Player Matchup

Hel
Hel
Holographic2pac
Hel
Level 157
God Stats
1W - 1L
1,532 SR
Queue Stats
202W - 195L
1,543 Elo+
Solo
Ix Chel
Ix Chel
JonasSco
Ix Chel
Level 92
God Stats
1W - 5L
1,212 SR
Queue Stats
18W - 19L
1,402 Elo+
Solo
Skadi
Skadi
siththegreat
Skadi
Level 122
God Stats
1W - 1L
1,686 SR
Queue Stats
44W - 54L
1,395 Elo+
Party 3
Amaterasu
Amaterasu
uNaHitman
Amaterasu
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,410 Elo+
Party 3
Loki
Loki
uNaR6King
Loki
Level 49
God Stats
1W - 3L
1,447 SR
Queue Stats
35W - 43L
1,405 Elo+
Party 3
Team Averages
Level 104
1,475 SR
1,431 Elo+

VS

Team Averages
Level 101
1,444 SR
1,439 Elo+
Thor
Thor
GalacticEjac
Thor
Level 48
God Stats
6W - 7L
1,452 SR
Queue Stats
76W - 85L
1,413 Elo+
Party 1
Poseidon
Poseidon
Mallypo
Poseidon
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
272W - 270L
1,474 Elo+
Party 1
Hou Yi
Hou Yi
koala892timide
Hou Yi
Level 116
God Stats
9W - 6L
1,593 SR
Queue Stats
177W - 214L
1,347 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
meatyawn
Morgan Le Fay
Level 22
God Stats
2W - 1L
1,239 SR
Queue Stats
18W - 12L
1,467 Elo+
Party 2
Surtr
Surtr
raykay09
Surtr
Level 159
God Stats
47W - 64L
1,437 SR
Queue Stats
336W - 339L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
7,140
510
4,150
11,107
7,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ix Chel
JonasSco
Ix Chel
11
0 / 4 / 0
6,684
477
2,432
10,026
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 0 / 1
7,242
517
3,386
6,551
2,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
uNaHitman
Amaterasu
10
0 / 4 / 0
6,062
433
5,530
11,522
7,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
11
0 / 1 / 0
6,554
468
3,053
8,166
3,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,370
526
3,109
9,382
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
Mallypo
Poseidon
14
4 / 0 / 3
9,038
646
7,699
6,049
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 0
6,482
463
3,244
8,140
3,232
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
meatyawn
Morgan Le Fay
1
0 / 0 / 0
2,859
204
0
0
0
Surtr
raykay09
Surtr
14
3 / 0 / 2
8,102
579
9,814
13,661
16,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
10
10
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
1
1
1
1.5
L
Ix Chel
JonasSco
Ix Chel
0
4
0
0
W
Poseidon
Mallypo
Poseidon
4
0
3
5.5
W
0
2
0
0
W
Morgan Le Fay
meatyawn
Morgan Le Fay
0
0
0
0
W
Surtr
raykay09
Surtr
3
0
2
4
L
1
0
1
1.5
L
Amaterasu
uNaHitman
Amaterasu
0
4
0
0
L
Loki
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,551
Damage
23,866
47,372
Taken
37,232
24,712
Mitigated
25,095
20,841
Healing
10,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,109
672
0
220
9,382
3,594
0
774
8,608
0
54,049
L
4,150
77
4,061
5,608
11,107
7,882
0
1,744
9,363
42,414
0
L
Ix Chel
JonasSco
Ix Chel
2,432
153
174
1,908
10,026
3,920
0
5,723
4,303
53,041
0
W
Poseidon
Mallypo
Poseidon
7,699
862
0
2,118
6,049
2,245
87
3,576
2,473
72,618
0
W
3,244
1,179
0
2,073
8,140
3,232
744
2,232
5,908
0
37,445
W
Morgan Le Fay
meatyawn
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
W
Surtr
raykay09
Surtr
9,814
3,920
0
5,661
13,661
16,024
310
0
12,747
2,010
52,080
L
3,386
1,648
308
2,011
6,551
2,210
504
329
6,122
0
54,338
L
Amaterasu
uNaHitman
Amaterasu
5,530
1,910
0
3,002
11,522
7,691
0
1,112
9,494
0
38,161
L
Loki
3,053
994
28
3,741
8,166
3,009
139
677
7,376
0
42,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,682
Gold Earned
33,851
353
Minions Killed
339
0
Camps Cleared
0
1,331,827
Distance Traveled
1,129,884
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,370
526
88
6
0
309,813
0
L
Hel
7,140
510
38
3
0
265,814
3
L
Ix Chel
6,684
477
88
6
0
230,687
0
W
Poseidon
9,038
646
125
9
0
304,338
0
W
Hou Yi
6,482
463
44
3
0
260,321
0
W
Morgan Le Fay
2,859
204
0
0
0
0
0
W
Surtr
8,102
579
82
6
0
255,412
0
L
Skadi
7,242
517
90
6
0
275,021
0
L
Amaterasu
6,062
433
61
4
0
270,410
2
L
Loki
6,554
468
76
5
0
289,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role