
0
984
3,802
1,114
0
854
2,948
30,937
0
W
Ao Kuang
Jiren4371
Ao Kuang
1,468
610
0
1,977
7,047
2,207
0
1,591
5,456
22,876
0
L
155
114
0
403
1,617
855
0
371
1,246
0
3,040
L
Ix Chel
LordKingbc
Ix Chel
4,554
218
0
101
5,112
1,833
0
3,633
1,281
32,813
0
W
Ishtar
SunknPanda
Ishtar
4,929
3,483
0
2,383
7,251
2,280
327
0
7,251
0
32,841
L
4,518
1,621
0
0
7,524
2,728
0
1,322
6,152
0
25,340
L
Hercules
whoiztrey
Hercules
3,304
1,352
0
2,868
7,949
6,295
0
0
7,398
0
22,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,493
Gold Earned
26,911
143
Minions Killed
254
0
Camps Cleared
0
723,881
Distance Traveled
884,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,200
578
41
5
0
173,292
0
W
Mulan
5,519
613
49
5
0
189,346
0
L
Apollo
4,556
506
23
3
0
170,130
0
W
Merlin
5,045
561
61
7
0
159,462
0
W
Ao Kuang
5,200
578
49
5
0
198,669
0
L
Horus
3,490
388
6
1
0
27,637
0
L
Ix Chel
4,857
540
45
5
0
159,872
0
W
Ishtar
5,947
661
54
6
0
164,213
0
L
Da Ji
5,295
588
37
4
0
192,205
0
L
Hercules
5,295
588
32
4
0
174,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role